**Another Massive Wall of Text Incoming**And I’m back.
[quote]incinerator950 wrote...
I'm going to bite you in the ass, but the Control ending is very similar to hacking the Reapers. If not else, then dominating them.[/quote]
Not really.
Simply hacking the Reaper network independent of the Crucible/Catalyst granting you victory avoids the destruction of the Relay Network, it avoids Shepard dying and "losing everything (s)he has" for no real reason other than the mentaliy of "the Hero has to die at the end of an Epic" and/or "death is deep and artistic," and it avoids the potentiality of enslaving the Geth, who I spent the previous couple hours helping achieve individuality---it is not explicitly stated that this would happen, but if ‘Destroy’ destroys all synthetic life, there is nothing to suggest picking ‘Control’ would do the same in regard to their enslavement.
Besides, hacking doesn’t necessarily entail Shepard "Assuming Direct Control" of the Reapers. It could just as well mean hacking their systems to disable shields, or (as I have suggested) disrupting targeting identifiers or other systems vital for combat.
It doesn’t involve domination, only disruption or disorientation.
[quote]incinerator950 wrote...
I've been in agreement for a while the game is missing some bones. Doesn't help that every week more crap is discovered. I just found out all of the Promo gear is already on the disc, well the ones that mattered anyway.[/quote]
Indeed.
[quote]Noelemahc wrote...
As for the cut stuff... ME3 also for some reason contains all of ME2's debriefings (you know, those write-ups of TIM's about the ME2 missions? yeah) and lots of other leftovers. Makes trawling for cut stuff more unfun =(
Oh, and did I mention that portions of the Retake Omega questline are already on-disc? 'Cos they are.[/quote]
This hurts me. . . [quote]Flextt wrote...
*snip*
- The Collector Cruiser
is a cruiser. They are somewhere in between. Actually, the Codex seems
to suggest they have a somewhat problematic role in the war against
Reapers.
[quote]Cruisers cannot land on medium or high-gravity worlds, but do possess
the ability to land on low-gravity planets. Cruisers are ideal in any
planetary assault.[/quote]
So
Reapers are best fought when they are in a planet's atmosphere, because
they have to significantly lower their mass which in return reduces the
stopping power of their armor, but we cannot really fight them on the
surface on a planet, because we end up scorching our homes. So as you
can see, while cruisers pack a punch and are probably more numerous than
dreadnoughts, their role is somewhat problematic.
*snip*[/quote]
That is even better, since the Collector Ship landed on Horizon (and I’d imagine Freedom’s Progress).
Does everyone remember what happened on Horizon? That’s right, the Collector ship---which reduced its mass to land, therefore making its armour less-effective---was pelted by cannon fire that seemed to not put much of a dent into its hull, which the Normandy’s Thanix Cannon decimated at the end game---in space, when the Collector ship’s armour is supposed to be functioning optimally---destroying the entire ship in two shots.
It only reinforces the idea that Thanix Cannons are severely underestimated.
[quote]Raynulf wrote...
The Thanix Cannon fires a stream of relativistic molten heavy-metal alloy at the target, the impact of which causes both enormous kinetic damage and radiation ("heat"),
the latter bypassing kinetic barriers completely, making the weapon far more effective against heavily shielded ships (e.g. Reapers).[/quote]
So does this.
And, I might add, this:
[quote]Raynulf wrote...
Honestly, if you want funky beam weapons of doom:
"The reaper's primary weapon system is both efficient and deadly. Rather than firing solid slugs at speeds up to 1.3% of the speed of light, the reapers use extremely advanced mass effect field generators to compress hydrogen into a superheated plasma, which is then accelerated by a mass-effect coil in the form of a continuous stream at velocities between 0.5% and 11% of the speed of light, depending on the desired amount of destruction.
When impacting on solid objects or kinetic barriers, the hydrogen plasma stream experiences extreme compression, comparible to that found within the heart of a star, and the resulting nuclear fusion produces unparalleled localised destruction. In addition to the effectiveness of the weapon, it also alleviates many logistic concerns as reapers are capable of harvesting intersteller hydrogen to fuel their destructive arsenal while traversing steller clusters.
Following the Battle of the Citadel, the eezo core and primary weapon of the construct known as 'Sovereign' was recovered and studied. Turian engineers have since managed to produce a replica of the weapon, calling their revolutionary weapon the 'Thanix Cannon'. Seeing the potential of this weapon, the Council ordered the technology be made available to all council races and the majority of the Citadel fleet has been retrofited with Thanix technology."[/quote]
Is fantastic.

