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What future for ME franchise with “those” endings?


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#26
Hogge87

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Apfelweinbrauer wrote...

Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays


With their fleet mostly annihilated or trapped at earth?
With a severly decimated population?
With a devastated homeworld?
With galactic trade completely collapsed and no possibility to reach far off colonies and commodities?

Building a mass relay would have been a gargantuan effort even without all those problems, but with all those hinderances, I see no way how this is supposed to be done within reasonable time.
But I somehow guess that this is the way BioWare is going to weasel out of one of the endings worst problems (impossibility of galactic travel) in the "extended cut" DLC...

To my understanding, the Reapers didn't exactly manage to kill a majority of the population. On earth they "only" manage to kill a few milion a day (I believe Anderson said three). Earth had a population of 11 bilion, so it would take the Reapers about ten years to wipe the humans on earth out. I doubt that they'll be much quicker against the Asari. During the short ammount of time from the Reapers landing on Thessia until the end of ME3, I'd be surprised if the Reapers even managed to kill 1% of the Asari population.

And after WWII, large parts of Europe were a wasteland. Yet within 15 years after the war, the european standard of life was better than ever before and in fact (relatively) better than it is now.

#27
Peranor

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Apfelweinbrauer wrote...

Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays


With their fleet mostly annihilated or trapped at earth?
With a severly decimated population?
With a devastated homeworld?
With galactic trade completely collapsed and no possibility to reach far off colonies and commodities?

Building a mass relay would have been a gargantuan effort even without all those problems, but with all those hinderances, I see no way how this is supposed to be done within reasonable time.
But I somehow guess that is the way BioWare is going to weasel out of one of the endings worst problems (impossibility of galactic travel) in the "extended cut" DLC...



Yeah. Building new mass relays even before the reaper invasion would have been a difficult task to say the least (if even possible at all). And now after the invation with the relay network gone? Nah, I don't think so.
All the major homeworlds are devastated/turned to burning husks, billions of organics dead, galatic starvation going on, no infrastructure left since the relays are gone so there is no way to transport materials and resources between planets in an efficient way..
And IF (and that is stretching things) the remaning fleet at earth manage to get the Charon Relay up and running again. Then what? The connecting relay is still broken, so they wouldn't be able to use it to travel anywhere anyway.
And besides. In destroy and synthesis the relay is blown to tiny pieces sent flying in to space in different directions. So there is nothing left to reverse engineer either.


So I think we can pretty much assume that there will not be any post-ending DLC. And besides Mac Walters confirmed as much himself anyway.
"um...obviously I can say it won't be after because this is the end, thats it,....
so i't be kinda boring just looking at a wasteland, that would be the dlc if we did after [The ending]
"

So expect any future DLC so be set during the events of Mass Effect 3. And maybe even before the events.
Which for me is totally pointless. I have zero interest in any DLC for Mass Effect 3. None what so ever.
But I suspect that the only DLC they have planned (with the exception of the Extended Cut) is multiplayer DLC anyway.

Modifié par anorling, 30 avril 2012 - 03:25 .


#28
thegamefreek78648

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If I recall correctly, Bioware has said that ME3 was going to be the end of Commander Shepards story, not the ME universe.

Just because all of the Reaper built mass relays are gone doesn't mean that new ones can not be built. The Protheans succeeded at that task and its been said that the Asair have the knowledge needed to build them. Also with all the personal gathered to build the Crucible the brain power and technical knowledge to build new ones is there.

As for how everyone is going to get around until the new network is in place? Ships are capable of FTL travel and were NOT destoryed with the relays, they are capable of traveling from star system to star system on their own, only needing to stop ever so often to discharge their drive cores. Travel will still be possible, just slower.

Bioware has come out and officially said that none of the races brought to the fight [like the quarians and the turians] are going to stave to death.

Despite its high sci-fi technology [artificial gravity for one] the Mass Effect Universe has always had a dark slant to it, all three game [to various degrees] have had the shadow of annihilation hanging over everyones head and it boggles my mind that so many people thought that the game would end with sunshine, rainbows and bunny rabbits while humans, asari, ect dance around a flower filled field hand in hand with the reaper while singing show tunes while polar bears sit back and drink bottles of coca cola.

