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Reapers: numbers, strategies, intelligence (or lack thereof)


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#1
a.m.p

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So how many reapers are there?

This a question that has to be answered before we can begin to guess if we can kill them without turning on the crucible.

Important note: This post is written under the assumption that reapers are not complete morons and are capable of doing basic math and calculating optimal strategies.

TL;DR is at the bottom of the post

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The Leviathan of Dis theory.

The basic idea of this theory says: Leviathan of Dis is a billion years old. It is a reaper. => Reapers are at least a billion years old. They make one (at least) sov-class every 50000 years => there are at least 1000000000/50000=20000 reapers.

Let's look at it more closely:

1) From the Hades Gamma/Dis/Jartar description in ME1:

Jartar is noted for the discovery of the "Leviathan of Dis," the apparent corpse of a genetically engineered living starship. The Leviathan was found in the bottom of a crater by a batarian survey team, and estimated to be nearly a billion years old. It "disappeared" after a visit to the system by a batarian dreadnought twenty years ago.

Since then, the batarians have steadfastly denied that the Leviathan existed at all – and all the more vociferously when shown recordings of the corpse made by salarian researchers.


2) Let’s not forget that the Protheans were unsuitable for a reaper. This is first suggested by EDI when analyzing the ME2 terminator-reaper and further confirmed by neither Vigil nor Javik knowing anything about reapers in their cycle reproducing through the harvesting of organics.

So the theory assumes that
1) The age of the Leviathan was determined accurately
2) Reaper-capable species are a frequent enough occurrence to produce on average at least one reaper per cycle.
3) Reapers did not take significant losses over those hypothetical 20000 cycles

These last two statements don’t have any information to supports them, because we don’t and can’t have any information about any of the previous cycles. Because reapers destroy all information about the previous cycles (except plans for an device that can kill them).

We know only one thing. There was a dead reaper in orbit around Mnemosyne.

Yes. We know that 37 million years ago (date confirmed by the studies of the Great Rift Valley on Klendagon and presumably the reaper itself and what remained of the cannon) there were people with a cannon that could one-hit kill a reaper, probably in another solar system, and do this to a planet in yet another solar system. Which is mind-blowingly amazing. How the hell did they aim that thing?

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The ME2 group photo theory

We see this at the end of ME2:
Image IPB
It’s about 300 reapers. For obvious reasons there may be 100 times as many off screen. So we’ll take the 300 as our absolute lower limit.

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The reapers are not morons theory

1. Strategy

Looks like Bioware meant us to believe what the starchild told us. So let’s listen to it for a moment. It says: “We helped them ascend, so they can make way for new life, storing the old life in reaper form”.

That means one of the main goal of the reapers should be self-preservation – they are literally all that remains from countless prior civilizations. They are not disposable cannon fodder. For the idea of preserving civilizations to work they have to be careful to not get killed.

In ME3 we get to see reapers up close and observe their strategies and tactics. So let’s see how they do minimize their losses.

