SP EMS value...
#601
Posté 11 juin 2012 - 04:24
Make no mistake MP is required for this. In the multiplayer strategy guides you can download on the xbox, the description of one clearly states that in order to be successful in SP, you need to play MP. That is unequivocal.
But, furthermore it is possible (though really difficult and time-consuming) to achieve 10k EMS within MP alone and then never play MP again, for a final 5k EMS score. Just promote one helluva lot of teams. This means that nothing done in SP other than those that things that progress the plot, must be done. It would take about 134 promotions and a lot of time.
The other point to be made is that in linking MP with SP in this way, Bioware has again forgotten about fans. Even releasing the EC or DLC that might pump up EMS shows they are forgetting fans.
Some people do not have a broadband connection, some don't have a good one, and some can't afford or just don't have xbox live gold. Some people are not good at MP. And every single MP game that I've played (mostly bronze) where someone is the "new guy" with N7 1 and a level 1 or single digit character, someone wants them kicked out and I've had people yell at me and try to kick me out because I won't do it. Then when the game starts they quit.
When I first started MP, over a month ago, every game I tried to start, I got kicked out of and they were Bronze levels.
#602
Posté 11 juin 2012 - 04:32
3DandBeyond wrote...
When I first started MP, over a month ago, every game I tried to start, I got kicked out of and they were Bronze levels.
That's but one of the reasons why I personally dislike multiplayer. At least when it comes to shooters.
The only games I played online were serious racers. And when I say serious I mean serious. There the audience was much more to my liking, maybe because a certain kind of - let's say impatient - competitors wouldn't have stood a chance.
#603
Posté 11 juin 2012 - 05:04
3DandBeyond wrote...
I worry as well that when the EC is released, all the clarification that is within it for the "good" gasps ending will still hinge on MP.
Make no mistake MP is required for this. In the multiplayer strategy guides you can download on the xbox, the description of one clearly states that in order to be successful in SP, you need to play MP. That is unequivocal.
But, furthermore it is possible (though really difficult and time-consuming) to achieve 10k EMS within MP alone and then never play MP again, for a final 5k EMS score. Just promote one helluva lot of teams. This means that nothing done in SP other than those that things that progress the plot, must be done. It would take about 134 promotions and a lot of time.
The other point to be made is that in linking MP with SP in this way, Bioware has again forgotten about fans. Even releasing the EC or DLC that might pump up EMS shows they are forgetting fans.
Some people do not have a broadband connection, some don't have a good one, and some can't afford or just don't have xbox live gold. Some people are not good at MP. And every single MP game that I've played (mostly bronze) where someone is the "new guy" with N7 1 and a level 1 or single digit character, someone wants them kicked out and I've had people yell at me and try to kick me out because I won't do it. Then when the game starts they quit.
When I first started MP, over a month ago, every game I tried to start, I got kicked out of and they were Bronze levels.
I always quickly shot up in N7 level from 1 so it would really ****** me off when I'd start a new character at 1 and people would try to bump me off. I'd likely outplay a lot of those clowns and they want to bump me off because I happen to be starting a new run/character? Bullcr@p!
They (Bioware) should mask the N7 level or obfuscate it to some degree so no one but the player knows precisely what their N7 is. OR only allow bumping people for being idle for some period of time.
#604
Posté 11 juin 2012 - 05:18
AlanC9 wrote...
I dunno.... as a way to force us to play MP, it's awfully weak. As Getorex pointed out upthread, it's just a two-second bonus cutscene that doesn't tell you anything that might not have happened anyway.
Maybe it's just someone's dopey idea of an Easter Egg for playing MP?
I disagree, a lot of people have put in excess of a hundred hours into this series and grown quite attached to "their Shep" Therefore the content of that scene could be very very important to them. I imagine ME3's multiplayer stats recieved quite a boost from people who played it to unlock this scene and wouldn't otherwise have touched it.
It sets a worrying precedent, this time they've cut a short scene at the end for those who don't play multiplayer (despite assuring us they wouldn't) What happens in the next game? Galactic Readiness of 65%+ required to unlock disk two?
This is a company that has stated it would love to monetize ammo reloads, the D*ck moves are only just going to get worse and worse
#605
Posté 11 juin 2012 - 05:35
coolbeans wrote...
AlanC9 wrote...
I dunno.... as a way to force us to play MP, it's awfully weak. As Getorex pointed out upthread, it's just a two-second bonus cutscene that doesn't tell you anything that might not have happened anyway.
Maybe it's just someone's dopey idea of an Easter Egg for playing MP?
