To the toolset I flew and changed the Stone Body script duration to match the Bull Strength script duration. Mirabile dictu, it worked wonderfully. The difference is night and day.
Which leads me to the puzzler...
Here are the operative lines: the commented out line is the original Stone Body duration, and the other is from Bull's Strength. Why are they different?
// float fDuration = 60.0*nCasterLevel; // seconds (1 min per level) - REPLACED WITH BULL'S STRENGTH TEMPLATE
float fDuration = TurnsToSeconds(nCasterLevel);
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As for the possible "MAJOR glitch" ...
... possibly I am imagining this huge difference in duration, but I don't think so. We're talking about orders of magnitude, not just a few seconds.
Which brings me to my guess ... TurnsToSeconds uses real seconds (as in 24 hour days) whereas the game supposedly uses scale seconds (as in 2.4 hour days). If this is so, all you freakin' casters have been living a lie for years.
Modifié par I_Raps, 30 avril 2012 - 03:55 .





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