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What future for ME franchise with “those” endings?


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#1
Kalundume

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if we assume that Casey and Mac genuinely believed that their endings are good and correct way to conclude ME series, I wonder what kind of future they imagined for ME franchise.
 
I wonder, whether they thought that "Mass Effect post nuclear gameworld" is preferable than a classical, "clean" SF "Mass Effect" as we had it in 2,9 games, or maybe they wanted a "Arthur C.Clarke +1000 years in future gameworld" that would  be just as disconnected from the previous franchise that it would make a completely new gameworld ? Or maybe something else? (Then what was/is that?)
 
I am unfavourable for both of those solutions:
 
- a "postnuclear" ME game kills most of original interest of ME games: the powerful sense of exploration in the whole galaxy (player limited to some worlds/star systems available in the restrained space), the whole style of ME games is thrown to the bin, making the whole world a huge wasteland, we already have tonnes of "postnuclear"/"postholocaust" styled games like Fallout series, STALKER, Metro 2033, Borderlands, and so on, that do it very well, so what is the interest of having more of those ? Also, starting a franchise from the "apex" moment and then going to the "worst dark middleages" is demotivating to play: what for? According to Casey/Mac paper thing, it would be to reconstruct “a brave new world”, they told us about? But while Shepard or characters living there maybe would care … most of players will not care – their huge emotional investment in 3 mass effect games has been brutally thrown out and there seems to be just too much risk involved in investing money, and above all, the time. What is the sense to invest another dozens or hundreds of hours into something that MIGHT be as useless as the result of ME series?
 
- Arthur C.Clarke +1000 years in future game, jumping over the “postnuclear middleages period” … has one basic problem: if it is well made, it is supposed to be alien enough, and then basically it becomes a new franchise that is no longer ME … and by occasion it becomes completely desynchronised from the real world (while ME series maintains a strong link to the real world through its lore - that was very appealing to me, as a measure of plausibility & immersion … up to the catalyst space magic moment), it is equally desynchronised from the events of original ME series, which just becomes a part of “old times” game history lore that would have very limited impact on the gameplay & still it would impose a “canon” chain of events (such as curing or not Genophage, Quarian/Geth conflict resolution, … choice of ending – since in some of them synthetics do not exist, etc. - I do not want future game tell me how the ME series actually played out in any "canon" way). In this solution, we would have a game called Mass Effect something … that would not feel like Mass Effect game anymore, but something else.
 
Thus my conclusion: ME series sequels have no future.
 
Your thoughts?

Modifié par Kalundume, 30 avril 2012 - 09:12 .


#2
Namz89

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I agree. With the Mass Relays blown up, the Mass Effect universe "died". How could they even think for a second that this is/was a good idea? Will the merchandize sell in the future? Hardly.
With such an aftermath ending the ME trilogy there is not really a way to add more story to it, after the reaper war (with the "original" ME universe). Also story/content added before the ME3 ending will not sell, because it is meaningless for the story. No matter how nice the way may be, it will always lead to the inevitable endings with all their consequences.
I'm still not believing that when the relays blew up, they didn't wipe out all life with them (like the one in ME2 Arrival did). That unbelievable high amount of energy stored in the relays had to go somewhere when they blew up. And when something with that much energy blows up, there is no way that it will do so in a controlled manner. It's like saying you could use a H²-Bomb's detonation energy to produce usable power for providing electricity.

Modifié par Namz89, 30 avril 2012 - 09:27 .


#3
Element Zero

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This is the most distressing thing about the ending of ME3. Beyond its train wreck quality and the plot holes present, it destroyed so much I love about the setting.

They may be refusing to retcon the ME3 ending, but I think they'll consider backing off of the huge timeline shift. The outcry created by ME3 should lead to some reassessment. Jumping too far ahead ruins, for me, that near future feel that was so important to the series.

#4
Fnork

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I'm so very afraid that the future they see involves prequels *shudders*

I'm with you OP, I also don't see how they could make an interesting sequel with the ending as is. There's not much left. I hope the DLC will be good.

#5
Veloric Wu

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Exactly this.

It's not closure, it's OVER!

#6
EnvyTB075

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The problem with having outcomes, and assuming everything happens as is from star-brats "explanation", they're actually making it harder to make a sequel based in the future.For example instead of a character missing here or there, they have to shape the game around whether or not EVERYONE is a cyborg or not based on your descision in ME3.

Would have been easier to have one ending with slightly different outcomes (like ME2) based on your EMS and major game choices, and i would have been ok with this.