I disagree, a lot of people have put in excess of a hundred hours into this series and grown quite attached to "their Shep" Therefore the content of that scene could be very very important to them. I imagine ME3's multiplayer stats recieved quite a boost from people who played it to unlock this scene and wouldn't otherwise have touched it.
It sets a worrying precedent, this time they've cut a short scene at the end for those who don't play multiplayer (despite assuring us they wouldn't) What happens in the next game? Galactic Readiness of 65%+ required to unlock disk two?
This is a company that has stated it would love to monetize ammo reloads, the D*ck moves are only just going to get worse and worse
And yet...that two second gasp flash doesn't in any way make the ending satisfying or "good". Not in the least. All the other baggage remains there. On this side you have the baggage sans two second gasp clip and on that side the very same baggage but with a gasp. Nothing really is altered. Nothing is made bright and rosey, if that is what you seek, by this.
I like AlanC9's idea of it being a mere easter egg as reward for doing MP. I literally think this is probably how Bioware saw it and that they didn't see the difference (gasp vs no gasp) as a big deal at all. They probably saw it as fairly innocuous, but maybe JUST enough to get more people to do MP than otherwise would.
#606
Posté 11 juin 2012 - 05:50
AdamJenson wrote...
I always quickly shot up in N7 level from 1 so it would really ****** me off when I'd start a new character at 1 and people would try to bump me off. I'd likely outplay a lot of those clowns and they want to bump me off because I happen to be starting a new run/character? Bullcr@p!
They (Bioware) should mask the N7 level or obfuscate it to some degree so no one but the player knows precisely what their N7 is. OR only allow bumping people for being idle for some period of time.
I don't care for MP mostly because I don't really want to play video games with other people, LOL! People, in general, on the internet do not follow the same rules of decorum they would in the real world and that tends to lead to a lot of poor sportsmanship, poor interpersonal relations, and an overall poor quality game IMO. I'm not talking about people using curse words, I'm talking about people going ape**** because the rest of the people they're playing with don't know who they are or what they look like, etc, etc. The bravado of anonymity, so to speak.
Hiding palyer rankings is a good start, but not enough, IMO. Hide it all - gear, talents, etc. This MP is supposed to be cooperative - not competitive - but lately it doesn't seem like many of the folks playing know this. I understand wanting to get through the rounds and all that jazz, but again IMO, if you want to play the MP that way, then create a private match and play with friends you know are good. Otherwise, I figure one should go into a public match trying to play the best they can, cooperatively, with respect for each other and good sportsmanship. But above all they should be having fun.
#607
Posté 11 juin 2012 - 06:34
AdamJenson wrote...
coolbeans wrote...
AlanC9 wrote...
I dunno.... as a way to force us to play MP, it's awfully weak. As Getorex pointed out upthread, it's just a two-second bonus cutscene that doesn't tell you anything that might not have happened anyway.
Maybe it's just someone's dopey idea of an Easter Egg for playing MP?
I disagree, a lot of people have put in excess of a hundred hours into this series and grown quite attached to "their Shep" Therefore the content of that scene could be very very important to them. I imagine ME3's multiplayer stats recieved quite a boost from people who played it to unlock this scene and wouldn't otherwise have touched it.
It sets a worrying precedent, this time they've cut a short scene at the end for those who don't play multiplayer (despite assuring us they wouldn't) What happens in the next game? Galactic Readiness of 65%+ required to unlock disk two?
This is a company that has stated it would love to monetize ammo reloads, the D*ck moves are only just going to get worse and worse
And yet...that two second gasp flash doesn't in any way make the ending satisfying or "good". Not in the least. All the other baggage remains there. On this side you have the baggage sans two second gasp clip and on that side the very same baggage but with a gasp. Nothing really is altered. Nothing is made bright and rosey, if that is what you seek, by this.
I like AlanC9's idea of it being a mere easter egg as reward for doing MP. I literally think this is probably how Bioware saw it and that they didn't see the difference (gasp vs no gasp) as a big deal at all. They probably saw it as fairly innocuous, but maybe JUST enough to get more people to do MP than otherwise would.
I agree that the extra clip doesn't make the ending good but that is not the point at all. I don't like the ending but a rosy happy ending is not what this is about.
The whole issue is that we were told that MP would have no impact on SP, and that SP players would be able to access all parts of the game. Neither of these statements are true as this clip is only available if you play MP or use Apps to raise your GR.
Then there is the question regarding why this is taking Bioware so long to officially acknowledge and correct when the issue got flagged up so early on by gamers.
