Aller au contenu

Photo

[ZOMBIE MOD] LEFT 4 EFFECT 3 (Video)


288 réponses à ce sujet

#126
devildog0491

devildog0491
  • Members
  • 400 messages

ultracuddlybear wrote...

i feel like i started something thats going to make you hate me lol
a new gamemode Ghost Busters  hahaha


RLOL

#127
zhk3r

zhk3r
  • Members
  • 1 645 messages
[quote]ultracuddlybear wrote...

i feel like i started something thats going to make you hate me lol
a new gamemode Ghost Busters  hahaha[/quote]
[/quote]

I'm already thinking about the 20 swarming Phantoms with their Hand-Cannons .. Holy f*ck.

#128
devildog0491

devildog0491
  • Members
  • 400 messages
best strat for ghostbusters imo is krogans w/massive shields... only problem is mobility...

#129
kenton91634

kenton91634
  • Members
  • 9 messages
[quote]zhk3r wrote...

[quote]ultracuddlybear wrote...

i feel like i started something thats going to make you hate me lol
a new gamemode Ghost Busters  hahaha[/quote]
[/quote]

I'm already thinking about the 20 swarming Phantoms with their Hand-Cannons .. Holy f*ck.

[/quote]

(Difficulty=DO_Level3,Enemies=((EnemyType="WAVE_CER_Phantom")

And while we're at it, lets ramp up the number of phantoms per wave

(EnemyType="WAVE_CER_Phantom", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Phantom", WaveCost=10)

#130
zhk3r

zhk3r
  • Members
  • 1 645 messages

kenton91634 wrote...

(Difficulty=DO_Level3,Enemies=((EnemyType="WAVE_CER_Phantom")

And while we're at it, lets ramp up the number of phantoms per wave

(EnemyType="WAVE_CER_Phantom", EnemyArchetypeName = "Char_Enemies.Archetypes.Cerberus.Phantom", WaveCost=10)


MaxWave=35? ^^, TROLOL!

#131
ultracuddlybear

ultracuddlybear
  • Members
  • 24 messages
now just add some banshees to the mix lol

#132
zhk3r

zhk3r
  • Members
  • 1 645 messages

ultracuddlybear wrote...

now just add some banshees to the mix lol


On the Platinum mod I currently am tweaking, Wave 5 and out is Banshee Galore. It's a lot of fun. And I find myself screaming like a little girl at times. Stuff gets intense =P

#133
ultracuddlybear

ultracuddlybear
  • Members
  • 24 messages

zhk3r wrote...

ultracuddlybear wrote...

now just add some banshees to the mix lol


On the Platinum mod I currently am tweaking, Wave 5 and out is Banshee Galore. It's a lot of fun. And I find myself screaming like a little girl at times. Stuff gets intense =P


from what i watched the platnum looks rediculous i would maybe make it to wave 3 haha 

#134
zhk3r

zhk3r
  • Members
  • 1 645 messages

ultracuddlybear wrote...

from what i watched the platnum looks rediculous i would maybe make it to wave 3 haha 


We actually beat it quite easily when we got our normal team together. Have to make it a lot harder to be "Platinum". But right now it's too late/early for me to read code (: Sleep. Need it. Now.

#135
ultracuddlybear

ultracuddlybear
  • Members
  • 24 messages

zhk3r wrote...

We actually beat it quite easily when we got our normal team together. Have to make it a lot harder to be "Platinum". But right now it's too late/early for me to read code (: Sleep. Need it. Now.


im looking forward to a video of you beating it 

Modifié par ultracuddlybear, 01 mai 2012 - 04:38 .


#136
Republic190

Republic190
  • Members
  • 250 messages
Ahh a husk invasion, sounds fun Image IPB

#137
zhk3r

zhk3r
  • Members
  • 1 645 messages

ultracuddlybear wrote...

im looking forward to a video of you beating it 


Putting up one tomorrow. Sound got real buggy for some reason in the latest one we won - and it was Firebase White again. Going to do it on Glacier, since it gets very packed very fast. Loads of fun and grown men screming like little girls. Good times :3

#138
ultracuddlybear

ultracuddlybear
  • Members
  • 24 messages

zhk3r wrote...

Putting up one tomorrow. Sound got real buggy for some reason in the latest one we won - and it was Firebase White again. Going to do it on Glacier, since it gets very packed very fast. Loads of fun and grown men screming like little girls. Good times :3


now your going to start getting requests from people to beat platnium with rediculous loadouts 

Modifié par ultracuddlybear, 01 mai 2012 - 04:51 .


#139
3XT3RM1N4TUS

3XT3RM1N4TUS
  • Members
  • 2 443 messages
There are too many husks on objective waves, how can I fix that?

Modifié par 3XT3RM1N4TUS, 01 mai 2012 - 05:12 .


#140
kenton91634

kenton91634
  • Members
  • 9 messages

3XT3RM1N4TUS wrote...

There are too many husks on objective waves, how can I fix that?


Rockets or teamwork

#141
ApuLunas

ApuLunas
  • Members
  • 279 messages
aaaaawww i want that **** too... it seems so funny.

#142
devildog0491

devildog0491
  • Members
  • 400 messages

3XT3RM1N4TUS wrote...

There are too many husks on objective waves, how can I fix that?


u cant control the spawn rate for these waves. just like in normal mode their is unlimited number until objective is completed

#143
Mozts

Mozts
  • Members
  • 4 491 messages
Oh my freakin god...

#144
DarthVarner

DarthVarner
  • Members
  • 392 messages
The reason there are so many is because there's an XP cap for active enemies at any given time. On Gold it's higher than Silver, Silver is higher than Bronze. Husks are the lowest XP enemies on the Reaper faction by a large amount.

Ergo, when you tell the wave to only spawn Husks... you get roughly one billion Husks.

To get an entire wave of Phantoms or Primes swarming like this, you'd have to modify the XP limits or reduce the XP awarded from said enemies... Ironically the way to keep XP roughly the same for the game WHILE reducing the number of active Husks slightly would be to bump the XP awarded from Husks in this gametype.

I don't modify my coalesced, but this does look like a very cool idea. Props.

#145
ApuLunas

ApuLunas
  • Members
  • 279 messages
currently i am trying it...
i killed all the husks but next wave doesn't start?!?!?

#146
devildog0491

devildog0491
  • Members
  • 400 messages
Ur gonna have to ask zhhk how to fix it. He's the author not me

#147
ApuLunas

ApuLunas
  • Members
  • 279 messages
well i replaced my original file back, i hope bioware hear us and make it official mode.

#148
sidveloper

sidveloper
  • Members
  • 29 messages
Human mess so humans have to clean it up? Then why is there an Asari as the poster child?
Do want linear missions though.

#149
kenton91634

kenton91634
  • Members
  • 9 messages

ApuLunas wrote...

currently i am trying it...
i killed all the husks but next wave doesn't start?!?!?


What map are you playing on?
On maps such as White or Giant, where the Husks have to climb up, they tend to clog up at the bottom. Look around those areas for any clusters of husk

#150
ApuLunas

ApuLunas
  • Members
  • 279 messages

kenton91634 wrote...

ApuLunas wrote...

currently i am trying it...
i killed all the husks but next wave doesn't start?!?!?


What map are you playing on?
On maps such as White or Giant, where the Husks have to climb up, they tend to clog up at the bottom. Look around those areas for any clusters of husk


i managed though... thx for mod, hope we don't get banned but it was very funny. the only prob is i didn't get any credit or money.