On the Subject of Nerfs
#1
Posté 08 décembre 2009 - 02:01
1) Everyone wants an iWin button that only they can press;
2) The absence of the said button generates BUTTHURT;
3) BUTTHURT prompts a vocal and malodorus minority to take to the message board much like a mob with pitchforks and torches;
4) Sooner or later, the squeaky wheel gets either the grease, or the banhammer.
The grease is dispensed liberally in MMOs, where BUTTHURT often leads to declining subscription numbers, either real or perceived. Though I have played MMOs, I do not pretend to understand how they are run, because the vaunted concept of "balance" is nothing but an endless cycle of nerf-buff-renerf-rebuff, and one has to have a HELL of a maso streak to endure that ad nauseum.
There was nothing but NOTHING wrong with the spells affected by patch 1.02, considering that DA:O is, and will always be, a single-player game. Yet the same malodorous and vocal minority managed to yank Bioware's crank enough to get them to shoehorn into a patch what should've been an optional mod.
That is quite silly to say the least, and shame on Bioware for doing so; but I hope that there's a lesson in there somewhere, and future patches will stick to fixing actual bugs, rather than running the endless screwjob treadmill that is class BALANCE.
#2
Posté 08 décembre 2009 - 02:05
What kind of proof or where do you get the notion that the majority want an hack n slash game instead of a extreme micromanaging game?
#3
Posté 08 décembre 2009 - 02:08
#4
Posté 08 décembre 2009 - 02:09
#5
Posté 08 décembre 2009 - 03:06
_Loc_N_lol_ wrote...
Now... who's being BUTTHURT again ?
Not me, silly moron
I am, however, disappointed that the energy went into creating annoyance rather than fixing bugs. I'd rather see the +NaN / -NaN fixed than devs cowtowing to people who clearly forgot to put their Big Girl Panties on.
Modifié par Damar Stiehl, 08 décembre 2009 - 03:08 .
#6
Posté 08 décembre 2009 - 03:23
#7
Posté 08 décembre 2009 - 03:40
#8
Posté 13 décembre 2009 - 07:54
My game so far is completely unpatched because all of the nerfs they've done to it...simply because another portion of the community decided to whinge about mages being too powerful..
Some of us like gameplay to reflect lore, and that is a single mage can turn the tide of a battle, which was how it was in the vanilla unpatched game.
#9
Posté 13 décembre 2009 - 08:00
#10
Posté 13 décembre 2009 - 08:02
LoL. I like my game to reflect lore too...so why does your mage have 0 chance of getting possessed by a demon?Deception_2112 wrote...
Some of us like gameplay to reflect lore, and that is a single mage can turn the tide of a battle, which was how it was in the vanilla unpatched game.
All I really hear is "I want power without the drawbacks".
Modifié par Faerell Gustani, 13 décembre 2009 - 08:04 .
#11
Posté 13 décembre 2009 - 08:05
Modifié par Deception_2112, 13 décembre 2009 - 08:06 .
#12
Posté 13 décembre 2009 - 08:05
#13
Posté 13 décembre 2009 - 08:09
#14
Posté 13 décembre 2009 - 08:21
most of the abilities got a increase in damage with an adjusted duration/cooldown. and the new cooldowns and duration although slightly noticeable are less dramatic then your making them out to be. Also if an undesired effect is happening thats not intended by the devs is that not a bug so the patch adjusting the cooldowns durations and damages is actual fixing a bug wouldn't you think?
just my 1 3/4 cents (I have a bad excange rate with most other sense)
#15
Posté 13 décembre 2009 - 08:24
They cut the duration of crushing prison in more than half. They also nerfed the damage by a good fifteen percent. The cooldown remains unchanged. How is this not dramatic?Seclus wrote...
and the new cooldowns and duration although slightly noticeable are less dramatic then your making them out to be.
#16
Posté 13 décembre 2009 - 08:29
Even if you're strong minded you're still vulnerable. Your argument just assumes a natural superiority.Deception_2112 wrote...
Because you're obviously strong enough to fight it off? If your character was so weak minded, then he/she would've died in the Fade in the beginning of the Origin. That and spellcasting isn't what makes it easy for you to become possessed. Your argument is baseless, and Bioware nerfing doesn't cater to everyone, infact you guys might or might not be the majority, but seeing as how we aren't required to patch, the people who prefer mages the way they are, are happy to stay content.
Also, for someone who is arguing "for the lore" you don't know your lore very well.
Mages are literally demon magnets because they interact with the Fade. Spellcasting draws power from the Fade, so every time they cast a spell, demons have a chance of noticing.