And yes it may have no impact on the ending now but with the extended ending DLC coming out who knows how big that impact could become.
Modifié par CG Drum, 11 juin 2012 - 06:35 .
#608
Posté 11 juin 2012 - 06:43
AdamJenson wrote...
coolbeans wrote...
AlanC9 wrote...
I dunno.... as a way to force us to play MP, it's awfully weak. As Getorex pointed out upthread, it's just a two-second bonus cutscene that doesn't tell you anything that might not have happened anyway.
Maybe it's just someone's dopey idea of an Easter Egg for playing MP?
I disagree, a lot of people have put in excess of a hundred hours into this series and grown quite attached to "their Shep" Therefore the content of that scene could be very very important to them. I imagine ME3's multiplayer stats recieved quite a boost from people who played it to unlock this scene and wouldn't otherwise have touched it.
It sets a worrying precedent, this time they've cut a short scene at the end for those who don't play multiplayer (despite assuring us they wouldn't) What happens in the next game? Galactic Readiness of 65%+ required to unlock disk two?
This is a company that has stated it would love to monetize ammo reloads, the D*ck moves are only just going to get worse and worse
And yet...that two second gasp flash doesn't in any way make the ending satisfying or "good". Not in the least. All the other baggage remains there. On this side you have the baggage sans two second gasp clip and on that side the very same baggage but with a gasp. Nothing really is altered. Nothing is made bright and rosey, if that is what you seek, by this.
I like AlanC9's idea of it being a mere easter egg as reward for doing MP. I literally think this is probably how Bioware saw it and that they didn't see the difference (gasp vs no gasp) as a big deal at all. They probably saw it as fairly innocuous, but maybe JUST enough to get more people to do MP than otherwise would.
Theres a limit to what can be discussed and still remain spoiler free, however I would hold that what is implied by the gasp scene is important given the outcome of every other choice
It could be very important depending on the form the EC takes.
And come on, an easter egg is something like grunt saying "Fight like a Krogan" or the Blasto movie, not a clip which may or may not imply certain things about the protaganists fate at the end of the game.
When Bioware promise again and again that multiplayer is not required to access all the single player content, then they don't get to stick MP only "easter eggs" into the single player game, its spitting in the face of the fans who have supported the series from the start (although it could be argued that the endings do that anyway
*Edit*
CG DRUM put it better
Modifié par coolbeans, 11 juin 2012 - 06:44 .
#609
Posté 11 juin 2012 - 07:10
AdamJenson wrote...
And yet...that two second gasp flash doesn't in any way make the ending satisfying or "good". Not in the least. All the other baggage remains there. On this side you have the baggage sans two second gasp clip and on that side the very same baggage but with a gasp. Nothing really is altered. Nothing is made bright and rosey, if that is what you seek, by this.
I like AlanC9's idea of it being a mere easter egg as reward for doing MP. I literally think this is probably how Bioware saw it and that they didn't see the difference (gasp vs no gasp) as a big deal at all. They probably saw it as fairly innocuous, but maybe JUST enough to get more people to do MP than otherwise would.
No, it absolutely is not satisfying, but it creates a worrisome precedent. In order to get even that glimmer of hope (which in a visual medium is necessary in order to visualize something), you need to play MP. Contrary to anything said before and even now, you need to play MP. The ending my Shepard would or should get, is based more upon that gasp than anything else. That's not for everyone, hence the idea that you would get a vastly different ending based upon choices.
But that gasp is distinctly unsatisfying, because there's no context nor even a sensible reason as to why it's there. I don't mean because Shepard fell to Earth, but I mean because of how you get it. You select Destroy, the blast hits Shepard, Shepard dies. Unless you play MP. Then, the blast may not be so strong and you get a gasp. Ok, what part of that makes sense?
I appreciate the idea that Bioware might see it as an Easter Egg, however...this creates more problems than it solves. For one, how could they not conceive of a huge group of fans wanting every ending to be that Shepard dies? The other point then is because they could not conceive of a huge group of fans (even consisting of the same "Shep lives" fans) wanting to see a full on win by the reapers. The idea wouldn't have been that for DLC necessarily, that either one of these was a canon ending. Instead, what we got were 3 canon endings that are lukewarm, watered down muck with one ambiguous gasp that players who want a Shepard lives ending cling to as best they can.
I've even read some posts that say all anyone wants is a happy ending and they got that because Shepard can gasp. Ugh.
#610
Posté 11 juin 2012 - 07:47
AdamJenson wrote...
coolbeans wrote...
