Aller au contenu

Photo

Participating in Operation Exorcist makes me realize how broken Phantoms are


  • Veuillez vous connecter pour répondre
127 réponses à ce sujet

#26
Acyl

Acyl
  • Members
  • 388 messages
Personally, it's the high ranged damage that annoys me. Unless you didn't spot the Phantom until she was right on top of you, it ain't hard to stay out of melee range. They're easier to kite than Banshees, for instance. But when she can SHOOT you too, that's bad. And what's worse, she gives very little obvious warning she's about to palm blast, compared to other heavies when it's obvious they're shooting or prepping a shot - allowing you to take cover.

Most of the time, if I die to a Phantom, it's from the ranged attack, not the sword or synckill.

#27
john-in-france

john-in-france
  • Members
  • 2 091 messages

Air Quotes wrote...

Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.


?Posted Image
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...

#28
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

john-in-france wrote...

Air Quotes wrote...

Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.


?Posted Image
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...


When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain. 

Modifié par Air Quotes, 30 avril 2012 - 08:38 .


#29
squidney2k1

squidney2k1
  • Members
  • 1 445 messages

Air Quotes wrote...

Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.



Pretty much this.

Cerberus already has the highest accuracy of all enemies, and on Gold, it's ridculous. Nemesis will drop your shields in a fraction of a second without aiming, and enemies will have spot-on accuracy, firing while coming out of a roll at 30-ft. away. More often than not, while you're running away from a Phantom, or trying to line up that perfect shot, you've already taken enough damage to have no shields....in which a Phantom will just drop you in 1-2 shots in less than 0.25 seconds.


It's not that they're so difficult that it's unplayable. It's that they're so cheap that it's not ENJOYABLE. I'm willing to be that there is a huge disparity between the number of Asari Adepts and Batarian Soldiers vs Cerberus on Gold, as opposed to Silver & Bronze. Some might say it's due to class imbalances, but it's more realistically due to the need for Stasis and Mr. Batarian "Auto-stagger everyone" to deal with Phantoms.

They want to nerf Phantoms without destroying Cerberus? Fine....nerf something on the Phantom, and then give the regular troops a health/damage boost.

#30
o Revan x

o Revan x
  • Members
  • 388 messages
Yesterday we catched Phantom in stasis, she instantly fell on the ground and kept shooting at us while lying on the floor. Few seconds later another one cannot be catched via stasis. In the other match, me and one other guy were taken down on the floor, Phantom was standing on top of us and instant killed both me and my friend when we used medigel.. I could go on and on.

#31
john-in-france

john-in-france
  • Members
  • 2 091 messages

Air Quotes wrote...

john-in-france wrote...

Air Quotes wrote...

Somehow on Gold every Engineer and Krogan and whatever are always dying in later waves. If you don't have stasis, forget about holding the hack area, it will most likely turn into a revive chain.


?Posted Image
Most Engies I've met can hold the line pretty well. SE and GE in particular spamming Chain Overload and AoE ED together. Sounds like you had bad luck there...


When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain. 


On wave 10, rockets are my personal choice for the conga line of bosses. That is of course if you are not suffering from the glitch that stops you from loading them, X-X-X-X-X-X-X and nothing....dead engie.

#32
astheoceansblue

astheoceansblue
  • Members
  • 2 075 messages
1/5

Phantoms are the easiest/quickest specials to kill in the game. Whenever I see a phantom/group of phantoms I think "Excellent, easy xxxx points!".

Almost every class has a way to take these ladies down quickly.

If you have a shotgun infiltrator, they're a joke:

Cloak -> P.Mine - Shotgun to face = dead. That simple.

Other classes can do it too.
Batarian Soldier with exploding blades, a few shots, and a melee, for example.

I think the problem is that people fear their damage output potential too often.

#33
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
We are not talking about one on one. We talking a group of Phantoms + a zillion enemies. If you dance with the Phantoms - some other douche will kill you, if you kill trash - Phantoms will kill you.

#34
1490

1490
  • Members
  • 1 990 messages
The most dangerous aspect of phantoms is spotting them. If you know they are coming, cover can protect you very well from their shots while you line up shots of your own. In close range, there are plenty of powers and weapons to deal with them: asari stasis, vanguard charge for the stagger, carnage and concussive shot for soldiers, the list goes on.  I only get killed by phantoms if I don't see them sneaking up and they catch me off guard. I'm more annoyed with engineers setting up turrets everywhere, so you run around the corner to get that objective and you INSTANTLY die.

Modifié par 1490, 30 avril 2012 - 08:48 .


#35
Klokateer

Klokateer
  • Members
  • 95 messages
I'd be happy if they just fixed the phantom glitches so that they don't turn invisible and/or stasis proof (basically godmode phantom).

#36
1490

1490
  • Members
  • 1 990 messages

Klokateer wrote...

I'd be happy if they just fixed the phantom glitches so that they don't turn invisible and/or stasis proof (basically godmode phantom).


Turning invisible isn't a glitch: they can do that as an ability, especially when their life gets low.  And I think you can only stasis twice or thrice before it won't work on them anymore.

#37
Yevetha

Yevetha
  • Members
  • 118 messages
The stasis proof thing is actually a diminishing returns for gild difficulity. First stasis lasts full duration or enough damage is done. Then the second stasis last like 2-3 seconds(half duration). After that, the phantom is immune to stasis.