Certainly, the nerfing doesn't cater to everyone. But it does cater to those of us who enjoy challenging gameplay.
#17
Posté 13 décembre 2009 - 08:31
In that case shouldn't you be out there clamoring for a nerf to taunt instead of ranting about how mages are the most overpowered thing since cheese? I mean, it does after all trivialize every single encounter in the game.Faerell Gustani wrote...
Certainly, the nerfing doesn't cater to everyone. But it does cater to those of us who enjoy challenging gameplay.
Modifié par Marionetten, 13 décembre 2009 - 08:32 .
#18
Posté 13 décembre 2009 - 08:32
EA needs to FIX the bugs and add the missing content (Ceremonial gauntlets and Elven Boots). and stop messing up the game with undocumented changes to the DLC packs ( Blood Dragon Armor Changes)
#19
Posté 13 décembre 2009 - 08:37
#20
Posté 13 décembre 2009 - 08:39
You guys just suck and refuse to admit it. You're in denial.
All the spells they nerfed were imbalanced. Here is how you guys want the gameplay to look:
Cast forcefield on allistair. Cast blizzard. Cast Tempest. Ser Cauthrien is now dead.
Next fight:
Cast cone of cold. Shatter/pwn enemies while frozen.
Next fight:
Nightmare - Solo: Activate Shimmering Shield. Auto attack enemies. Go get some lunch. Come back, mob is dead.
#21
Posté 13 décembre 2009 - 08:44
How is Taunt overpowered? A tank that gets swarmed is still going to go down.Marionetten wrote...
In that case shouldn't you be out there clamoring for a nerf to taunt instead of ranting about how mages are the most overpowered thing since cheese? I mean, it does after all trivialize every single encounter in the game.Faerell Gustani wrote...
Certainly, the nerfing doesn't cater to everyone. But it does cater to those of us who enjoy challenging gameplay.
The problem is Taunt + Forcefield.
And that's not necessarily a problem with the game mechanics, it's a problem with the AI. In other threads I've stated my opinion on this, and I'm fairly certain that they're working on a fix to this as well. AI fixes are more complicated than changing 2 variables on a spell.
Cone of Cold? Just change the cooldown to be longer than the freeze duration and that gets rid of the problem.
The AI will require many lines of code to implement an aggro suppression solution since I doubt they want a simple aggro wipe.
#22
Posté 13 décembre 2009 - 08:48
#23
Posté 13 décembre 2009 - 08:50
Faerell Gustani wrote...
LoL. I like my game to reflect lore too...so why does your mage have 0 chance of getting possessed by a demon?Deception_2112 wrote...
Some of us like gameplay to reflect lore, and that is a single mage can turn the tide of a battle, which was how it was in the vanilla unpatched game.
Agreed. Not that I don't love INFINITE COSMIC POWER, of course.
Seriously, who doesn't love power?
But if you're going to cite "The Lore" then you need to pay attention to all of it.
As for the patch. Many of the things that patch altered brought the PC version of the game up-to-date with the console versions, so I took them with a grain of salt. Programming across platforms is complicated enough without adding to it that the games actually funtion differently on different systems.
Future patches I'm more worried about, but I am certain there will be revert mods made, just like there have been for most of the Bioware games made in the last 15 years.
#24
Posté 13 décembre 2009 - 08:50
Really, nerf herding is such a boring career and nerfs smell.
#25
Posté 13 décembre 2009 - 08:52
Taunt is a problem since it makes everything go after a single heavily armored target which can easily heal by endlessly quaffing potions. Force field makes the issue even more apparant as monsters will continue hitting this invincible opponent out of sheer stupidity.Faerell Gustani wrote...
How is Taunt overpowered? A tank that gets swarmed is still going to go down.
The problem is Taunt + Forcefield.
Taunt is the most effective crowd control ability in the whole damn game regardless of difficulty. How is that not an issue? Oh, because it's a warrior ability and we can't have warriors being nerfed as that would go against your personal agenda. Balance be damned.
It could be alleviated by simple lowering the duration, the range or both. Complicated, isn't it?Faerell Gustani wrote...
And that's not necessarily a problem with the game mechanics, it's a problem with the AI. In other threads I've stated my opinion on this, and I'm fairly certain that they're working on a fix to this as well. AI fixes are more complicated than changing 2 variables on a spell.
Cone of Cold? Just change the cooldown to be longer than the freeze duration and that gets rid of the problem.
The AI will require many lines of code to implement an aggro suppression solution since I doubt they want a simple aggro wipe.
In regards to force field, it should drop all aggro.
Modifié par Marionetten, 13 décembre 2009 - 08:57 .





Retour en haut






