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Participating in Operation Exorcist makes me realize how broken Phantoms are


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127 réponses à ce sujet

#101
RageBattle

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The biggest problem with Phantoms, at least on gold, is how many of them there are.

#102
ndw542

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QQ threads are funny.

I think I went down to sync kills twice all weekend. If she's not stunned, don't stand within her melee radius.

If she's firing her palm cannon, get into cover til she stops. Really, how is that so hard to grasp?

And yeah, they're hardest when there are other enemies present. Why wouldn't they be? Do you want a retarded enemy AI that doesn't use coordinated mixed-unit tactics? That'd be a LOT of fun.

#103
NazzNAA

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I gotta say, I enjoyed hunting down and destroying phantoms all weekend. Here are my new favorite phantom hunters:

Drell Adept: Reave + Cluster grenades = phantoms flying all over

Turian Soldier: Revenant X + proximity mine = phantom staggered and trying to advance through a wall of bullets

Human Infiltrator: Claymore X + Cloak = easy mode phantom killing

#104
haisho

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ndw542 wrote...
I think I went down to sync kills twice all weekend. If she's not stunned, don't stand within her melee radius.

Rather, don't stand in melee radius, period. It absolutely sucks to think you've got her in locked in stagger, only for her to grab you the instant she recovers.

If she's firing her palm cannon, get into cover til she stops. Really, how is that so hard to grasp?

Often it's the pressure a Phantom puts you in when she gets into midrange that causes lolpalmcannon deaths. It tends to make people go into 'OHCRAPPHANTOMISTHISCLOSEOHCRAPOHCRAPOHCRAP' mode and abandon cover.

Hell, it happens to me a few times.

Modifié par haisho, 30 avril 2012 - 07:35 .


#105
Guest_DiBiasse_*

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WardenShepard wrote...

Zenning wrote...

Quick! Somebody get this man a Melee Specced Batarian Solider, Stat!


Haha I'm fond of punching her lights out and then watching her fly, and having the blade armor do all the work when that sword reflects :)


Batarian Blades - Cover...wait 3 seconds...blades detonate...batarian gauntlet melee...have a nice day

#106
kingtrouble

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Salarian infiltrator with a claymore and incendiary ammo = phantom is 100 - 0 with one cloak cycle. I see no problem here.

#107
suprarj

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and to think last week some idiot was making a thread to "Buff Phantoms"

#108
Star fury

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Don't like even slightest challenge, sissies? Stay on bronze!

Modifié par Star fury, 30 avril 2012 - 10:47 .


#109
Scudman_Alpha

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some people say that phantons are meele attackers

not for me they aren't

with their cannon on their hands they stay on cover on the other side of the map sniping you and killing you in seconds because there's no invincibility frame when the shield goes down and one shot takes out an shield two more shoots kill you instantly

seriously make phantoms try to close in to meele you because thats not what i see them doing all the time i was fighting one >:(

and i hate the fact i have to throw warp 4-5 times to hit because sometimes it hits her however it vanishes and does no effect (glitch?) leaving me open while she fires her Protoype glove of ultimate destruction on my face

#110
iDevour

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The only thing that annoys me is her tendency to OHK you as soon as someone revives you. I wish there was some sort of grace period where you cant get OHK after being revived. Something small like 3 seconds or so.

#111
BoomDynamite

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...

Modifié par BoomDynamite, 30 avril 2012 - 10:58 .


#112
vonSlash

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They're only annoying because of the broken nature of the few abilities that they have.

The hand cannon simply fires too quickly, considering the damage output it has.
The instakill attack is unpredictable sometimes due to lag.
The palm shield renders all projectile powers practically useless, despite that fact than Phantoms are one of the enemy types in which such powers would be most helpful.

If those issues were addressed, however, they'd work fine as enemies.

#113
quack123

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Phantoms are just a little op in groups but turrets kill me much more often then phantoms, And to whoever said that the phantom is cerberus's only way of flushing you out you must never have seen a grenade.

#114
Guest_DiBiasse_*

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Does this unit have a soul wrote...

I often sneak up on phantoms and blow their head off with a claymore. It sucks though, those times that they can see you even while you're cloaked. Worse, when they automatically pull you in to a one-hit death move from several feet away, literally, my character slowly walked over to a phantom to be stabbed and I couldn't do anything but take that slow walk toward death. But I like the gold challenge of phantoms. Personally, I'd like to take a stab at a map with nothing but phantoms.


Yeah phantoms and banshees are good for that drag kill...I've been caught with that from behind a couple times lining up shots on other enemies, then I just go sliding backwards to my inevitable death....wamp wamp.

#115
xassantex

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phantom behind cover? .. Geth Infiltrator in Hunter Mode + sniping damage evolution + Javelin = dead phantom behind cover.
--

the challenge was fun this weekend. I have never met so many Phantoms in my life. They increased their numbers i'm pretty sure . They were only unnerving in a Hack terminal /Wave 10 in the middle of Reactor Room -> death trap.
But i think i won't play Cerberus for a full week now... after a few Gold matches i could see hear this 'pfew pfew pfew" sound in my head.

#116
kingtrouble

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Phantoms are the only real threat for cerberus. Everything else is a joke.

#117
A Wild Snorlax

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"The "hahah! I'm taking no damage!" shield"

^ This I agree with. The magnetic field instakill when you're at full health is annoying too.

Other than that I think they're fine.

#118
mekabar77

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They are dangerous and difficult to take on alone for many classes. Later gold waves are also a bit ridiculous without stasis. But it still is very doable with good teamwork.
Hint: suppressive fire actually works vs phantoms. They can't stab people in the guts while they are cartwheeling around.

#119
Exicuren

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just use a talon with an infiltrator, four shots on TC and the ***** is dead and if she wants to play dumb, just throw a grenade or two, i was doing that on saturday and it was totally easy to kill two or three in a very short time.

#120
Guest_DiBiasse_*

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Earlier today phantoms were walking right through my batarian net...not sure what that was about.

#121
varteral6162

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mekabar77 wrote...

They are dangerous and difficult to take on alone for many classes. Later gold waves are also a bit ridiculous without stasis. But it still is very doable with good teamwork.
Hint: suppressive fire actually works vs phantoms. They can't stab people in the guts while they are cartwheeling around.


good teamwork involves my Asari Adept putting Phantoms in a stasis bubble so the rest of the team armed with high powered snipers can kill them quickly on gold.

#122
varteral6162

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DiBiasse wrote...

Earlier today phantoms were walking right through my batarian net...not sure what that was about.


Something similar happened to me with phantoms walking through my stasis bubble:blink:

#123
cynicalandbored

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Biotics take Phantoms out easily I think. At least that's what I have experienced so far. Justicar along with Adepts work like a charm

#124
Miriad

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Is there a distinct animation she stands in when she has the "you can't hit me with powers" barrier up rather than the "I will 4 shot you, hope you have good latency" palm snipes?

#125
afmn

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if all else fails.....cobra