xtorma wrote...
Make you and your crew official volunteer community modders. Your group would be given exclusive permission to create mods, and review community mods for initial approval. any mods that pass your groups muster would then go to a bioware dev for certification. Once a particular mod was certified, it's co.bin file agriculture would become legal.
Sure it would be some work, but you guys are putting in the work now anyways.
I'm sorry, and I don't mean this to be at all insulting, but that's just a terrible idea. There's just no good reason to create a middleman position with veto power to restrict/prevent creativity, especially something based purely on personal preference to begin with. What makes their opinions/biases so much more important than every other player's?
All that inventing a middleman position would accomplish is giving a few people a false sense of self-importance and make the game develop along the path of the likes/dislikes of a handful of players, instead of letting the community decide what it wants. No matter how much ANYONE promises to be "fair" or "do what the community wants" or whatever, it is all inherently based on the likes/dislikes/bias of a few people instead of everyone. There is no qualification or expertise, it's "I like this" or "I don't like this."
If the group just polls the community anyway, then there's no reason for that position to exist in the first place. If they chose or declined just as the majority of the community wanted, then the position was completely redundant. If there's any sort of disagreement between what the community and the middlemen want, the community would have to override them (which is a necessary ability) to bypass the veto - this means the middlemen were nothing but a roadblock getting in the way of popular choice, what the community wants.
What happens when a huge portion of the community decides they love the mod that turns Retrieval mode into Capture The Flag, but the handful of middlemen don't like CTF? What happens when the group gets a fantastic, popular submission from someone who insulted a mod of theirs on the forums in the past and made them all angry, then they deny the submission just because of their grudge, for petty vengeance?
With a more modding-friendly system, Bioware could fairly easily add monitoring mods to their long list of already collected statistics, allowing them to determine what's actually popular and work on developing what they know the players ACTUALLY like and play. And even if Bioware didn't bother to monitor/collect statistics, the most widely enjoyed mods would become apparent anyway - the cream always rises to the top. Even a simple poll system would be far more effective, comprehensive, "fair," and conducive to (or at least not stifle) creativity and worthwhile development than a middleman monarchy.
TL;DR - No player's likes/dislikes/opinions are any more important than anyone else's. Every other game with modding works great having a modding community where mods become popular based on merit. Just look at anything like Dragon Age Nexus/Fallout Nexus/the other Nexus communities, moddb. etc. that let mod quality/content and the community decide what people do or do not enjoy/play.
Modifié par Iodine, 06 mai 2012 - 04:53 .