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Mage-free party composition on Nightmare


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10 réponses à ce sujet

#1
kingcanute99

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So on the principle that the actual difficulty levels of the game are based on number of mages not difficulty setting, I've been slowly ramping down my mage count on Nightmare runs. Just beat it without too much difficulty with one mage, and I'm pondering team setup for a zero-mage run.

My current hypothesis is:
- Shale (tanking)
- Sten or Ogren as a dual-wield (Melee DPS)
- Leiliana Bard-Archer
- PC Bard-Archer

The two-archer setup is designed to cover some of the weak points of a no-mage party, notably crowd control (Scattershot) and dropping Emissaries very very quickly (Arrow of Slaying).

I'd rather do the PC as the DPS warrior because I've never played warrior class, but I think 2 archers is right and I can't see Zevran converting well to bow damage.

Am I right about the 2-archer setup? Could Zevran handle a bow?

Any thoughts?

#2
nuculerman

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 Make Ohgren or Sten a Templar, give them taunt and magic immunity and disengage, and enemy mages won't be that big of a problem.

Also... two spiders would be awesome.

#3
Rainen89

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Personally if you're making a bard I would go with at least one of them melee dual wied, having to run an archer into the CC pile is not a fun experience. Also if you're changing Oghren/Sten to a different role, use sten it's easier since he will have spent less points on two handed.

You could try

PC dual wield warrior

Leliana

Zevran - melee bard

Shale.

#4
tranj84cl

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I've been playing



PC -> SS Templar/Champion

Sten -> Champion

Oghren -> Champion



4th player I've been messing around with Leliana, Zevran, Alistair.



Zevran is specced to Bard and Cunning dagger. I can't tell who I like more, Alistair adds another Champion. Regardless, it's a complete roll through the game. Almost too easy, in fact.

#5
Faffnr

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Although Holy Smite is crap, it can still stun a mage barely long enough for you to melee him.



I liked having two templars, being able to dispel magic on each other was a life saver. Sometimes you just can't kill the enemy mages in time and that crushing prison or curse of mortality must go!

#6
tranj84cl

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Well, there is a thread floating around somewhere about making a Templar with 100% spell resist, which is what I did. If you do that, then you really only need one guy doing the dispelling. Couple that with high dexterity, you *avoid* physical and magical attacks. This allows you to spec your other warriors to be "glass cannons." The reasoning behind this, is because you lack healing, you want fights done as fast as possible. Maxing the damage output of the 3 party members achieves this goal, while your tank is the focus of all enemy fire.



For this reason, sometimes I switch Alistair out for Leliana, should I need an archer (read: when facing dragons), or Zevran, since he is a dual-wielding machine. Alistair's Holy Smite is very useful though, as it stuns long enough for Zevran to take advantage of Coup de Grace.



Synergy is your friend :P

#7
Onlyasandwich

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I am running a mageless party very similar to what you propose. I use PC archer, Leliana, Shale, and dog. Leli is bard/assassin and cunning focused for buff utility and lockpicking. PC archer is duelist/ranger and more dex heavy. I would love for pc to be a bard, but song of courage doesn't stack correctly (unless this was an undocumented fix in the patch).



There might be more ideal parties, but these guys do a bang-up job. My favorite tactic is to start combat with both rogues stealthed, make myself known with Shale in ranged mode, charge archers with shale and get everything to group up, then paralyze them all with earthen grasp as the archers go to town. Scattershot is less important than you might think, due to Shale's respectable aoe lockdown ability. When the crowds really flood in, scatter does the job though. Overwhelm and Arrow of Slaying give you two win buttons against troublesome foes.

#8
tranj84cl

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I've heard that a 3 stealth rogue party is pretty good, if you like using grenades and traps.

#9
TastyLaksa

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he he so much for "OMG mages are overpowered" You are forced to take a mage! Cannot play without mage!

#10
kingcanute99

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I like the idea of dog - PBAoE stun and Overwhelm are great powers that address a lot of what I was looking for in an archer.



Maybe:

PC - DW Warrior (Templar/Champion)

Shale - Tank

Dog - Mages and Melee DPS

Leiliana - Archer/Bard/Ranger



?


#11
Love-Buzz

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I would take 2 warriors and 2 rogues.

You will only need 1 bard, so you might as well do Leliana as a bard/archer. The other Rogue should be your DPS assassin/duelist or assassin/ranger. Zev works fine for this. For fights where you don't want your DPS rogue risking in close combat, put a bow on his switch and have him use that (the damage will be totally fine, just no fancy archer talents).

Your warriors should either be Shale/2H'er or Sword+shield/2H'er. The 2H'er is your offtank and helps with CC, the other tank draws most of the aggro. You will probably want 1 Templar for anti-mage stuff like Cleanse area, and at least 1 Champion, as War Cry will be important CC.

Honestly, I can't see this being all that hard even on nightmare.

Modifié par Love-Buzz, 08 décembre 2009 - 11:04 .