Facts:
  •  At the moment of the crucible activation all reapers are in Milky Way. Because if that wasn’t the case, then whichever color explosion we chose would just blow up the relays without solving the reaper problem.
  • They did not take the citadel at once. Even if they could not shut down the relay network because of whatever unexplained reasons, taking the citadel (or keeping it under siege) would cripple organic resistance. For whatever reason they could not take the citadel.
  •  When the reapers attacked Earth, they destroyed one fleet of many, with the rest of the human fleets withdrawing - which they didn't pursue and hunt down, instead landing harvesters on Earth to begin reaping humanity.
  •  When reapers attacked Palaven, they continued fighting in space throughout the entire game, never once committing enough war assets to simply hunt down and destroy the Turian fleet - just enough to hold them off and start harvesting Turians for reaper-building-material and husks and resources.
  •  Weeks into the war there was one little destroyer on Tuchanka. Not a reaper fleet. Using the Shroud to poison the atmosphere. Why would the reapers want to secretly poison Tuchanka's atmosphere if there are enough of them to occupy Tuchanka at that moment?
  •  Months into the war there was one little destroyer on Ranncoh. Not a reaper fleet. Did they expect the geth to win the war for them?
  •  The battle for Earth: the reapers on Earth were pressed so hard that only when the direct need arose did they send a few sov-class reapers including Harbinger to protect the single weak point of their operation – the conduit. Until then it was again a lonely destroyer. (Assuming they had a few million sov-class reapers in Sol and couldn’t be bothered to spare a couple dozen to land and stomp all over Anderson’s command post brings us back to the ‘reapers are all morons’ premise).
  •  The one thing we do know for sure about the previous cycles: Javik says he was born long after the citadel was taken. After he takes the memory shard he tells of his own time at war: “...Year after year, battle after battle I was hunted by my own people. Until the battle of the Cronian Nebula...”. That’s not mopping up the helpless fleeing remains of a defeated people, that’s active resistance at least decades after the initial attack. The mopping up itself according to Vigil took centuries. It doesn’t matter how good your guns or ships are. If you are stuck somewhere where the enemy can bring infinite reinforcements in and you can’t, you’re dead. If you manage to hold out for decades regardless, it means either the enemy is not nearly as strong as we’re told, or that there aren’t that many of them.
Which brings us to part two.

2. Numbers

2.1. In Sol

Bearing all the above listed in mind, let’s look at this cutscene.

Here is the biggest group shot of our reaper friends that is in the game.
Image IPB

It’s right before the battle for Earth begins. I took my time and counted them. It’s about a hundred. The cutscene shows there are more to the left and to the right, so let’s double that number.

200.

Let’s take into account that not necessarily all of the reapers in Sol are in that line.

Let’s triple the number. Why do I only triple it and don’t consider that there are thousands more on the surface or faffing about all over the solar system? Because reapers are supposed to be effective and that line is supposed to stop the single thing in the galaxy that can kill them all. They know about the crucible.

So. 600 reapers in Sol. Give or take.

That is all they could spare to “consolidate power around the Catalyst and protect it at all costs”.

2.2. In the galaxy
They also have to maintain presence in all these places:
Image IPB
That’s 24 clusters besides Sol.

Let’s go into wild speculations area. While I was working on my map, I found that the total amount of clusters that do appear on the map in all three games is 47. Part of those don’t have any significant population to speak of and don’t require large reaper fleets to hold.

We can assume that there are other populated clusters in the galaxy that are never mentioned and that the reapers might occupy. Let’s again triple that number of occupied clusters that are shown on the map. 72.

Round up to 80.

Considering that the reaper forces in Sol are supposed to be the biggest reaper fleet (again, because they “consolidate power around the Catalyst and protect it at all costs”), that means that all those other clusters have less than 600 reaper capital ships in them. Multiplying gives us the upper limit: 48000.

Let’s now figure out the lower limit. Let’s say just the 24 clusters that the map shows are occupied. Let’s remember Rannoch that only had one little destroyer. Let’s say it’s an average 10 sov-class reapers per cluster.

240. Plus 600 in Sol. Less than a thousand.

Let’s now try making reasonable middle ground assumptions. Say those hypothetical 80 clusters that need to be held at this time have an average of 30 sov-class reapers.

2400. Plus 600 at Sol. 3000 total.


3. Replenishing reaper numbers.

We know that reapers make more of themselves from organics who they conquer.
But how and where are reapers made?

We gave seen one instance of a reaper being made – the silly terminator at the end of ME2, that raised more questions than it answered. A few things we can deduce though: to make a reaper you need lots of space, lots of power and lots of organics.

That last point is somewhat clarified in the Reapers: Harvesting codex entry. Relevant part:

The processor ships reduce victims to a transportable liquid. Like in a slaughterhouse, the ships' design prevents victims from seeing or hearing what happens elsewhere so that they do not panic. The victims are ushered into locking pods, then rent apart and dissolved into paste that is flushed to storage vats.

You may notice how it’s never said that any reapers are made from all that goo that is flushed to storage vats.