[quote]Noelemahc wrote...
Also, on an unrelated note concerning stupidity and Citadel consoles -- anyone else felt that Cerberus was mighty stupid when they're just STANDING THERE, listening to Joker contact Alliance Control Tower during the coup? Nobody had the inkling to bend down, thumb "transmit" and say
"This is Alliance Control, SSV Normandy, please turn back, we have a breakout of the Plokovoid Purple Plague on the station, the Citadel is under quarantine until further notice. Sorry for the inconvenience."And no, "there would be no story" don't cut it, at this point you get to pick "Joker, land anyway", GET SHOT AT, have to fix Normandy in a later sidequest, or "Damn those Plokovoids, they never wash their hands after excreting!" and the story changes depending on whether the Citadel is under Cerberus control or continues as before. And have to join a three-way battle for the station as now Cerberus has less forces on Cronos, meaning you complete it faster, and by the time you arrive to the Citadel to claim the Catalyst, you see the Reapers fight Cerberus for control.[/quote]
So is this.
[quote]a.m.p wrote...
[quote]Noelemahc wrote...
Nonono, I wrote, see, I wrote above - they did. Make one. Just one. THE ONE. And Randall Ezno, bless his glowy face (that's him on my avatar, see the glowy face?), he walks out with it. And defects. To the Alliance. To never appear in ME3, so we never learn the gun's fate.[/quote]
Goddamit, Noelemahc. The more I know the worse it gets.
[/quote]
Indeed.
[quote]The Angry One wrote...
Have you seen archengeia's video where he talks about how depending on your actions in ME3, you should've been able to get different home bases? Like renegades who preserved the Collector Base end up having kept it for themselves and use that. Paragons who blew it up get a Spectre command base on the Citadel, renegades who blew the base up get Omega.
I thought those were all decent ideas, making the big choice in ME2 actually matter.[/quote]
I thought for sure that your base of operations in ME3 was going to be the Shadow Broker’s ship. No matter if you kept the base or destroyed it, you basically tell TIM off, and the SB’s base already had the re-spec and armour locker consoles, not to mention the benefits of having complete and immediate access to all of the resources being friends---or even romantically involved---with
the Shadow Broker entails (dossiers, mining speculator, that cool "put funds into this endeavour and affect things from a distance" console).
But noooooo; turns out the moment Liara gets comfortable Cerberus swoops in and takes the base, causing her to destroy it before making a break for it---though, conveniently, managing to swipe all the necessary hardware (including the security drone) to keep her connections.
That was one of the early (somewhat forgivable) disappointments I had with the story.
[quote]a.m.p wrote...
My mostly paragon pro-alliance and anti-cerberus Shepard always keeps it, because it's a base stuffed full of proof reapers exist and reaper tech and intel and stuff we can't afford to blow up (and until recently I had no idea blowing it up didn't actually
blow it up). That's why I always suffer severe cognitive dissonance whenever I get to the end of ME2. I don't want to blow it up and I don't want to give it to TIM. I want to go to the council, show them all the recordings, yell at them and then start flying research teams in with my awesome stealth drive.[/quote]
Holy sh!t. . . that is exactly what I thought.
The base is way too valuable for the amount of tech it contains that could be studied, reversed engineered, and repurposed (not to mention
proof of the Reapers---god, I wanted to take that Turian Councilor and rub his nose in it "
Ah, yes. Reapers!!"), but TIM is
way too shifty to be trusted with its salvage. Still, I can never bring myself to destroy it.
[quote] a.m.p. wrote...
So I was even somewhat releived that the game didn't automatically assume I was a renegade and make me cooperate with TIM or something based on that choice. But I'd certainly like to see deicsions like this have some real and sensible impact on the story.
In fact, if the ME2 choice was to give the base either to TIM or to the alliance and that resulted in working either with TIM or with the alliance in ME3, I'd be ecstatic.[/quote]
That would have been interesting, primarily because there would be the potential, even probability, for you to betray him part way through and give it to the Alliance after the fact.
Like I said above, I keep the base every time I play as my ‘cannon’ Shep simply because of the wealth of information a cache of that scale provides, and I really just wanted to get Mordin or Liara or Tali in there to pick it apart and glean some weaknesses and/or provide us with new weapons or defenses.