AlanC9 wrote...
I dunno.... as a way to force us to play MP, it's awfully weak. As Getorex pointed out upthread, it's just a two-second bonus cutscene that doesn't tell you anything that might not have happened anyway.
Maybe it's just someone's dopey idea of an Easter Egg for playing MP?
I disagree, a lot of people have put in excess of a hundred hours into this series and grown quite attached to "their Shep" Therefore the content of that scene could be very very important to them. I imagine ME3's multiplayer stats recieved quite a boost from people who played it to unlock this scene and wouldn't otherwise have touched it.
It sets a worrying precedent, this time they've cut a short scene at the end for those who don't play multiplayer (despite assuring us they wouldn't) What happens in the next game? Galactic Readiness of 65%+ required to unlock disk two?
This is a company that has stated it would love to monetize ammo reloads, the D*ck moves are only just going to get worse and worse
And yet...that two second gasp flash doesn't in any way make the ending satisfying or "good". Not in the least. All the other baggage remains there. On this side you have the baggage sans two second gasp clip and on that side the very same baggage but with a gasp. Nothing really is altered. Nothing is made bright and rosey, if that is what you seek, by this.
I like AlanC9's idea of it being a mere easter egg as reward for doing MP. I literally think this is probably how Bioware saw it and that they didn't see the difference (gasp vs no gasp) as a big deal at all. They probably saw it as fairly innocuous, but maybe JUST enough to get more people to do MP than otherwise would.
I do not see that scene as an easter egg. It is part of the game.
I'm sorry but the scene of my Shep being alive is a big deal to me!
So you think it's ok for Bioware to lie that multiplayer would not effect single player. What happens when they do this again in a future game, but this time instead of the small breathe scene there is another few hours of gameplay!
#611
Posté 11 juin 2012 - 07:58
#612
Posté 11 juin 2012 - 08:14
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
Glad you wrote that - thought it was me going mad earlier as I couldn't find the thread - ended up doing a search for it.
Didn't think I'd written it in this section!
#613
Posté 11 juin 2012 - 08:34
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
Probably an attempt to bury it.
It would be interesting to find out who moved it and why.
#614
Posté 11 juin 2012 - 09:01
ArchDuck wrote...
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
Probably an attempt to bury it.
Yep I agree
#615
Posté 11 juin 2012 - 09:32
CG Drum wrote...
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
Glad you wrote that - thought it was me going mad earlier as I couldn't find the thread - ended up doing a search for it.
Didn't think I'd written it in this section!
#616
Posté 11 juin 2012 - 09:42
Modifié par Aquilas, 11 juin 2012 - 09:44 .
#617
Posté 11 juin 2012 - 10:04
As mentioned above, that's stupid: N7-rating has nothing to do with skill! You could just join the battle and then drink a coffee and level up that way.
#618
Posté 11 juin 2012 - 10:09
ArchDuck wrote...
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
Probably an attempt to bury it.
It would be interesting to find out who moved it and why.
Yeah I came back to post and went WTF when I found it here.
Not cool BW. Not cool.
#619
Posté 11 juin 2012 - 10:23
#620
Posté 11 juin 2012 - 10:28
But multiplayer should never have been required for the single player campaign. Doing so merely alienates the core customer and makes them begrudging join matches only because they have to.
#621
Posté 11 juin 2012 - 10:34
Gtacatalina wrote...
Wow after one month of being on the general discussion no spoiler forum a Bioware dev has decided to put this thread on the much faster spoilers forum . I wonder why!
I suppose we were getting a little spoilerific in our discussion of the scene and there would have been the mother of all poop storms had they closed the thread, as is the usual mod response.
Ok Bioware, you clearly read the thread in order to move it, any comments yet?
#622
Posté 11 juin 2012 - 10:59
I'm sure that a popular thread that proves the official FAQ wrong being moved so that potential customers can't see it is pure coincidence on their part. Just like them not replying to the thread in 3 months or, or, or..
#623
Posté 11 juin 2012 - 11:18
Modifié par xMellowhype, 11 juin 2012 - 11:19 .
#624
Posté 11 juin 2012 - 11:33
paul165 wrote...
If it was just for spoilers they could have edited a couple of posts and put a warning instead they moved the thread to an area you can only access if you have purchased the game.
Actually, you can access this forum and read all of the posts without registering the game. The problem comes from how no one who is only now playing it will ever want to go into a forum marked SPOILERS.
#625
Posté 12 juin 2012 - 01:07




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