[ZOMBIE MOD] LEFT 4 EFFECT 3 (Video)
#176
Posté 01 mai 2012 - 01:59
#177
Posté 01 mai 2012 - 02:01
#178
Posté 01 mai 2012 - 02:03
#179
Posté 01 mai 2012 - 02:08
xtorma wrote...
I would say that bioware's lack of action on this clear violation of the rules implies consent. I honestly don't think you guys have anything to worry about. I think at the worst, they will just ask you to stop, and at best, use your examples to structure future community mods.
Good luck , you obviously meant no harm.
Nah, not a sufficient amount of time has passed for any sort of implied consent. Same thing with a laches claim
#180
Guest_XxTaLoNxX_*
Posté 01 mai 2012 - 02:12
Guest_XxTaLoNxX_*
Has promotional picture showing off an Asari...
#181
Posté 01 mai 2012 - 02:15
#182
Guest_XxTaLoNxX_*
Posté 01 mai 2012 - 02:23
Guest_XxTaLoNxX_*
devildog0491 wrote...
Well the only cool human renders were Shepard. **** that lol
Find a random zombie render? I mean you are advertising a "Zombie Mod" right?
Seems the logical choice.
Oh and I forgot!
+1
Looks fun, I just had to raise an eyebrow at the sillyness for a second
#183
Posté 01 mai 2012 - 02:25
devildog0491 wrote...
WaffleCrab wrote...
3 reasons why its not happening.
#1. Too easy to get tons of exp.
#2. it looks fun at first but has less variety than the mode we have now.
#3. the name, i bet valve would not like it too much, nor would bioware care to go to court over it.
#1. You are an idiot.
#2. You are an idiot.
#3. You are an idiot.
Wow now, not need to get trollish on the narrow view point guy.
#1. Exp values can be changed to reflect the differance. 1 XP per husk kill?
#2. Instead of doing mass husk hord every wave it could be inserted as a variant for a single wave (likely new coding would be need, but should be done anyways to help longevity)
#3. Bioware would not take the name wholesale, why would you even think that...
oh right, ID10T error. Eveyone gets those.
To expand on #2, what we really should see it a bit variation between spawn groupings each game. Currently they are all static and perdictiable. What if you're playing against Geth on Firebase white and have a heavly focused Hunter Rush on wave 6 or 7, where the majorty force are Hunters and a few more max then normal? Randomization and unpredictability are what's really need more then just a pure zombie hord mode.
#184
Posté 01 mai 2012 - 02:30
You typed out what I did not have the patients too. Thank you.Dorje Sylas wrote...
devildog0491 wrote...
WaffleCrab wrote...
3 reasons why its not happening.
#1. Too easy to get tons of exp.
#2. it looks fun at first but has less variety than the mode we have now.
#3. the name, i bet valve would not like it too much, nor would bioware care to go to court over it.
#1. You are an idiot.
#2. You are an idiot.
#3. You are an idiot.
Wow now, not need to get trollish on the narrow view point guy.
#1. Exp values can be changed to reflect the differance. 1 XP per husk kill?
#2. Instead of doing mass husk hord every wave it could be inserted as a variant for a single wave (likely new coding would be need, but should be done anyways to help longevity)
#3. Bioware would not take the name wholesale, why would you even think that...
oh right, ID10T error. Eveyone gets those.
To expand on #2, what we really should see it a bit variation between spawn groupings each game. Currently they are all static and perdictiable. What if you're playing against Geth on Firebase white and have a heavly focused Hunter Rush on wave 6 or 7, where the majorty force are Hunters and a few more max then normal? Randomization and unpredictability are what's really need more then just a pure zombie hord mode.
#185
Posté 01 mai 2012 - 02:31
XxTaLoNxX wrote...
devildog0491 wrote...
Well the only cool human renders were Shepard. **** that lol
Find a random zombie render? I mean you are advertising a "Zombie Mod" right?
Seems the logical choice.
Oh and I forgot!
+1
Looks fun, I just had to raise an eyebrow at the sillyness for a second
Thanks, ya I looked for that too. No good husk renders exist and the zombie ones were just too cliche
#186
Posté 01 mai 2012 - 02:34
Keep up the great work, guys, and keep the videos coming!
#187
Posté 01 mai 2012 - 02:56
#188
Posté 01 mai 2012 - 03:52
mdloafer wrote...
I haven't read through all the replies here (8 pages and counting now), I just wanted to say great job on the mod, dd! I watched the vid last night, and it is intense, to say the least, very entertaining. I have to disagree with some, however...I think you went about this the RIGHT way. You were up-front about the fact that you guys get no credits from it, and you're presenting it publicly to say "hey, BW, people would like to play things like this, how about finding a way to implement mods like this for players?" Plus, as you've said and is perfectly clear in the video, the mod doesn't give anyone an "unfair advantage", since you're not actually modding the game mechanics (as far as weapon damage, abilities, or effects), just spawns and spawn rates. I think what you've done here is a much more CONSTRUCTIVE way to start people (devs) thinking about this sort of thing, rather than simply whining about how something is "broken".
Keep up the great work, guys, and keep the videos coming!
Much appreciated (: We've got a few other mods in the works. Will update the Zombie mod to be more solid as well.
#189
Posté 01 mai 2012 - 04:20
#190
Posté 01 mai 2012 - 04:55
#191
Posté 01 mai 2012 - 05:18
#192
Posté 01 mai 2012 - 05:20
C2Dre wrote...
Any basic house rules to follow when playing this mode? Other than no Striker/Falcon weapons?
There are no rules! We just chose Solders because they're very weapon dependent. Using Adepts for example is just complete decimation.
#193
Posté 01 mai 2012 - 05:32
Modifié par Steelgrave, 01 mai 2012 - 05:32 .
#194
Posté 01 mai 2012 - 05:37
Steelgrave wrote...
My Revenant & Phaeston could have a lot of fun with this.
I used the Revenant myself in Devil's video. It was good fun.
#195
Posté 01 mai 2012 - 06:30
#196
Posté 01 mai 2012 - 06:54
Modding is a big reason of why I still play Dragon Age: Origins every once in a while, and is the main reason I buy Bethesda games at all. I just can't fathom why a company would choose to not allow gamers to add replay value to their games. Replay value breeds brand loyalty.
#197
Posté 01 mai 2012 - 07:41
Assassin9589 wrote...
Hey Bioware! please put this in xbox/ps3 multiplayer!
DO IT!
#198
Posté 01 mai 2012 - 07:47
Atalanta wrote...
So cool!
Modding is a big reason of why I still play Dragon Age: Origins every once in a while, and is the main reason I buy Bethesda games at all. I just can't fathom why a company would choose to not allow gamers to add replay value to their games. Replay value breeds brand loyalty.
And the reason we have League of Legends, DotA2, Teamfortress 2, Left for Dead 1&2, and many others. Good fan mods can become good games themselves.
#199
Posté 01 mai 2012 - 07:48
Good job on the mod though, I'd play it if I knew for sure that I would not be banned.
#200
Posté 01 mai 2012 - 07:50
When it occurs you have to retrieve prothean artifacts and once you pick them up you can no longer run. The only enemies are husks. It's quite fun when it happens.




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