Then at the end of the Cerberus HQ mission some interesting things are said:
1) Vendetta: The citadel is in position. The reapers are preparing to complete their harvest of your species.

2) Anderson: I've got a team in London. The reapers have been preparing for something here. Now we know what for.

Add to that the beam that transports people aboard the citadel and Anderson asking whether they may be making the reaper there once he gets aboard himself.

Add to that the fact that the entity that sets their basic priorities is on the citadel too.

Wild speculation: Is the citadel among other things the actual reaper-making factory?

Nowhere in the game is it ever implied that they are making more of themselves. If the citadel is the factory that makes them – then until they take it they can’t replenish their losses. Even if it isn’t – the reaper-making process still takes time.

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TL;DR:
According to the cutscenes and to what little is shown of reaper strategies and tactics in ME3, there are either no more than a few thousand sov-class reapers or they are all morons. In either case why can’t we fight them without the crucible again?

Which brings us to this poll that is tangentially related to the topic. Please vote.

A big thank you for a lot of these materials and ideas goes to the following wonderful people:

A0170
Byronic-Knight
Elyiia
Noelemahc
Raynulf

Another big thank you goes to anyone who read that huge wall of text.

Modifié par a.m.p, 30 avril 2012 - 09:36 .


#2
Ryven

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a.m.p wrote...

According to the cutscenes and to what little is shown of reaper strategies and tactics in ME3, there are either no more than a few thousand sov-class reapers or they are all morons. In either case why can’t we fight them without the crucible again?


Because the alliance hasn't yet came up with scenarios to fight against transparent 10-year old boys with giant cuttlefish armadas at there command

#3
nhcre8tv1

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The Reapers are millions of other things. Of course they aren't dumb.

#4
ZIPO396

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a.m.p wrote...

 How the hell did they aim that thing?


I like most of what you say. I just want to answer this one little bit because I have a completely crazy idea that was fun to come up with. A camera hooked up to a quantimly entagled particle so you can have a live feed to where the Reaper is and aim accordingly from there. Granted it wouldn't have a wide range of firing unless you had a lot of cameras and the shell would need to move pretty damn fast.

Modifié par ZIPO396, 30 avril 2012 - 08:28 .


#5
Elyiia

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Don't forget, in tactics:

The Reaper on Tuchunka tries to fight the worm on the ground despite it having a clear advantage if it actually flew up.
The Reaper on Rannoch tries to kill Shepard instead of flying away despite the fact it could outrun the Quarian fleet according to the lore. Even if you want to claim it was trying to specifically kill Shepard, it shot in an up-down line instead of a side-to-side shot which Shepard could not have avoided.

My feeling is the Citadel, while being a trap, is also a Reaper creating factory as is the Collector base. The idea being that the Collectors could start the harvesting of humans without the need of taking the Citadel for some reason.

#6
PsyrenY

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a.m.p wrote...

5) Weeks into the war there was one little destroyer on Tuchanka. Not a reaper fleet. Using the Shroud to poison the atmosphere. Why would the reapers want to secretly poison Tuchanka's atmosphere if there are enough of them to occupy Tuchanka at that moment?

6) Months into the war there was one little destroyer on Ranncoh. Not a reaper fleet. Did they expect the geth to win the war for them?


These looked rhetorical but I'll answer them anyway. The easiest response to both is "efficiency."

Facts:
1) The Krogan have no spaceships (source: EDI) and thus no way off Tuchanka on their own. The Salarians rather conveniently have a structure set up on Tuchanka that just happens to periodically recycle all of the planet's air. Poisoning the atmosphere is thus not only feasible, it would be totally effective as the Krogan have nowhere to run.

2) Combined with a little Reaper Code, the Geth have the technology/firepower to utterly wipe out the Quarians, as seen by Legion's upload. With just one Reaper on the planet, they're also all enslaved.

Simply put, it's a case of "why use a nuke when a knife will do."

