keesio74 wrote...
The DA:O system made a little more sense to me but I did dislike how the only way you can get close is to always agree and you could not try to disagree and put them on a better path like you could in DA2.
Trust me. I don't always agree with Morrigan. She disapprove 90% of my dialogue choices and my decision throughout the game. I know people hate bribing the companions with gift. But to me ir's an option to unlock her "Black Grimoire". Once you had "Black Grimore" and kill Flemeth, you don't need to bribe or agree with anything. Your relationship with her is secured, eventhough she tried to dump you later. ..
I knew she never meant to leave me. It's just her way to conceal her vunerability.
The funny thing is, I had to either agree all the way or disagree all the way with Anders, Fenris and Merril in DA 2. There is no other work-around to fix it like giving gift in DAO. In my case, I don't have the opportunity to put them on better path like you do. My relationship with the companions is constantly neutral on the scale, render friendship/rivalry useless from neutral character's standpoint because it made no difference without max frienship/rivalry.
I don't understand the reason of going for extreme end to unlock character development either through friendship/rivalry/loyalty path. I tend to think diplomatic and staying neutral is the best solution to everyone. It keeps everything balance between morality evil and good, man and woman, harmony and chaos, preservation and evolution/changes, Ying and Yang etc.... I don't understand the need to be 100% friendship or 100% rivalry just to see character's growth. In reality there is no such thing as %100 friendship. Even the most perfect relationship had it's downside. But that doesn't meant two person stop loving each other as a result. As for 100% rivalry? I can only think of one thing. Hatred. If it's doesn't lead to violence conflict then I don't know what it is.
keesio74 wrote...
Just curious what ideas some others have on an ideal system?
You have asked, Should "Max out" Friendship/rivalry go away? Yes I think it should. The concept of going extreme end doesn't make sense for some characters. It certainly doesn't fit my character. Therefore I don't think it's fair to alienated someone like me from companions' character development just because of who my character is.
Should there be more option than simple dialogue line conversation and fade-to-black sex scenes? Yes, I believe there should be. Grabbing and Kissing deeply during heated argument between two loving person is another way to express, "I'm sorry. I don't meant to hurt you. Let's make this thing up."
I don't know. I'm not pro in relationship. Just make it realistic. Just consider what normal people do when they're in love, flirting etc... in given situation. Fantasy game is fictionous but it's not an excuse to lie in the name of art. Realism in relationship is still as important as main plot because we all based on our reality and experience to make sense out of it.
Sacred_Fantasy.
Modifié par Sacred_Fantasy, 30 avril 2012 - 04:14 .