#7
Guest_john_sheparrd_*

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yeah but I heard that Jessica MErizan said that it is somehow poosible to rebuilt the mass relays

#8
Kalundume

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john_sheparrd wrote...

yeah but I heard that Jessica MErizan said that it is somehow poosible to rebuilt the mass relays



I think that it would feel far fetched ... protheans were able to make one small space relay (and they were fighting reapers during several hundred years) and BW would expect that the whole galaxy in no time makes a lot of them to make the new galactic network ?!

I suppose, that to make it credible, this would take some very long years of work, generations in terms of human life and still ... ME universe would be very different after something like this (thus we come back to + several hundreds years later thing).

Current endings are a bad basis to any plausible sequel game.

#9
Ieldra

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A sequel is impossible not because of the difficulty of rebuilding relays or such. It's impossible because it's impossible to unify the primary effects of Shepard's final choice into one scenario:

Destroy: No AIs.
Control: The Citadel exists.
Synthesis: All life is changed.

I'm fine with that, actually. Any sequel would mess with the way I imagine things have gone in the ME universe. Any sequel that even attempts a unified scenario would make my choice at the end of ME3 irrelevant.

Modifié par Ieldra2, 30 avril 2012 - 12:04 .


#10
Flextt

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Or it would involve picking one choice as canon like it happened with DE: HR, leaving with a bad taste in your mouth, because you basically accomplished nothing if you prefer another choice.

#11
Ieldra

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Flextt wrote...
Or it would involve picking one choice as canon like it happened with DE: HR, leaving with a bad taste in your mouth, because you basically accomplished nothing if you prefer another choice.

Yeah, but I can excuse that because the sequel was already made and couldn't be changed. They literally didn't have a choice but to railroad the consequences into the starting scenario of DX1. With an ME3 sequel, this would be inexcusable.

#12
Flextt

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Ieldra2 wrote...

Flextt wrote...
Or it would involve picking one choice as canon like it happened with DE: HR, leaving with a bad taste in your mouth, because you basically accomplished nothing if you prefer another choice.

Yeah, but I can excuse that because the sequel was already made and couldn't be changed. They literally didn't have a choice but to railroad the consequences into the starting scenario of DX1. With an ME3 sequel, this would be inexcusable.


How did they not have a choice? They could have chosen an entirely different concept. It's the same under different circumstances imho.

#13
Hogge87

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I completely disagree. The Asari are to my understanding capable of building new Mass Relays. With the combined strength in the Sol system, it would be possible to build an MR there.
Then we shouldn't forget that there'd be an incentive to create improved FTL tech. Putting it all simply, if BW want to make a direct sequel, they can.

As I've written before, I believe that BW have madea "torch the franchise and run"-manouver. These guys are undoubtedly super-creative, and they've been living and breathing Mass Effect since 2005 and considering there's still DLC in the works, some of which may not be realeased until 2014. They want to do something new, but they have EA pulling the strings.

#14
JBPBRC

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Yeah, killing off the relays was a bad  move for future installments.

I believe they said somewhere (can't remember where) that the ME races could just go "lolz we can just rebuild them", but I think that was just a hasty statement made to appease the raging fans. <--Pure speculation.

Destroying the relays would be like killing off the midichlorians Force in Star Wars. The universe just isn't the same without the midichlorians Force.

#15
Kunari801

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tallrickruush wrote...

This is the most distressing thing about the ending of ME3. Beyond its train wreck quality and the plot holes present, it destroyed so much I love about the setting.

They may be refusing to retcon the ME3 ending, but I think they'll consider backing off of the huge timeline shift. The outcry created by ME3 should lead to some reassessment. Jumping too far ahead ruins, for me, that near future feel that was so important to the series.


Someone at BW already said that the power of the relays was channeled into the colored-pulse (RGB). 

So in my head-canon: Normady uses the QE com-device to report in, Shepard lives and mounts a rescue for the crew & LI, and eventually the Relays get rebuilt.  Sure, it takes a 100 or so years to rebuild but no "darkages" occur.    I'd like to think the Geth and EDI get rebooted, but I haven't been able to talk head-canon into in yet. 

The Asari are close to replicating the Relay technology so it's possible they could figure it out "quickly" given the motivation of need. 

Modifié par Kunari801, 30 avril 2012 - 02:32 .