#7
Joccaren

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Yeah, I got into this argument with someone else.
Reaper tactics make no sense if they are that numerous. If they honestly are so numerous, this war would have been over in a week - everyone would be wiped out by Reapers just Zerg Rushing every planet with numbers comparable to the galaxy united sent to each planet.
They don't. The war goes on for several weeks. Over a month. And we still resist the Reapers.

#8
moater boat

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I think one of the biggest pieces of evidence is the fact that it took the Reapers six months to conquer Batarian Space. Granted, six months is pretty quick when you are looking at, what is it? 3 star systems I think? But still, if there really were thousand and thousand of Reaper capital ships, they could have torn through Batarian space in a matter of weeks. The fact that it took 6 months means that the Batarians put up some sort of a fight.

#9
a.m.p

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ZIPO396 wrote...

a.m.p wrote...

 How the hell did they aim that thing?


I like most of what you say. I just want to answer this one little bit because I have a completely crazy idea that was fun to come up with. A camera hooked up to a quantimly entagled particle so you can have a live feed to where the Reaper is and aim accordingly from there. Granted it wouldn't have a wide range of firing unless you had a lot of cameras and the shell would need to move pretty damn fast.

Well, that's mass relay level tech right there.

Elyiia wrote...

Don't forget, in tactics:

The Reaper on Tuchunka tries to fight the worm on the ground despite it having a clear advantage if it actually flew up.
The
Reaper on Rannoch tries to kill Shepard instead of flying away despite
the fact it could outrun the Quarian fleet according to the lore. Even
if you want to claim it was trying to specifically kill Shepard, it shot
in an up-down line instead of a side-to-side shot which Shepard could
not have avoided.

Well, both were destroyers, one could argue that destroyers are disposable cannon fodder. Also, both cases are clearly dictated by gameplay needs, so I'm looking more at the overall story.

My feeling is the Citadel, while being a trap,
is also a Reaper creating factory as is the Collector base. The idea
being that the Collectors could start the harvesting of humans without
the need of taking the Citadel for some reason.


That was my impression as well once they dragged the citadel all the way to Earth. And then there's the starchild whose control of the reaper-making process may be necessary to make an obedient reaper. That would mean some interesting implications for the me2 human reaper that would be the first one to be made outside of starchild's control. Anyway, we're again in speculation land.

#10
a.m.p

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Optimystic_X wrote...

a.m.p wrote...

5) Weeks into the war there was one little destroyer on Tuchanka. Not a reaper fleet. Using the Shroud to poison the atmosphere. Why would the reapers want to secretly poison Tuchanka's atmosphere if there are enough of them to occupy Tuchanka at that moment?

6) Months into the war there was one little destroyer on Ranncoh. Not a reaper fleet. Did they expect the geth to win the war for them?


These looked rhetorical but I'll answer them anyway. The easiest response to both is "efficiency."

Facts:
1) The Krogan have no spaceships (source: EDI) and thus no way off Tuchanka on their own. The Salarians rather conveniently have a structure set up on Tuchanka that just happens to periodically recycle all of the planet's air. Poisoning the atmosphere is thus not only feasible, it would be totally effective as the Krogan have nowhere to run.

2) Combined with a little Reaper Code, the Geth have the technology/firepower to utterly wipe out the Quarians, as seen by Legion's upload. With just one Reaper on the planet, they're also all enslaved.

Simply put, it's a case of "why use a nuke when a knife will do."

The krogans can get spaceships. We get them spaceships when we kill the destroyer. If they have a spare hundred sov-class reapers, they could have just put them in orbit around Tuchanka and with our forces as they were at that moment we wouldn't be able to do anything.

Same with the quarians. If they have a spare hundred sov-class, why do they even need geth at all? Geth are the synthetics that are supposed to wipe out the organics of this cycle. Just kill them along with the quarians.

Why bother with a knife if you have 10000 nukes?

#11
Noelemahc

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Yay for another smart thread on the subject! And now for the remarks and comments before I have to get back to work (and I do so loathe having to work on national holidays):

Which is mind-blowingly amazing. How the hell did they aim that thing?