The Reapers didnt spend centuries harvesting the galaxy, removing as much trace of themselves as they could this time. Even a dead reaper is dangerous as shown by events in ME2. There are also indoctrinated servants that are now masterless, T.I.M. may be gone but what about Cerberus? What about people like Udina, who will take advantage of any life and death situation to grab power for themselves. Aria is now a major player if she survived with the bulk of three major merc bands at her command as well as everything she had before. She was able to call the Asari counseler and order her around like she was her personal aid. What is she going to do after she takes Omega back, if there is anything left to take back after two relays exploded.

There is always some new threat that comes up after the old threat has been dealt with.

#29
Kunari801

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thegamefreek78648 wrote...

If I recall correctly, Bioware has said that ME3 was going to be the end of Commander Shepards story, not the ME universe....

There is always some new threat that comes up after the old threat has been dealt with.


I expected my Shepard to die at the end in a final heroic moment (not like a sheep to the slaughter) but that a different thread.   So don't do the false dichotomoy that everyone who doesn't like how it ended expected bunnies & rainbows.  

It boggles the mind why they ended ME3 the way they did.  Not only did they kill Shepard (in most endings) but also mostly destroyed the ME3 universe.  The "dank slant" to the ME universe was one of the draws for me, it felt more "real" than a Star Trek type universe.  

I agree there is enough lore in the ME3 universe to have more games (please no MMO) and new heroes and villians. 10-years after ME3 should be enough time for partial rebuild of the Relays and a good place for a new setting.  Liara & Grunt would still be "young" enough to be a squad members, Thane's son could also be a possible member.   Setting could be the council space rebuilding efforts running into another power-block who doesn't want to join/re-join the council government. 

Modifié par Kunari801, 30 avril 2012 - 03:28 .


#30
blooregard

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Kunari801 wrote...

Apfelweinbrauer wrote...

With their fleet mostly annihilated or trapped at earth?
With a severly decimated population?
With a devastated homeworld?
With galactic trade completely collapsed and no possibility to reach far off colonies and commodities?

Building a mass relay would have been a gargantuan effort even without all those problems, but with all those hinderances, I see no way how this is supposed to be done within reasonable time.
But I somehow guess that is the way BioWare is going to weasel out of one of the endings worst problems (impossibility of galactic travel) in the "extended cut" DLC...  


Granted, it's going to be bleak (think Europe post WWII) for at least a decade to clear rubble and rebuild.  

However, they built the Crucible from scratch in a few months DURING the Reaper invasion.   Sure some distant areas are going to be cut off for years but links to the major planets could be rebuilt somewhat quickly.  While the planets rebuild/recover.  

Many scientists came in with the Crucible so they could work on Relay & FLT tech.  You're not suggesting you stick scientists out on S&R or other recovery work are you? 




If I recall correctly post WWII Europe had help from the US (who was probably the only country that wasn't ****ed by that time)  and thus could aid Japan and Europe in rebuilding.

There isn't a single planet (with intellegent species on it) that managed to get away scott free from the reaper war so they have the rebuilding to worry about. After such a war with so many casulties many scientists are probably dead which enlongates the time needed to create a new working relay.

Also the crucible had plans for it and everything so they all knew how to build it and everything while there are chunks of relay floating around now rebuilding the relays given what we know about the endings would take hundreds of years if not thousands. The current situation of the galaxy is as followed:

-Relays destroyed (no problem lets get some scientists to figure out how to rebuild them)
-crucible scientists are in an unknown location or dead based on your endgame choice (I'm sure there are some smart people around that can study the dead reapers)
-The dead reapers are complete unknowns. Is their indoc field disabled? Do they even have normal means of storing data or was it all "collective memory"? If it was collective memory is ther a way to get to the "core" of the reaper if it still exists and it there a way to salvage anything from its memory? (but there are floating pieces of mass relay we can put them back together)
-In the event that the frame of the relays could be destroyed I doubt Sol has enough dark energy to make a mass effect engine the size of a mass relay and it work properly (but the fleet could pool their collective eezo to make it happen
-In the event they have enough dark energy to make a single mass relay they've probably ran out of ships to carry all the people meaning the trip home (if home is where they end up) will be uncomfortable or not everyone can fit on the few remaining ships and will need to wait until they can get picked up by their people (but all the ships in the victory fleet or all the Quarians could help get the races back to their homeworld
-Then they wouldn't be able to get back to sol to use the mass relay to get back.

tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal

Modifié par blooregard, 30 avril 2012 - 03:36 .