#16
dreamgazer

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Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays. With the combined strength in the Sol system, it would be possible to build an MR there.
Then we shouldn't forget that there'd be an incentive to create improved FTL tech. Putting it all simply, if BW want to make a direct sequel, they can.


That's the way I look at it (Matriarch Aethyta specifically mentions building new relays in ME2), and I'd actually love to experience the aftermath in another game -- whether it's from Shepard's perspective, or from a new customizable member of the other races. You'd coordinate tighter-woven diplomacy between the races, extinquish renegade forces, race to find resources, build new relationships, rebuild society ... all, hopefully, in a non-MMO environment. I'd love to play that, especially if you've got a pretty even, diverse choice among the races and their individual classes.   They've already got the remnants of a template for that in the multiplayer. 

Modifié par dreamgazer, 30 avril 2012 - 02:34 .


#17
Apfelweinbrauer

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Hopefully they will let the franchise rest in peace.
They already murdered it and I see no need to further mutilate its' corpse...

#18
NoirLegend

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Ahahahah! No Future due to endings!

#19
Kunari801

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dreamgazer wrote...
...all, hopefully, in a non-MMO environment...


(shiver) :sick:   

I agree no MMO please!

#20
nitefyre410

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Kunari801 wrote...

dreamgazer wrote...
...all, hopefully, in a non-MMO environment...


(shiver) :sick:   

I agree no MMO please!

 

two years from now...  The Mass Effect MMO  releases...   

Bioware: :o 
Fan base: <_<

#21
Apfelweinbrauer

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Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays


With their fleet mostly annihilated or trapped at earth?
With a severly decimated population?
With a devastated homeworld?
With galactic trade completely collapsed and no possibility to reach far off colonies and commodities?

Building a mass relay would have been a gargantuan effort even without all those problems, but with all those hinderances, I see no way how this is supposed to be done within reasonable time.
But I somehow guess that this is the way BioWare is going to weasel out of one of the endings worst problems (impossibility of galactic travel) in the "extended cut" DLC...

Modifié par Apfelweinbrauer, 30 avril 2012 - 02:45 .


#22
xxskyshadowxx

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There has been mention, recently by Mr. Weekes in an informal conversation, that the Relays can be fixed and the dead Reapers could be used to improve technology and so on and so forth. I find it amusing because it negates what was done with the endings.

They could also run storylines far in the future, or even run some prequels as well.

Since the horrid ending ruined the franchise for me, and a clarification of said horrid ending is not likely going to convince me to enjoy the mess, I won't be playing anything else released in the ME franchise. But there are still avenues that they can explore...and I expect folks who were not really invested in the ME story will buy it and likely enjoy it. Those are the folks BioWare are catering to now...so there will prolly be lots of releases.

#23
JBPBRC

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Are the Asari actually capable of doing so? I thought Aethyta had only suggested that they look into the possibility of building them and promptly "had the blue laughed off her ass". Or something like that.

#24
Kunari801

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Apfelweinbrauer wrote...

With their fleet mostly annihilated or trapped at earth?
With a severly decimated population?
With a devastated homeworld?
With galactic trade completely collapsed and no possibility to reach far off colonies and commodities?

Building a mass relay would have been a gargantuan effort even without all those problems, but with all those hinderances, I see no way how this is supposed to be done within reasonable time.
But I somehow guess that is the way BioWare is going to weasel out of one of the endings worst problems (impossibility of galactic travel) in the "extended cut" DLC...  


Granted, it's going to be bleak (think Europe post WWII) for at least a decade to clear rubble and rebuild.  

However, they built the Crucible from scratch in a few months DURING the Reaper invasion.   Sure some distant areas are going to be cut off for years but links to the major planets could be rebuilt somewhat quickly.  While the planets rebuild/recover.  

Many scientists came in with the Crucible so they could work on Relay & FLT tech.  You're not suggesting you stick scientists out on S&R or other recovery work are you? 

#25
dreamgazer

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xxskyshadowxx wrote...

But there are still avenues that they can explore...and I expect folks who were not really invested in the ME story will buy it and likely enjoy it. Those are the folks BioWare are catering to now...so there will prolly be lots of releases.


I disagree. What's your definition of this?

I've played each game several times over, read and familiarized myself with the codexes, picked up the DLC, considered inconsistencies in the pre-established narrative, and felt twinges of true emotion at major plot points across the entire series ... and I'd play the next installment, if done properly. Am I "not really invested in the ME story" just because I haven't denounced the lore due to a potentially misunderstood ending that they're working to clear up?