If they could build such a monster of a gun, I'd assume they had managed to either create or replicate a Demon of Laplace-like device which would make aiming it piece of cake. Maybe an AI. Maybe they were the race that created the Reapers to begin with, had enough firepower to kill one if necessary, but the Demon of Laplace (or A Demon of Laplace - if you can make one, why stop there?) turned SkyNet on them, made more Reapers and established the cycles. This would actually also justify why the Starchild is so absurdly certain that it's doing the right thing because synthetics would destroy organics - it's a Demon of Laplace. IT KNOWS THINGS.

{For ideas on how a Demon of Laplace can be created digitally, go play Shin Megami Tensei Devil Survivor - it uses a cloud computer system located in extradimensional space as one - or Blake's Seven - it uses an absurdly advanced AI as one, and, malevolent as it is, it actually is on the side of the protagonists, but is a snippy prissy bastard and doesn't help them all that often}

{For those without access to Wikipedia: A Demon of Laplace is a mathematico-physical thought experiment, the tldr of which is as follows: "If a creature, say, a demon, would be capable of knowing the current position and properties (such as charge, spin, direction, mass, etc) of all the particles in the universe, then, assuming the laws of physics never change, it could predict with 100% accuracy any event in the future, or describe with 100% accuracy any event in the past by extrapolating the sequence of events prior to, or following the current moment as necessary."}

it shot in an up-down line instead of a side-to-side shot which Shepard could not have avoided.

It does shoot side-to-side if you're moving slowly sidewise of it without facing it, or, on higher difficulties, if you are moving slowly, period. Instant game over. Happens ultra-rarely.

It doesn’t matter how good your guns or ships are. If you are stuck somewhere where the enemy can bring infinite reinforcements in and you can’t, you’re dead. If you manage to hold out for decades regardless, it means either the enemy is not nearly as strong as we’re told, or that there aren’t that many of them.

Which means that, if we discount the theory that there are Reaper forces still in darkspace or in other galaxies, we can very well win in conventional warfare. And that's pretty much it. Our cycle is unique in the fact that Reapers have failed to divide and conquer. And, as the Mongols have proved time and again, if you DO actually have strength in numbers while evenly or better stationed arms-wise, you don't need divide and conquer all that much - it only helps preserve your forces for future battles, not to guarantee the current victory.

Let’s triple the number. Why do I only triple it and don’t consider that there are thousands more on the surface or faffing about all over the solar system? Because reapers are supposed to be effective and that line is supposed to stop the single thing in the galaxy that can kill them all. They know about the crucible.

Well, there probably are destroyers on the surface, still subgutaing the population, gathering spoils of war and eating cheesecake, but not as much as there are in orbit (unless, again, they are morons - you can always get back to subjugating after you're done stopping the one thing that can kill all of you in a single shot). Plus, what we see in London (and hear after Rannoch) reveals that Reapers are capable of mounting destructive ground-to-space shooting. It's just not very accurate. Remember Traynor's story about the Rannoch Reaper trying to shoot the Normandy out of the air?

Let’s now figure out the lower limit. Let’s say just the 24 clusters that the map shows are occupied. Let’s remember Rannoch that only had one little destroyer. Let’s say it’s an average 10 sov-class reapers per cluster.

We don't really know the exact proportions of Sovs-to-Destroyers ratios, do we? Only that there's more destros than the big guys. And Harby is the biggest and baddest of them, and he's actually faffing about somewhere -- he only gets to Urth after Shepard makes landfall in London, IIRC, and heads straight for his stage entrance to shoot and bugger off again.
So, I'd say we should boost your estimate a bit more, although only a bit. Again, everything hinges on the presupposition that the Reapers are not idiots. They are, however, arrogant, and arrogance hurts like hell.

I point to the Farscape ending analysis in my sig - it had an eerily similar scenario where a technologically AND numerically (but only against a single race's fleet!) superior race using a slave race as shock troops tries to overtake the Farscape galaxy by force, and succeeds right until the point that Commander Crichton, the hoo-man protagonist, unifies all the races into one big mixed-bag mixed-tactics fleet which the "superior" beings cannot predict and accurately respond to with anything but brute force, which, along with a helping of deus ex machina (which was foreshadowed, sparingly used and cleanly written out of the plot the moment it was used with all the plot threads neatly tied off, unlike ME3), shortly leads to their downfall and eradication.