#31
Ryuukishi

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Option 3. They just retcon/ignore ME3's ending and continue on with business as usual.

#32
Elite Midget

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Side story game about Liara on the new plane. No mention of any past choices or even Shepard. Just straight Liara and Joker action.

#33
Peranor

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thegamefreek78648 wrote...

If I recall correctly, Bioware has said that ME3 was going to be the end of Commander Shepards story, not the ME universe.



Yeah, I remember that too. That is why I still can't understand why they have to go out of their way to destroy the whole universe.
Well, not the whole universe obviously. But the Mass Effect setting is gone forever. It has ceased to be. And that is why I have zero interest in any future DLC. It may have the Mass Effect name, but it won't be Mass Effect in spirit any more.
It's better if they just bury the ME franchise and start over with something new.

#34
Kunari801

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blooregard wrote...

... tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal


They didn't leave us enough to know how the races could rebuilt.  It seems Thessia wasn't invaded until later in game so could have taken less damage then Earth or Palaven.  I didn't clam rebuilding totally would be fast or effortless, just that a decade or so could be a good setting for a ME4.  I also never claimed all would be rebuilt and happy at that time. 

#35
Dan the Man

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I don't care what THEY imagined, I'll tell you what's GOING to happen: not a single person on this forum will ever pay for another BioWare product again--and if we're lucky, another EA product.

#36
veramis

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The next game they make in the series will be a prequel, Kai Leng: Galaxy Adventures. Produced by Casey Hudson, written by Mac Walters, programmed by high school kids using BioWare's proprietary Odyssey engine.

#37
Peranor

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And as for the "we still have FTL" argument. Well, we have. That is true.
 
Scientist 1: Ok everyone. We're going to need 100 metric tons of Beryllium to start with if we're going to get this project up and running
Scientist 2I'll talk to the Quarians and have them send out a mining ship and start gathering those resources.
Quarians: Ok, no problem guys! brb 30 years!

Modifié par anorling, 30 avril 2012 - 03:52 .


#38
T-35

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Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays.



If I remember the background from the codex nobody really understood how the Mass Relays actually worked. That wouldn't stop BW from doing a game based on rebuilding them of course.

Given how completely they trashed the franchise I have to conclude that it was on some level deliberate.

#39
blooregard

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Kunari801 wrote...

blooregard wrote...

... tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal


They didn't leave us enough to know how the races could rebuilt.  It seems Thessia wasn't invaded until later in game so could have taken less damage then Earth or Palaven.  I didn't clam rebuilding totally would be fast or effortless, just that a decade or so could be a good setting for a ME4.  I also never claimed all would be rebuilt and happy at that time. 





Sure Thessia may not be totally destroyed like Palaven of Earth but there is one problem. If they can build a working mass relay that connects to Sol how do they get back/get the trapped fleets back to that relay to use it?

The ultimate ending scenario is that its highly likely (94% positive) that everyone in Sol that doesn't belong there will either starve to death, die of old age, or kill themselves for resources and it would take hundreds if not thousands of years to rebuild the relay network  (assuming its even possible)

#40
Peranor

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blooregard wrote...

Kunari801 wrote...

blooregard wrote...

... tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal


They didn't leave us enough to know how the races could rebuilt.  It seems Thessia wasn't invaded until later in game so could have taken less damage then Earth or Palaven.  I didn't clam rebuilding totally would be fast or effortless, just that a decade or so could be a good setting for a ME4.  I also never claimed all would be rebuilt and happy at that time. 





Sure Thessia may not be totally destroyed like Palaven of Earth but there is one problem. If they can build a working mass relay that connects to Sol how do they get back/get the trapped fleets back to that relay to use it?

The ultimate ending scenario is that its highly likely (94% positive) that everyone in Sol that doesn't belong there will either starve to death, die of old age, or kill themselves for resources and it would take hundreds if not thousands of years to rebuild the relay network  (assuming its even possible)



Yeah, even if the Asari against all odds manage to rebuild the relay in the Parnitha system. Then what?
It would be cool and all. But with no connecting relays it would be as useful as having the only telephone in the world.

