Aller au contenu

Photo

[GUIDE] Batarian Soldier, come at me bro.


  • Veuillez vous connecter pour répondre
147 réponses à ce sujet

#51
a ViciousFerret

a ViciousFerret
  • Members
  • 782 messages
I can't oneshot heavy melee Nemesis' anymore. =(

Unfortunate because they move around so much. >.>

#52
heybigmoney

heybigmoney
  • Members
  • 1 192 messages

Iodine wrote...

Cone is quite broken currently, not entirely sure how. coneangle is set to 90 base, 20 bonus. Maximum targets impacted is 3, maxprojectilesstuck = 3. Not sure about this, but each explosion is likely also limited to hitting 3 targets, but the explosion radius is only 0.5m so it's not a huge deal.

Extra rambling info I inadvertently typed out for some reason: The way the skill is set up, it is "impacting" centered on you (i.e. think of Justicar's Bubble, impact radius=3.0m base), and has an impact radius of 12m base (18m with r5 range upgrade). So it could either be that it's not limiting itself to 20 degrees correctly, or perhaps it's accidentally set to subtract a cone angle instead of add it, or some other cause/problem entirely.


cone in action.  at 1:35 he literally faces the opposite direction and hits 3 troopers with blades.

www.youtube.com/watch

Modifié par heybigmoney, 30 avril 2012 - 09:00 .


#53
Iodine

Iodine
  • Members
  • 303 messages
Yeah, it always seemed to me like it was ~270 degrees (with the ~90 degrees missing behind you), which made it seem like it was inverted from what it should be, possibly subtracting the cone angle instead of adding it, or being inverted/oriented wrong. But a lot of people seem to think it's a full 360, and I have actually never had the opportunity to watch a Batarian soldier with follow cam and see for sure. It's hard to say where the enemies behind you are exactly when you fire, and if they're close enough to be in your view, anything in ~270 degrees will be hit anyway. *shrug*

Modifié par Iodine, 30 avril 2012 - 09:04 .


#54
RamsenC

RamsenC
  • Members
  • 1 799 messages
I honestly think both styles of BB are viable. One being better for trash, the other for harder targets. I prefer cone + explosions personally though.

#55
Ravennus

Ravennus
  • Members
  • 414 messages
Oh, and another thing that should be mentioned....

I could be wrong, but I don't believe Ballistic Blades work when triggered from cover.
I've tried it numerous times, and even with the Cone/Range upgrades, it doesn't seem to do anything. :(

#56
Ravennus

Ravennus
  • Members
  • 414 messages

heybigmoney wrote...

Iodine wrote...

Cone is quite broken currently, not entirely sure how. coneangle is set to 90 base, 20 bonus. Maximum targets impacted is 3, maxprojectilesstuck = 3. Not sure about this, but each explosion is likely also limited to hitting 3 targets, but the explosion radius is only 0.5m so it's not a huge deal.

Extra rambling info I inadvertently typed out for some reason: The way the skill is set up, it is "impacting" centered on you (i.e. think of Justicar's Bubble, impact radius=3.0m base), and has an impact radius of 12m base (18m with r5 range upgrade). So it could either be that it's not limiting itself to 20 degrees correctly, or perhaps it's accidentally set to subtract a cone angle instead of add it, or some other cause/problem entirely.


cone in action.  at 1:35 he literally faces the opposite direction and hits 3 troopers with blades.

www.youtube.com/watch


Thanks!  That's a good vid.

So it appears like it's 270 degrees, but there is some room behind you that is considered part of the origin point?
Hmm.... interesting....

#57
BanditGR

BanditGR
  • Members
  • 757 messages

RamsenC wrote...

If you have are willing to throw a respec card on a suggestion check out this build.

http://narida.pytalh...es/#14PFMFM@0@0

Missing the 15% power boost is rough, but you get a lot of other options for it.


You aren't only missing the 15% power boost, you are also missing 30% power recharge reduction penalty on blade armor. On top of this you are missing 10% weapon damage from Batarian Enforcer. While the power boost and the weapon damage I could probably overlook, the reduction penalty is in my eyes essential if you plan to keep blade armor on.

#58
Iodine

Iodine
  • Members
  • 303 messages

Ravennus wrote...

Oh, and another thing that should be mentioned....

