Participating in Operation Exorcist makes me realize how broken Phantoms are
#26
Posté 30 avril 2012 - 08:31
Most of the time, if I die to a Phantom, it's from the ranged attack, not the sword or synckill.
#27
Posté 30 avril 2012 - 08:34
Air Quotes wrote...
Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.
?
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...
#28
Guest_Air Quotes_*
Posté 30 avril 2012 - 08:37
Guest_Air Quotes_*
john-in-france wrote...
Air Quotes wrote...
Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.
?![]()
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...
When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain.
Modifié par Air Quotes, 30 avril 2012 - 08:38 .
#29
Posté 30 avril 2012 - 08:38
Air Quotes wrote...
Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.
Pretty much this.
Cerberus already has the highest accuracy of all enemies, and on Gold, it's ridculous. Nemesis will drop your shields in a fraction of a second without aiming, and enemies will have spot-on accuracy, firing while coming out of a roll at 30-ft. away. More often than not, while you're running away from a Phantom, or trying to line up that perfect shot, you've already taken enough damage to have no shields....in which a Phantom will just drop you in 1-2 shots in less than 0.25 seconds.
It's not that they're so difficult that it's unplayable. It's that they're so cheap that it's not ENJOYABLE. I'm willing to be that there is a huge disparity between the number of Asari Adepts and Batarian Soldiers vs Cerberus on Gold, as opposed to Silver & Bronze. Some might say it's due to class imbalances, but it's more realistically due to the need for Stasis and Mr. Batarian "Auto-stagger everyone" to deal with Phantoms.
They want to nerf Phantoms without destroying Cerberus? Fine....nerf something on the Phantom, and then give the regular troops a health/damage boost.
#30
Posté 30 avril 2012 - 08:39
#31
Posté 30 avril 2012 - 08:40
Air Quotes wrote...
john-in-france wrote...
Air Quotes wrote...
Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.
?![]()
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...
When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain.
On wave 10, rockets are my personal choice for the conga line of bosses. That is of course if you are not suffering from the glitch that stops you from loading them, X-X-X-X-X-X-X and nothing....dead engie.
#32
Posté 30 avril 2012 - 08:40
Phantoms are the easiest/quickest specials to kill in the game. Whenever I see a phantom/group of phantoms I think "Excellent, easy xxxx points!".
Almost every class has a way to take these ladies down quickly.
If you have a shotgun infiltrator, they're a joke:
Cloak -> P.Mine - Shotgun to face = dead. That simple.
Other classes can do it too.
Batarian Soldier with exploding blades, a few shots, and a melee, for example.
I think the problem is that people fear their damage output potential too often.
#33
Guest_Air Quotes_*
Posté 30 avril 2012 - 08:45
Guest_Air Quotes_*
#34
Posté 30 avril 2012 - 08:47
Modifié par 1490, 30 avril 2012 - 08:48 .
#35
Posté 30 avril 2012 - 08:48
#36
Posté 30 avril 2012 - 08:52
Klokateer wrote...
I'd be happy if they just fixed the phantom glitches so that they don't turn invisible and/or stasis proof (basically godmode phantom).
Turning invisible isn't a glitch: they can do that as an ability, especially when their life gets low. And I think you can only stasis twice or thrice before it won't work on them anymore.
#37
Posté 30 avril 2012 - 08:54
#38
Posté 30 avril 2012 - 08:56
Yevetha wrote...
The stasis proof thing is actually a diminishing returns for gild difficulity. First stasis lasts full duration or enough damage is done. Then the second stasis last like 2-3 seconds(half duration). After that, the phantom is immune to stasis.
Irrelevant. The Phantom is guaranteed to glitch in the second Stasis, if they didn't glitch coming out of the first.
#39
Posté 30 avril 2012 - 09:12
#40
Posté 30 avril 2012 - 09:13
That hand cannon is simply ridiculous and i hate it. Phantoms are the most dangerous enemies in the game because they have powerful ranged weapon with damage close to ravagers cannon and instakill melee
#41
Posté 30 avril 2012 - 09:16
1490 wrote...
Turning invisible isn't a glitch: they can do that as an ability, especially when their life gets low. And I think you can only stasis twice or thrice before it won't work on them anymore.
No, I mean when they turn fully inivisble after they've been chipped a lot and you can't see them. Like, legit invisible, they also clip through the map (and they're also stasis proof). It's a glitch. I'm not talking about their normal cloaking ability. Also, and this might be a latency thing some of the time, but I've tried to stasis a newly spawned phantom who is at full health and they just glide right through it. They have their share of glitches (or alternately, stasis does).
Modifié par Klokateer, 30 avril 2012 - 09:22 .
#42
Posté 30 avril 2012 - 09:21
o Revan x wrote...
Yesterday we catched Phantom in stasis, she instantly fell on the ground and kept shooting at us while lying on the floor. Few seconds later another one cannot be catched via stasis. In the other match, me and one other guy were taken down on the floor, Phantom was standing on top of us and instant killed both me and my friend when we used medigel.. I could go on and on.
means she fell outside of the bubble when she got hit with stasis its rare but it happens just rehit her and finish her quick they can't be in stasis more then 3 times so finishing them quick is key.
to main topic phantoms are ez you can hear them with their gurl voice atleast i can thats when i start hunting them when i hear their vocie try to get them out of the picture for my team asap.
as for their hand cannon YOU ALREADY KNOW SHE HAS IT TAKE COVER when you see her and work her down from cover spots idk why some of you want to stand out of cover and tangle with her.
I totally agree without phantoms that faction would be a joke leave her as is pplz need to learn tactics instead of rushing to the forums and crying about it sorry if that hurts some of your feelings but truth hurts you want to stand there and tangle with a char like a phantom in gold then rush to the forums when you die cuz you cant take cover/run/kite and complain its the AIs fault and want bioware to fix it makes me laugh sure i die to phantoms but thats out of my stupid mistakes not going to let a AI outsmart me if it does ill complain to myself about how retarded i am and not on the forums looking for comfort
#43
Posté 30 avril 2012 - 09:31
I usually can't wait for the Phantoms to show up. They are the most fun to kill.
#44
Posté 30 avril 2012 - 09:35
#45
Posté 30 avril 2012 - 09:35
Air Quotes wrote...
When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain.
Only 8 enemies can be on the map at once. Enemies spawn fast after kills, so it might appear that there are more.
Anyways, if spawn points are close to hack zone, you'll probably want to use rockets against any faction on wave 10 gold. I don't see that as a problem, since there is minimum 8 rockets on a team.
#46
Posté 30 avril 2012 - 09:35
#47
Posté 30 avril 2012 - 09:37
#48
Posté 30 avril 2012 - 09:39
count_4 wrote...
Charge - Nova - Charge - Headshot -> Dead Phantom.
I usually can't wait for the Phantoms to show up. They are the most fun to kill.
You forgot the roll back part. If you try to Nova a Phantom right out of Charge they can and will OHKO you, or melee stagger you. On Gold as a Vanguard if you are staggered, you're pretty much going to die if any other enemies are able to target you.
#49
Posté 30 avril 2012 - 09:41
#50
Posté 30 avril 2012 - 09:42





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