I wonder, whether they thought that "Mass Effect post nuclear gameworld" is preferable than a classical, "clean" SF "Mass Effect" as we had it in 2,9 games, or maybe they wanted a "Arthur C.Clarke +1000 years in future gameworld" that would be just as disconnected from the previous franchise that it would make a completely new gameworld ? Or maybe something else? (Then what was/is that?)
I am unfavourable for both of those solutions:
- a "postnuclear" ME game kills most of original interest of ME games: the powerful sense of exploration in the whole galaxy (player limited to some worlds/star systems available in the restrained space), the whole style of ME games is thrown to the bin, making the whole world a huge wasteland, we already have tonnes of "postnuclear"/"postholocaust" styled games like Fallout series, STALKER, Metro 2033, Borderlands, and so on, that do it very well, so what is the interest of having more of those ? Also, starting a franchise from the "apex" moment and then going to the "worst dark middleages" is demotivating to play: what for? According to Casey/Mac paper thing, it would be to reconstruct “a brave new world”, they told us about? But while Shepard or characters living there maybe would care … most of players will not care – their huge emotional investment in 3 mass effect games has been brutally thrown out and there seems to be just too much risk involved in investing money, and above all, the time. What is the sense to invest another dozens or hundreds of hours into something that MIGHT be as useless as the result of ME series?
- Arthur C.Clarke +1000 years in future game, jumping over the “postnuclear middleages period” … has one basic problem: if it is well made, it is supposed to be alien enough, and then basically it becomes a new franchise that is no longer ME … and by occasion it becomes completely desynchronised from the real world (while ME series maintains a strong link to the real world through its lore - that was very appealing to me, as a measure of plausibility & immersion … up to the catalyst space magic moment), it is equally desynchronised from the events of original ME series, which just becomes a part of “old times” game history lore that would have very limited impact on the gameplay & still it would impose a “canon” chain of events (such as curing or not Genophage, Quarian/Geth conflict resolution, … choice of ending – since in some of them synthetics do not exist, etc. - I do not want future game tell me how the ME series actually played out in any "canon" way). In this solution, we would have a game called Mass Effect something … that would not feel like Mass Effect game anymore, but something else.
Thus my conclusion: ME series sequels have no future.
Your thoughts?
Modifié par Kalundume, 30 avril 2012 - 09:12 .





Retour en haut