#41
ilikeicehockey

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Just wanted to chime in with all this mass relay building theory. It really isn't probable. Think about it. ALL the mass relays are destroyed. This means all the races are stuck in Sol right now with a devasted Earth that can barely provide any resources for survival. Sure they can build a mass relay in Sol but where would the end point be? They would have to send someone to the end point to build the mass relay. You know how long it takes to get out of our solar system and into another? The closest one is 4.54 light years which may be reasonable but far flung systems like the Crab Nebula (Hades Gamma ingame) are over 6500 light years away. Per the Mass Effect wiki, FTL travel without mass relays accounts for roughly 12 light years/day. That would be almost 2 years of constant FTL travel, pretty much impossible.

You have to remember that when you build a mass relay, there must be an end point and that mass relays are only available for point to point travel, you cannot use one mass relay with multiple end points.

Modifié par ilikeicehockey, 30 avril 2012 - 04:05 .


#42
Oldbones2

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Kalundume wrote...

if we assume that Casey and Mac genuinely believed that their endings are good and correct way to conclude ME series, I wonder what kind of future they imagined for ME franchise.
 
I wonder, whether they thought that "Mass Effect post nuclear gameworld" is preferable than a classical, "clean" SF "Mass Effect" as we had it in 2,9 games, or maybe they wanted a "Arthur C.Clarke +1000 years in future gameworld" that would  be just as disconnected from the previous franchise that it would make a completely new gameworld ? Or maybe something else? (Then what was/is that?)
 
I am unfavourable for both of those solutions:
 
- a "postnuclear" ME game kills most of original interest of ME games: the powerful sense of exploration in the whole galaxy (player limited to some worlds/star systems available in the restrained space), the whole style of ME games is thrown to the bin, making the whole world a huge wasteland, we already have tonnes of "postnuclear"/"postholocaust" styled games like Fallout series, STALKER, Metro 2033, Borderlands, and so on, that do it very well, so what is the interest of having more of those ? Also, starting a franchise from the "apex" moment and then going to the "worst dark middleages" is demotivating to play: what for? According to Casey/Mac paper thing, it would be to reconstruct “a brave new world”, they told us about? But while Shepard or characters living there maybe would care … most of players will not care – their huge emotional investment in 3 mass effect games has been brutally thrown out and there seems to be just too much risk involved in investing money, and above all, the time. What is the sense to invest another dozens or hundreds of hours into something that MIGHT be as useless as the result of ME series?
 
- Arthur C.Clarke +1000 years in future game, jumping over the “postnuclear middleages period” … has one basic problem: if it is well made, it is supposed to be alien enough, and then basically it becomes a new franchise that is no longer ME … and by occasion it becomes completely desynchronised from the real world (while ME series maintains a strong link to the real world through its lore - that was very appealing to me, as a measure of plausibility & immersion … up to the catalyst space magic moment), it is equally desynchronised from the events of original ME series, which just becomes a part of “old times” game history lore that would have very limited impact on the gameplay & still it would impose a “canon” chain of events (such as curing or not Genophage, Quarian/Geth conflict resolution, … choice of ending – since in some of them synthetics do not exist, etc. - I do not want future game tell me how the ME series actually played out in any "canon" way). In this solution, we would have a game called Mass Effect something … that would not feel like Mass Effect game anymore, but something else.
 
Thus my conclusion: ME series sequels have no future.
 
Your thoughts?


The sad and bitter fact is that for me, I'd rather see the Mass Effect galaxy in ashes, reaped and ruined from Reaper invasion, or destroyed completely by relay explosions than I would see it in a sequel set after any of those endings.

#43
Kunari801

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blooregard wrote...

Kunari801 wrote...

blooregard wrote...

... tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal


They didn't leave us enough to know how the races could rebuilt.  It seems Thessia wasn't invaded until later in game so could have taken less damage then Earth or Palaven.  I didn't clam rebuilding totally would be fast or effortless, just that a decade or so could be a good setting for a ME4.  I also never claimed all would be rebuilt and happy at that time. 



Sure Thessia may not be totally destroyed like Palaven of Earth but there is one problem. If they can build a working mass relay that connects to Sol how do they get back/get the trapped fleets back to that relay to use it?