Remember, in prior cycles, the Reapers based their tactics off the databases they have scavenged from the Citadel, relying on it to become the political and economic centre of the galaxy. For our cycle, human information they could also get off Earth (which they may or may not have done by now, if, as we're told, they've been indoctrinating our political leaders), but for all the other races? They would have only just gained them as we tackle Cronos Station, and even then, no time to analyze it thoroughly, and then form a unified consensus and doctrine on handling a megafleet consisting of EVERY RACE IN THE GALAXY. At best, they might have data on the geth, but that's it - as we do not know enouhg about their comms, we may not know for sure if they ever transmitted said data before Sovereign or the Rannoch Reaper died. The Quarian data hinges on the Rannoch Reaper alone, as Nazara never came in contact with the quarians, and the geth's data he would have had was outdated by centuries.

Nowhere in the game is it ever implied that they are making more of themselves. If the citadel is the factory that makes them – then until they take it they can’t replenish their losses. Even if it isn’t – the reaper-making process still takes time.

Indeed. The Collector Base was the only Reaper-factory we knew of, and even then, could've been only a Reaper Baby Factory, which would require shipping the Terminator Fetus elsewhere for his induction into a cuttlefish shell. All we know for certain about Reaper facilities is that Camala has been turned into a Cannibal Husk factory, and even that comes from Datapad-only fluff. Period.

Another big thank you goes to anyone who read that huge wall of text.

And thank you for writing it =)

1) The Krogan have no spaceships (source: EDI) and thus no way off Tuchanka on their own. The Salarians rather conveniently have a structure set up on Tuchanka that just happens to periodically recycle all of the planet's air. Poisoning the atmosphere is thus not only feasible, it would be totally effective as the Krogan have nowhere to run.

2) Combined with a little Reaper Code, the Geth have the technology/firepower to utterly wipe out the Quarians, as seen by Legion's upload. With just one Reaper on the planet, they're also all enslaved.

1. Krogans adapt. The genophage had to be modified because it started failing, remember? So this had to be some kickass virus. And even then, one destroyer is a lot of risk, unless they genuinely believed that nobody would help the Krogan.
2. Again, this has failed them before. Geth alone are not a surefire guaranteed victory... Although, if they won the war against the Quarians and joined the Reapers on Urth, you could probably forget the conventional victory option... if Rannoch was an optional mission, which it is not. We are once again reminded of the words of Allan Schumacher, our friendly DA dev that has been discussing the ME plotholes with us in several threads across the board -- there should be more of these player-reactive long-reaching NASTY consequences in game design, if only to remind players that they cannot win everything, instead of hammering it in via unmalleable unavoidable cutscenes and dialogue.

Simply put, it's a case of "why use a nuke when a knife will do."

Nuke'em till they glow and shoot them in the dark. Only way to be safe. Or, as our friends on TVTropes say, there is no kill like overkill. If the Reapers are as superior as they claim to be, they have no need for paranoid behaviour unless they are actually doubting their ability to win this. In which case, why should we doubt ours? No, frell that, in ANY case, why should we doubt ours?

Modifié par Noelemahc, 30 avril 2012 - 09:22 .


#12
Sweawm

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The Conduit Beam is my biggest problem on how it transports Shepard straight to the Citadel control room and how it has no security on it what so ever.
If the Reapers were using the Citadel to harvest the whole of Earth, then it should have deposited Shepard into some kind of cargo hold or harvesting area much larger than the Collector Cruiser had to hold its victims. It is mentioned that the Reapers were rounding up the population, dead or ALIVE and sending them up the beam.

The fact that the beam comes up only two doors away from the button that opens up the Citadel is absolutely stupid and that small corridor doesn't seem large enough to even hold over a hundred corpses, let alone live victims. Also, why the hell would the Reapers have no security where their plans most needed to be realized?

