AlanC9 wrote...
Just for the record -- and since I like to keep this thread active -- I'm going to completely disagree with this:someone else wrote...
ME3 SP is a broken game - despite a few flashes of brilliance - from the wholesale shift from dialogs to cutscenes, the endemic disregard of player choice(eg collector base), reintroduction of plot lines which player choice should have closed (eg rachni), the failure to bring forward major themes (eg dark energy), reducing ME2 from virtual to complete irrelevance, day 1 dlc, re-casting Liara as co-star and TIM as arch-villian, sidelining players' LI and Reapers - all this before you reach the jaw-dropping inanity of the Return, and the conversion of all the complex and meticuluously categorized "War Assets" into a single purpose grey goo that has zero affect on the war itself and only enables a variety of choices on the R-RGBR+ menu - options that open to no new gameplay or player consequences, are almost indistinquishable...and leave more questions, doubts and confusion than they resolve.
And so for me the conclusions don't follow.
I'm not personally concerned with the EMS issue -- like I said upthread, all my Sheps so far think the Red ending is morally unacceptable anyway. But I do think it's terrible design. And it bothers me because except for some ending issues I do like ME3 very much.
we could discuss our differences on this but that would take this very off-topic
the relevant point I was driving at is that the ems issue is part of a larger constellation of oversights, miscues, lost opportunity and breaches of the audience/player connnection, without which an experience like ME1 cannot take place, and which was only marginally realized in ME2 and even less so in 3.
...and I did enjoy playing ME3 - lots of my toys as a kid were also broken but I still managed to have fun...




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