#38
squidney2k1

squidney2k1
  • Members
  • 1 445 messages

Yevetha wrote...

The stasis proof thing is actually a diminishing returns for gild difficulity. First stasis lasts full duration or enough damage is done. Then the second stasis last like 2-3 seconds(half duration). After that, the phantom is immune to stasis.



Irrelevant. The Phantom is guaranteed to glitch in the second Stasis, if they didn't glitch coming out of the first.

#39
Catastrophy

Catastrophy
  • Members
  • 8 504 messages
Haha, I just love headshotting them when they think they are invisible and hide to regenerate their barrier. Then it's "hunter mode"-time. They never see it coming.

#40
palker

palker
  • Members
  • 454 messages
You are all talking about how easy is to take out a SINGLE phantom but when 3 of those biatches spawn around a corner and run out at you your fooked, unless well stasis, anyway if there are multiple phantoms shooting at you with a gun that will kill you in 4 or 5 shots while running towards you to cut you up / stab you will most likely die real fast.
That hand cannon is simply ridiculous and i hate it. Phantoms are the most dangerous enemies in the game because they have powerful ranged weapon with damage close to ravagers cannon and instakill melee

#41
Klokateer

Klokateer
  • Members
  • 95 messages

1490 wrote...

Turning invisible isn't a glitch: they can do that as an ability, especially when their life gets low.  And I think you can only stasis twice or thrice before it won't work on them anymore.


No, I mean when they turn fully inivisble after they've been chipped a lot and you can't see them.  Like, legit invisible, they also clip through the map (and they're also stasis proof).  It's a glitch.  I'm not talking about their normal cloaking ability.  Also, and this might be a latency thing some of the time, but I've tried to stasis a newly spawned phantom who is at full health and they just glide right through it.  They have their share of glitches (or alternately, stasis does).

Modifié par Klokateer, 30 avril 2012 - 09:22 .


#42
Trae ThaThruth

Trae ThaThruth
  • Members
  • 587 messages

o Revan x wrote...

Yesterday we catched Phantom in stasis, she instantly fell on the ground and kept shooting at us while lying on the floor. Few seconds later another one cannot be catched via stasis. In the other match, me and one other guy were taken down on the floor, Phantom was standing on top of us and instant killed both me and my friend when we used medigel.. I could go on and on.


means she fell outside of the bubble when she got hit with stasis its rare but it happens just rehit her and finish her quick they can't be in stasis more then 3 times so finishing them quick is key.



to main topic phantoms are ez you can hear them with their gurl voice atleast i can thats when i start hunting them when i hear their vocie try to get them out of the picture for my team asap.

as for their hand cannon YOU ALREADY KNOW SHE HAS IT TAKE COVER when you see her and work her down from cover spots idk why some of you want to stand out of cover and tangle with her.

I totally agree without phantoms that faction would be a joke leave her as is pplz need to learn tactics instead of rushing to the forums and crying about it sorry if that hurts some of your feelings but truth hurts you want to stand there and tangle with a char like a phantom in gold then rush to the forums when you die cuz you cant take cover/run/kite and complain its the AIs fault and want bioware to fix it makes me laugh sure i die to phantoms but thats out of my stupid mistakes not going to let a AI outsmart me if it does ill complain to myself about how retarded i am and not on the forums looking for comfort

#43
count_4

count_4
  • Members
  • 2 908 messages
Charge - Nova - Charge - Headshot -> Dead Phantom.
I usually can't wait for the Phantoms to show up. They are the most fun to kill.

#44
Dynamik78

Dynamik78
  • Members
  • 923 messages
Phantoms are pretty easy to kill once you learn theyr movement mechanics even with no ranged classes such as vanguards

#45
Egermano

Egermano
  • Members
  • 125 messages

Air Quotes wrote...

When 6 Phantoms and 4 Atlases show up on wave 10 hack zone, you either rocket them or it's a quaranteed revive chain. 


Only 8 enemies can be on the map at once. Enemies spawn fast after kills, so it might appear that there are more.

Anyways, if spawn points are close to hack zone, you'll probably want to use rockets against any faction on wave 10 gold. I don't see that as a problem, since there is minimum 8 rockets on a team.

#46
tvih

tvih
  • Members
  • 817 messages
I killed some with Kroguard melee, Geth Infiltrator melee (the phantoms really melt against cloaked GI melee!), and Asari Stasis. But yes, I had my fair share of silly impales and palm lazor deaths again I guess.

#47
Drudez

Drudez
  • Members
  • 224 messages
There really is nothing better than punching a phantoms face in with a batarian soldier.

#48
dday3six

dday3six
  • Members
  • 545 messages

count_4 wrote...

Charge - Nova - Charge - Headshot -> Dead Phantom.
I usually can't wait for the Phantoms to show up. They are the most fun to kill.


You forgot the roll back part. If you try to Nova a Phantom right out of Charge they can and will OHKO you, or melee stagger you. On Gold as a Vanguard if you are staggered, you're pretty much going to die if any other enemies are able to target you.

#49
TheMightyG00sh

TheMightyG00sh
  • Members
  • 1 068 messages
Geth Infiltrator Melee is fun vs. Phantoms. Nothing like getting a Heavy Melee Killstreak.

#50
D4rk50ul808

D4rk50ul808
  • Members
  • 527 messages
Graal followed by a synchronized krogan smash and graal to the face is a 3 piece dead phantom.