No only does there appear to be no guards assembled around the Conduit to being with, why the hell don't the Reapers at least place a few Cannibals or Marauders on the Citadel to prevent... I don't know... one guy sneaking in and opening the entire station?
And when you enter... what's with the Cerberus troopers impaled on the walls and strewn across the floor? It would imply that they were killed at some point on Earth and dumped there... but how would there be Cerberus troopers on Earth? Even if they were on the Citadel to begin with, wouldn't they be indoctrinated and therefore actually under Reaper command? Why the hell kill them?

ME3 makes no sense.

#13
Noelemahc

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but how would there be Cerberus troopers on Earth? Even if they were on the Citadel to begin with, wouldn't they be indoctrinated and therefore actually under Reaper command? Why the hell kill them?

TIM was still around. Even if indoctrinated himself, his troops were rigged to not follow Reaper command codes, remember? They were a nuisance at best, an obstacle at worst. Hence, only good for-- but wait! huskified AND indoctrinated being cannot be used for Reaperception! That's why the Collectors/Protheans were never turned into a Sov-class Reaper! Which means that those Cerberus troops only got there specifically because they accompanied TIM and were killed by the Citadel's defending forces - but were it the Keepers? The Reaper troops? The Citadel Defense Force, which we are never told the fate of in-game, and which we were told "hid in shelters on the Citadel or escaped via escape pods and ships"... on twitter, out of character, by Mr. Gamble, IIRC. Wayyy to wrap up the plot points, dudes.

#14
a.m.p

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Noelemahc wrote...

If they could build such a monster of a gun, I'd assume they had managed to either create or replicate a Demon of Laplace-like device which would make aiming it piece of cake.Maybe an AI. Maybe they were the race that created the Reapers to begin with, had enough firepower to kill one if necessary, but the Demon of Laplace (or A Demon of Laplace - if you can make one, why stop there?) turned SkyNet on them, made more Reapers and established the cycles. This would actually also justify why the Starchild is so absurdly certain that it's doing the right thing because synthetics would destroy organics - it's a Demon of Laplace. IT KNOWS THINGS.

Starchild rewrite that makes more sense #18671. We'll file it with the previous 18670.

Well, there probably are destroyers on the surface, still subgutaing the population, gathering spoils of war and eating cheesecake, but not as much as there are in orbit (unless, again, they are morons - you can always get back to subjugating after you're done stopping the one thing that can kill all of you in a single shot). Plus, what we see in London (and hear after Rannoch) reveals that Reapers are capable of mounting destructive ground-to-space shooting. It's just not very accurate.
*snip*
We don't really know the exact proportions of Sovs-to-Destroyers ratios, do we?

Nope.

Do we actually have any information on how much firepower it takes to kill one destroyer in space?
(Before anyone says "it takes the whole quarian fleet", no. No it does not.)

Remember, in prior cycles, the Reapers based their tactics off the databases they have scavenged from the Citadel, relying on it to become the political and economic centre of the galaxy.

That is a very good point and yet another reason for reapers to do their best to get tha citadel as soon as they can.

No, frell that, in ANY case, why should we doubt ours?

Golden words. We should put that into a frame and onto a wall. In Hackett's office.

Modifié par a.m.p, 30 avril 2012 - 11:10 .


#15
a.m.p

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Sweawm wrote...

The Conduit Beam is my biggest problem on how it transports Shepard straight to the Citadel control room and how it has no security on it what so ever.

Never forget Marauder Shields.
It all goes back to everyone involved having to be a moron for the plot to work.

Actually now that you mention it, arriving somewhere on the citadel where it would make sense to bring people for processing and then making your way to the console that opens arms would fix some of that, and could be called clarification.

#16
Elyiia

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a.m.p wrote...

Do we actually have any information on how much firepower it takes to kill one destroyer in space?
(Before anyone says "it takes the whole quarian fleet", no. No it does not.)


We know that a cruiser or a swarm of fighters can destroy a destroyer. That should allow you to figure out the actual energy value needed.

