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On the Optimal Utilization of Missiles (A Guide)


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#76
GodlessPaladin

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Bluebeam2012 wrote...

One more thing :

Do tell your squad-mates that you are going to use a missile launcher. Just so they don't use their own cobra to shoot the same target.


Ah yes.  Consider it added.

Edalborez wrote...
Shoot your feet, be elite!


Shoot at the head, and the banshee's not dead.  =]

Modifié par GodlessPaladin, 14 mai 2012 - 09:43 .


#77
thegamefreek78648

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Barneyk wrote...

Man, I had such bad luck with spawnpositions today.

Some atlases spawned right behind me so I missiled them even though it was early on in a 4 hack objective.
The instantly respawned even though I was standing right there.
So I moved closer and nuked the 2 new ones.
And they respawned again!
So I moved even closer and nuked them as well.
Then they spawned where I was just standing, so I nuked them to.

4 rockets to kill 8 atlases in 20 seconds.

Maybe not the smartest thing to do, but, I wanted to keep that area clear. :)


By this point many people probably already know this but here it is none the less.

On hacking objective missions enemies will spawn at the spawn point closest to the objective regardless of any other conditions that would normaly prevent them from spawning there.  You will also get atleast one spawn at the second closest point.

#78
GodlessPaladin

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Bump.

#79
ryoldschool

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Yes, this thread should be a sticky at top of forum.

#80
GodlessPaladin

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ryoldschool wrote...

Yes, this thread should be a sticky at top of forum.


So others have said.   Is there some way to bring it to the attention of the mods and make that happen, or are player-made threads just never stickied as a rule?

Modifié par GodlessPaladin, 15 mai 2012 - 04:46 .


#81
Creston918

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GodlessPaladin wrote...

holdenagincourt wrote...

Last night in a silver match on Hydra, wave 10 there was an eliminate target objective. First target was a Banshee who happened to be standing right next to another Banshee and a Brute, boom, target down. Ran to the second target in the control room, another Banshee standing right next to a fourth Banshee, boom, target down. Last two targets were Cannibals. ^_^ I thought of the good tips in this thread when that happened, like how later objectives were more likely to be less durable targets when you rocket those Banshees immediately. Good stuff!


Make sure to kill other types of enemies as collateral damage with your rocket when killing the banshee target to make it switch.  =]

I tend to sprint to wherever the first enemy spawn is for a target objective and missile it for a killstreak, and then it's easy running from there with weak enemy targets.


Any idea what might be causing that? I've frequently gone through level 10 assassination objectives where I get 4 banshees or 4 Geth primes, and other times when it switches to a rocket trooper halfway through. Is it really when you rocket the first target ALONG with some mooks that it switches? I'm trying to think of whatever might be causing that (it has to be a bug or a glitch of some kind.)

Btw, do note that if the next 3 targets are lower level mooks, you get less time added to the clock after you kill them. That might theoretically affect bonus credits.

#82
GodlessPaladin

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Creston918 wrote...
Any idea what might be causing that? I've frequently gone through level 10 assassination objectives where I get 4 banshees or 4 Geth primes, and other times when it switches to a rocket trooper halfway through. Is it really when you rocket the first target ALONG with some mooks that it switches?

  Yes and yes.

I'm trying to think of whatever might be causing that (it has to be a bug or a glitch of some kind.)

  Nah, it's just the way the spawning system works.  There can only be so many of a given type of enemy on the field.  If you remove only one banshee from the field, the game will simply spawn another banshee, and if the only newly spawned enemy immediately after the target dies is a banshee, it will be the new target.

Modifié par GodlessPaladin, 16 mai 2012 - 01:00 .


#83
GodlessPaladin

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Bump.

#84
JustinSonic

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Nice guide! :) I agree with most of your points.

#85
GodlessPaladin

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JustinSonic wrote...

Nice guide! :) I agree with most of your points.


Hey, if you think I got something wrong, feel free to correct me.

As I've always said, I believe that being proven wrong is not something to be ashamed of, but rather something to be celebrated, as it expands one's awareness.

Modifié par GodlessPaladin, 19 mai 2012 - 02:48 .


#86
waltervolpatto

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bump....

thanks!

#87
GodlessPaladin

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waltervolpatto wrote...

bump....

thanks!


NP :)

Also updated the OP with a video demonstration of an extra tip.

Modifié par GodlessPaladin, 20 mai 2012 - 05:14 .


#88
GodlessPaladin

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Updated a bit more.

Modifié par GodlessPaladin, 20 mai 2012 - 08:06 .


#89
Crusader4Reason

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Very useful post. Thanks for taking the time to write this up.

#90
GodlessPaladin

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Dollar Avenger wrote...

Very useful post. Thanks for taking the time to write this up.


You're welcome =]

#91
Stahlhammer

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About that video guide - how many grenades you have? Looks like 5...

#92
GodlessPaladin

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Stahlhammer wrote...

About that video guide - how many grenades you have? Looks like 5...


Used a Thermal Clip pack  for two extra grenades to finish off the last two banshees (and still had a third grenade left over).

On Glacier, I typically use a missile on wave 5, 7, 8, and 9 in the way shown, then run back up and kill the spawn point where all the things I just blew up come back.  If I needed to (I often don't) I could use a thermal clip pack on all four of those occasions and still have one left over in case I need it for an objective or other eventuality (same with missiles).

Modifié par GodlessPaladin, 24 mai 2012 - 04:51 .


#93
tallinn

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The OP stats that missile do damage through walls. Hmmh, in my experience, even hip-high cover will protect anything behind it from the missile damage. Makes missile timing a bit harder in CQC like you have on glacier.

#94
Esther

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Hey, helpful guide. Cleared some doubts I had. Thanks for taking the time to write and share this with us :)

#95
Edalborez

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I want to bump this again. Guy tried to hit a Banshee full on, only nailed a Husk. Cue facepalm. Thought of this thread. Wishing everyone knew. Speaking in short sentences.

Oh, and to add to optimal use: There's a trick I've learned (sort of related to the link in my sig) to pulling out the launcher very fast:

-Hit button for Cobra
-Enter a corner of cover
-Immediately sprint forward from cover
-Cobra is instantly in hand
-???
-Everything dies

Modifié par Edalborez, 14 juin 2012 - 02:18 .


#96
1337haxwtg

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Helping people is not allowed on these forums. Can we get a ban hammer?

I mean, I finally got around to reading this after seeing it in your sig and never bothering. Turns out it has some info that even us veteran players may not have known.

#97
BattleSoldier

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This article is really helpful! Thanks for the tips!

#98
Kev87

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remember: geth turrets/drones eat rockets
do not: shoot a prime motioning his hand to throw out a turret/drone
do: remove aforementioned turrets/drones before firing rocket

more than once i have shot a prime only to have turret/drone take the hit. i do not know if this is a common occurrence, lag, or a glitch.

#99
GodlessPaladin

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1337haxwtg wrote...

Helping people is not allowed on these forums. Can we get a ban hammer?

I mean, I finally got around to reading this after seeing it in your sig and never bothering. Turns out it has some info that even us veteran players may not have known.


:lol:

#100
Maeson

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I don't always use my rockets, but when I do, I'm the only one.

That was a joke. Thre three things I try to use as much as I can to benefit me are the consumables with the exception of the medigel. I got enough of Ops, Clips and Missiles to actually use them, the problem is that cooperating the use of missiles is difficult when very few use mics. Or if they do, a lot of them can't be understood because their mic settings are garbage. 

Modifié par Maeson, 26 juin 2012 - 10:27 .