The ultimate ending scenario is that its highly likely (94% positive) that everyone in Sol that doesn't belong there will either starve to death, die of old age, or kill themselves for resources and it would take hundreds if not thousands of years to rebuild the relay network  (assuming its even possible)


You act like the Sol system is complely devoid of any resources.  There is no evidence that Sol has been stripped mined and there is other solar systems within FTL range that could also have resources.   We already know there is planets around many so it's not hard to assume there is minable resources that could be acquired within a few years. 

Quarians have one (assuming they only ever had two) Life-ships so they can grow their food type which the Turains could also eat.  Rationing would of course be needed across the board but complete starvation could be avoided.  Relays are one-way bridges, so build Sol-to-Thessia Relay then build the return relay.   Again, it would take time but a few decades could see the major planets re-linked.

It wouldn't be easy, nor fun, but there is a possiblity to rebuild. 

Modifié par Kunari801, 30 avril 2012 - 04:09 .


#44
varcety

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Didn't we have this thread like billion times already?
ME devs said that any future ME titles will take place before/during the events of the trilogy, not after.
/thread

#45
The Phazer

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Weekes thoughts on post ending travel and rebuilding the relays just aren’t plausible, and the endings as stand just completely destroy the universe from an interesting narrative setting.

So there won’t be sequels unless the ending is changed.

They might try prequels. Prequels always suck, because there’s absolutely no sense of being able to change the world – we already know what happened.

:(

Modifié par The Phazer, 30 avril 2012 - 04:26 .


#46
Peranor

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Oldbones2 wrote...

Kalundume wrote...

if we assume that Casey and Mac genuinely believed that their endings are good and correct way to conclude ME series, I wonder what kind of future they imagined for ME franchise.
 
I wonder, whether they thought that "Mass Effect post nuclear gameworld" is preferable than a classical, "clean" SF "Mass Effect" as we had it in 2,9 games, or maybe they wanted a "Arthur C.Clarke +1000 years in future gameworld" that would  be just as disconnected from the previous franchise that it would make a completely new gameworld ? Or maybe something else? (Then what was/is that?)
 
I am unfavourable for both of those solutions:
 
- a "postnuclear" ME game kills most of original interest of ME games: the powerful sense of exploration in the whole galaxy (player limited to some worlds/star systems available in the restrained space), the whole style of ME games is thrown to the bin, making the whole world a huge wasteland, we already have tonnes of "postnuclear"/"postholocaust" styled games like Fallout series, STALKER, Metro 2033, Borderlands, and so on, that do it very well, so what is the interest of having more of those ? Also, starting a franchise from the "apex" moment and then going to the "worst dark middleages" is demotivating to play: what for? According to Casey/Mac paper thing, it would be to reconstruct “a brave new world”, they told us about? But while Shepard or characters living there maybe would care … most of players will not care – their huge emotional investment in 3 mass effect games has been brutally thrown out and there seems to be just too much risk involved in investing money, and above all, the time. What is the sense to invest another dozens or hundreds of hours into something that MIGHT be as useless as the result of ME series?
 
- Arthur C.Clarke +1000 years in future game, jumping over the “postnuclear middleages period” … has one basic problem: if it is well made, it is supposed to be alien enough, and then basically it becomes a new franchise that is no longer ME … and by occasion it becomes completely desynchronised from the real world (while ME series maintains a strong link to the real world through its lore - that was very appealing to me, as a measure of plausibility & immersion … up to the catalyst space magic moment), it is equally desynchronised from the events of original ME series, which just becomes a part of “old times” game history lore that would have very limited impact on the gameplay & still it would impose a “canon” chain of events (such as curing or not Genophage, Quarian/Geth conflict resolution, … choice of ending – since in some of them synthetics do not exist, etc. - I do not want future game tell me how the ME series actually played out in any "canon" way). In this solution, we would have a game called Mass Effect something … that would not feel like Mass Effect game anymore, but something else.
 
Thus my conclusion: ME series sequels have no future.
 
Your thoughts?


The sad and bitter fact is that for me, I'd rather see the Mass Effect galaxy in ashes, reaped and ruined from Reaper invasion, or destroyed completely by relay explosions than I would see it in a sequel set after any of those endings.



Same here.
I'd prefer to just go down swinging against reapers rather then take a ****** on the franchise.

Modifié par anorling, 30 avril 2012 - 04:31 .


#47
Hyperion II

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Kalundume wrote...
Thus my conclusion: ME series sequels have no future.
 