#17
a.m.p

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Elyiia wrote...

a.m.p wrote...

Do we actually have any information on how much firepower it takes to kill one destroyer in space?
(Before anyone says "it takes the whole quarian fleet", no. No it does not.)


We know that a cruiser or a swarm of fighters can destroy a destroyer. That should allow you to figure out the actual energy value needed.

Numbers here won't really help much, too little information about everything. I'll stick with cruiser/swarm of fighters.

So do you reckon this:
Image IPB
could kill a destoryer?

Modifié par a.m.p, 30 avril 2012 - 11:28 .


#18
Elyiia

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If that's a shot from a cruiser, against a destroyer, then yes.

Imagine how many fighters could have been built instead of the Crucible :3

#19
Fixers0

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a.m.p wrote...

Elyiia wrote...

a.m.p wrote...

Do we actually have any information on how much firepower it takes to kill one destroyer in space?
(Before anyone says "it takes the whole quarian fleet", no. No it does not.)


We know that a cruiser or a swarm of fighters can destroy a destroyer. That should allow you to figure out the actual energy value needed.

Numbers here won't really help much, too little information about everything. I'll stick with cruiser/swarm of fighters.

So do you reckon this:
Image IPB
could kill a destoryer?


I Know a Cain could.


And yes the Reapers had little development Post ME1, and were pretty much left the same except for that whole ''essence of a species'' thing as such they're just pretty much our generic invading Alien forces: shooting laser and stomping on buildings, and that was about all we got. 

#20
Fixers0

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Elyiia wrote...

Imagine how many fighters could have been built instead of the Crucible


What good is it to have Superweapon that does nothing anyway, useless. 

#21
DirtySHISN0

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a.m.p wrote...
Numbers here won't really help much, too little information about everything. I'll stick with cruiser/swarm of fighters.

So do you reckon this:
Image IPB
could kill a destoryer?


Thanix vs collector ship? Yes. Yes i do.

Modifié par DirtySHISN0, 30 avril 2012 - 11:46 .


#22
Zolt51

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For an ancient species, with an intelligence that is supposedly beyond our comprehension, I find the Reapers vastly overrated. I mean, they always go after the Normandy in a straight line, do not try to anticipate its course or make any use of their superior numbers. They also stop chasing it as soon as it crosses some imaginary boundary that marks the outer limit of a system.

I think there was a number of game A.I.s in the 80s that were more advanced than that.

#23
a.m.p

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Zolt51 wrote...

For an ancient species, with an intelligence that is supposedly beyond our comprehension, I find the Reapers vastly overrated. I mean, they always go after the Normandy in a straight line, do not try to anticipate its course or make any use of their superior numbers. They also stop chasing it as soon as it crosses some imaginary boundary that marks the outer limit of a system.

I think there was a number of game A.I.s in the 80s that were more advanced than that.

You may have noticed that the outrun six space squids minigame is not taken into account.
For that reason precisely.

#24
Wulfram

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Do we have evidence that Reaper capital ships are deployed outside of the main campaigns against Council race homeworlds? I wouldn't necessarily expect them to - not until they'd destroyed the major enemy fleets, anyway.

edit: random theory:  The reapers deliberately allowed the fight for Palaven to continue, in order to keep the Turians pinned down.  If they'd deployed overwhelming force to finish it, then the Turians would have done what the Humans and Asari did, and cut their losses.  As it was, the Reapers most dangerous foe was obliged to spend the war throwing it's resources at a hopeless battle - and even managed to drag the Krogan into it, too.

Of course, this bit the reapers in the behind with the "Miracle at Palaven"

Modifié par Wulfram, 30 avril 2012 - 12:43 .


#25
Ieldra

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Nice, OP. I have once estimated the number of Reapers at about 4000. Not too different from yours, so I think we're in the plausible range. But I don't agree that a conventional victory should be possible against them. It took the whole quarian fleet to take out a Destroyer-class Reaper. It would be a war of attrition the Reapers would be bound to win.