tishyw wrote...
But hey, thanks for thinking it's okay to force me to play something that I know I don't enjoy, just the get all the options for something I do enjoy.
I never said its "Okay" to "force" a player to do something he doesn't want to - just that MP is not the horror people make it to be - and it is at least as irrelevant to the RPG aspects as the fetch quests that infect the game like a bad rash from a hooker.
The RPG aspects of the game are the heart and soul of Mass Effect - it borders on fraud to market MP as part of the ME franchise. Nonetheless, MP is actually among the better executed aspects of the game (though not a hard bar to clear, obviously)
ME3 SP is a broken game - despite a few flashes of brilliance - from the wholesale shift from dialogs to cutscenes, the endemic disregard of player choice(eg collector base), reintroduction of plot lines which player choice should have closed (eg rachni), the failure to bring forward major themes (eg dark energy), reducing ME2 from virtual to complete irrelevance, day 1 dlc, re-casting Liara as co-star and TIM as arch-villian, sidelining players' LI and Reapers - all this before you reach the jaw-dropping inanity of the Return, and the conversion of all the complex and meticuluously categorized "War Assets" into a single purpose grey goo that has zero affect on the war itself and only enables a variety of choices on the R-RGBR+ menu - options that open to no new gameplay or player consequences, are almost indistinquishable...and leave more questions, doubts and confusion than they resolve.
...and so all the unhappiness with TMS available is just complaining BW didn't provide you a bigger scoop to load the crap onto your plate...yum.
SO - unless BW is playing a very deep game, with ems fixes baked in to a major reveal (IT, whatever..) via EC and/or addtional dlc, SP is really dead. I believe MP represents BW's vision for the future - whether and what extent the fan base will carry over is of business interest only - marginally important to me.
Modifié par someone else, 04 juin 2012 - 03:45 .