GreggerG wrote...
1. If you want the players to understand your personally intended outcome of the events on screen, then you need to make it clear what happened and what the results are.
2. If you want the players to know that the relays overloaded rather than exploded, then the simple way to do that is to not show them exploding in a cutscene.
3. If you want the players to differentiate between relay explosion A in which it goes supernova and destroys everything and relay explosion B which is somehow different (even though the same potential energy, in the form of Eezo, exists in the relay in both explosions) then make it clear through dialog, the video of said explosion, or a codex entry that we can read.
Problem solved!
This is what bothers me most about the ending plot holes. This is Sci-Fi, you can explain ANYTHING with Sci-Fi, just have some engineer utter a bunch of technical terms and something about "reversing the polarity" and all is well.





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