Mikhailovich didn't know the Normandy was a stealth ship? I don't remember this.
He did, he just advocated that it's too bloody expensive to be useful. Then again, he's been reduced to a war asset with no lines OR e-mails in ME3, so we shouldn't take his words on faith =)
Now that I think of it, what about the citadel master control unit? What would have changed if the citadel arms were opened from the same place they were opened previously?
No elevator to elevate you up to the Crucible. Also, even more sexually suggestive docking procedure. In fact, except for the docking procedure, there's no reason why the Crucible has to attach to the spire's backside/underside/whatchamacallit.
The sad part is that the level IS in the game - Liara and Sheppy Shep present the Crucible to the Council there. When we were beaming up, I expected we'd be retracing our ME1 ending steps, to hammer in the subliminal message of the Council Chambers one last time, but apparently either they thought better of it, or forgot it was there to begin with. Perhaps that's why they failed?
The reason they can not be is because that is not their function in the narrative. If it was a more "realistic" portrayal, the reapers would use tactics that would correspond to an intelligence several orders of magnitude above that of our heroes.
Yes, I've seen someone wrote a beautacious essay on why ME succeeds as a classic Greek epic SPECIFICALLY because of the ending. Sadly, we weren't advertised a Greek epic, we were advertised a space romance operatic Decon/Recon epic. While they nailed the Decon once again, ME3 is entirely devoid of Recon, which was the main reason people fell in love with ME1 to begin with. Perhaps that's why they failed?
Which would determine, whether it could actually kill the reapers or whether the fleet was strong enough to beat them without it.
I know I've probably gotten onto everyone's nerves with this, but I've only just finished SMT Devil Survivor for the first time.
It was the first time I saw that a videogame delivered a non-standard game over not only as a valid ending, but also as an optimistic (if very anvilicious) ending.
In short, instead of fighting the Big Bads in order to help one of the sides of the demonic conflict, the player might disregard whatever plot choices he has made up until the end and the ending options it has provided him with, take his party and make a run for it out of the cataclysm zone (which, in a few hours, is supposed to be nuked as a final alternative), reasoning that if they escape the isolation zone, the nuke will not be used as containment failed. They're right, it's not used. Which lets the demons escape, take over all of Japan and then the Earth.
Did you win? Yes. Did you lose? Yes. Was it awesome? Yes, yes it was awesome.
I'm replaying it now, now aiming to fix the decisions I've made, because I've only been offered the local equivalent of "Control" mixed with "Synthesis" - God steps in with divine intervention, banishes the demons, but all humans on all the Earth lose free will as a result. Any dissent and you're disintegrated, no second chances, no forgiveness, no remorse. I said "frell this" and opted to turn Earth into hell. Mainly because I know that in the remake, this ending gets retconned - you get an optional extra bonus chapter to STOP the demons from leaving the containment zone specifically so that they COULD be nuked or disposed of in some other way.
Speaking of which... Yes, this is a non-linear RPG. One that is voiced over in two languages (Japanese and English) in the remake. And the remake not only retcons the worst ending into the BEST ending, it also extends almost all of the endings by an extra chapter that is fully playable and affects the final outcome. Lesson to learn there, BioWare!
That would've been ideal.
Seperate Crucible and fleet development, with different outcomes for each. Maybe even allow for a balance between the two (since you'd need a good fleet to protect the Crucible anyway), but spreading out too much guarantees you a bad ending.
There could even be an option to concentrate on fleet development and use the Crucible as a decoy to lure Harbinger or something like that.
So, like the Engineer decision on the SPECTRE terminal, blown to the game-size proportions? I've already said several times - if the game had fleet management at least a-la Evil Genius (or, if you prefer, Dune I) as an aside to the adventuring portion, it would'a been 20% more awesome and any and all failure would've lain firmly on Sheppy Shep's shoulders. He's gonna be a scapegoat (wrote spacegoat there originally, haha) anyway whatever the outcome. Might as well get the great power to justify the great responsibility.
Modifié par Noelemahc, 30 avril 2012 - 02:02 .