You said it, OP. Nothing more.

#48
blooregard

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Kunari801 wrote...

blooregard wrote...

Kunari801 wrote...

blooregard wrote...

... tl;dr bioware wasted 5 years and thousands of hours of programming and playing because of how dedicated they are to defending the last 5 minutes because anything they do after this will either be a semi interesting prequal or a totally pointless and uninteresting sequal


They didn't leave us enough to know how the races could rebuilt.  It seems Thessia wasn't invaded until later in game so could have taken less damage then Earth or Palaven.  I didn't clam rebuilding totally would be fast or effortless, just that a decade or so could be a good setting for a ME4.  I also never claimed all would be rebuilt and happy at that time. 



Sure Thessia may not be totally destroyed like Palaven of Earth but there is one problem. If they can build a working mass relay that connects to Sol how do they get back/get the trapped fleets back to that relay to use it?

The ultimate ending scenario is that its highly likely (94% positive) that everyone in Sol that doesn't belong there will either starve to death, die of old age, or kill themselves for resources and it would take hundreds if not thousands of years to rebuild the relay network  (assuming its even possible)


You act like the Sol system is complely devoid of any resources.  There is no evidence that Sol has been stripped mined and there is other solar systems within FTL range that could also have resources.   We already know there is planets around many so it's not hard to assume there is minable resources that could be acquired within a few years. 

Quarians have one (assuming they only ever had two) Life-ships so they can grow their food type which the Turains could also eat.  Rationing would of course be needed across the board but complete starvation could be avoided.  Relays are one-way bridges, so build Sol-to-Thessia Relay then build the return relay.   Again, it would take time but a few decades could see the major planets re-linked.

It wouldn't be easy, nor fun, but there is a possiblity to rebuild. 



Sure there are other systems next to Sol or at least within FTL distance some even have minable resources however there is still the factor of fuel and transportation

ultimately if there are any Asari left on Thessia I'm sure there are pockets here and there) few of them are scientists and even fewer actually considered relay replication as a field of study (since Liara's "dad" got laughed all the way to a bar in the Terminus systems for suggesting it) so any Asari on Thessia would need time to study the reaper corpses and the mass relay depris in order to come up with a vialbe relay

If there are any  scientists on Earth (I'm sure there are) they'd need the same thing both of them would have to study the reaper corpses, study the mass relay debris and collect resources while figuring out a way to make a viable relay HOWEVER they'd need a way to link them since these relays are made by two different races and then they'd have to link the Salarians, the Turians, the Batarians (if any remain) and the Krogan home systems 

Starvation may not be too big of a problem what with rationing and everything but think of this: the Asari and Humans probably have the need for similar amount of food, the Salarians probably around Human levels too if not a bit higher due to their faster metabolism but the Krogan probably need a human full course meal as a ration meal if anything the Krogan will cause a food shortage as well as the massive influx of medical patients and without medical supplies alot of people are going to be dying.

In the end its possible to rebuild but it isn't going to be as quick as a decade not by a long shot.

Modifié par blooregard, 30 avril 2012 - 04:47 .


#49
Zardoc

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Hogge87 wrote...

I completely disagree. The Asari are to my understanding capable of building new Mass Relays. With the combined strength in the Sol system, it would be possible to build an MR there.
Then we shouldn't forget that there'd be an incentive to create improved FTL tech. Putting it all simply, if BW want to make a direct sequel, they can.

As I've written before, I believe that BW have madea "torch the franchise and run"-manouver. These guys are undoubtedly super-creative, and they've been living and breathing Mass Effect since 2005 and considering there's still DLC in the works, some of which may not be realeased until 2014. They want to do something new, but they have EA pulling the strings.


Because a single bartending Matriarch says she got booted out because she suggested building new relays, they suddenly know how to build relays? Talk about circumstantial evidence. The protheans came close enough to deciphering how the relays work. Our cycle? Not even close.

Modifié par Zardoc, 30 avril 2012 - 05:05 .


#50
Benny8484

Benny8484
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None.  If new endings are not added, the starchild is not removed, or current endings aren't completely changed I'd say most people will not contribute to a company that will release additional products that make no sense & do not relate to those games previous installments.

Let me clarify

Its all or nothing in EC DLC.  If it fails, Bioware is going to lose a HUGE portion of its following.