I suspect BioWare will never answer this question.
Why? Because BioWare flat-out said players can achieve the same game conclusion(s) through either the multiplayer or single player experience. But they can't.
The game code does not lie. The correlated files do not lie. You can't achieve 4,000+ EMS without multiplayer. It's not possible. It.Is.Not. Quite bluntly, the game is built that way.
If BioWare admits to intentionally structuring a difference between the singleplayer and multiplayer outcomes while claiming otherwise, they'll provide irrefutable, incontrovertible proof that they lied about the ME3 deliverable. We're not talking about interpreting things Casey Hudson and others said--whether or not they were too enthusiastic and just mispoke in their excitement. We're talking about the core game design, structure, and execution. Hard evidence.
It's been almost three months since players identified this issue--we still don't have an explanation. BioWare, it's a straightforward question: Was the single-player EMS shortfall an oversight, is it a bug, or was it intentional?
BioWare has said they're looking into this issue. For three months? Seriously? They may say they're focused on producing the EC. Ummm..OK...yet they have time to produce multiplayer DLC. And more than one. Do they expect us to believe those efforts preclude any possibility of answering the EMS question? C'mon now.
I was a senior executive in a very large organization. I recognize organizational dissimulation and stalling when I smell it. It's something I fought throughout my entire career.
BioWare, you can refute my conclusion easily: just answer the question. And tell us how and when you're going to fix the product you advertised, and give us what we paid for.
Modifié par Aquilas, 27 mai 2012 - 01:58 .