I could be wrong, but I don't believe Ballistic Blades work when triggered from cover.
I've tried it numerous times, and even with the Cone/Range upgrades, it doesn't seem to do anything. :(

It does, but note that it is fired from your right wrist, so if you're leaning out of cover to your left, anything not angled off to the left side will be blocked by the cover (similar to Prox Mine, kinda). Also, it doesn't seem to be able to shoot "around" cover the same way as weapons. i.e. there's some angle value (can't remember what it is specifically, or even where it is in C.bin) where you have to be positioned relative to an enemy that's hiding behind cover to be able to hit them, even if they're perfectly visible and you can shoot them with your weapon.

Less rambling version: You can hit from cover (and hit enemies in cover), but it's based on a restricting angle, not just what is visible.

Many Batarians died to bring us this information.

Modifié par Iodine, 30 avril 2012 - 09:12 .


#59
BanditGR

BanditGR
  • Members
  • 757 messages

Ravennus wrote...

Oh, and another thing that should be mentioned....

I could be wrong, but I don't believe Ballistic Blades work when triggered from cover.
I've tried it numerous times, and even with the Cone/Range upgrades, it doesn't seem to do anything. :(


It works when fired from cover but it will not get through cover (when an enemy is behind it, or there is generally cover between you and him). Actually its what I usually do when I want to block an entrance, for example the right entrance in FBW. Get to cover, shoot from cover for staggers, then shoot again and keep shooting, essentially stunlocking anything save from large mobs. As long as you don't get flanked, you'll be fine.

#60
RamsenC

RamsenC
  • Members
  • 1 799 messages

BanditGR wrote...

RamsenC wrote...

If you have are willing to throw a respec card on a suggestion check out this build.

http://narida.pytalh...es/#14PFMFM@0@0

Missing the 15% power boost is rough, but you get a lot of other options for it.


You aren't only missing the 15% power boost, you are also missing 30% power recharge reduction penalty on blade armor. On top of this you are missing 10% weapon damage from Batarian Enforcer. While the power boost and the weapon damage I could probably overlook, the reduction penalty is in my eyes essential if you plan to keep blade armor on.


That's true, but no Batarian Soldier build has everything. Part of why this class is interesting is there isn't just one way to play. As long as my cooldowns are good with a Graal/Falcon X I'm happy.  Still experimenting though. 

Modifié par RamsenC, 30 avril 2012 - 09:17 .


#61
Ravennus

Ravennus
  • Members
  • 414 messages

Iodine wrote...

Ravennus wrote...

Oh, and another thing that should be mentioned....

I could be wrong, but I don't believe Ballistic Blades work when triggered from cover.
I've tried it numerous times, and even with the Cone/Range upgrades, it doesn't seem to do anything. :(

It does, but note that it is fired from your right wrist, so if you're leaning out of cover to your left, anything not angled off to the left side will be blocked by the cover (similar to Prox Mine, kinda). Also, it doesn't seem to be able to shoot "around" cover the same way as weapons. i.e. there's some angle value (can't remember what it is specifically, or even where it is in C.bin) where you have to be positioned relative to an enemy that's hiding behind cover to be able to hit them, even if they're perfectly visible and you can shoot them with your weapon.

Less rambling version: You can hit from cover (and hit enemies in cover), but it's based on a restricting angle, not just what is visible.

Many Batarians died to bring us this information.


Hmmm, thanks.  I'll have to try some more.

Personally, I was having issues with the low cover.  Ducked behind that, I couldn't get the blades to hit anything in front of the cover even when I leaned over and aimed. *shrug*

#62
Geist.H

Geist.H
  • Members
  • 1 216 messages

The other interesting fact, regarding Ballistic Blade damage.... is that it is heavily effected by distance.
Those huge gigantic damage numbers you see in the power window are only for near point-blank shots. The damage drops off dramatically the farther the enemies are from you when you trigger BB.


I know, but I go for point blank shots most of the time =).

I just tested out the cone for a few games, the area of effect is indeed completely broken. On paper the choice should be a no-brainer, but this bug makes it not...

RamsenC wrote...

If you have are willing to throw a respec card on a suggestion check out this build.

http://narida.pytalh...es/#14PFMFM@0@0

Missing the 15% power boost is rough, but you get a lot of other options for it.


I was about to toy around with a 6/4/6/4/6 build to expand the guide, so I'm definitely going to give it a try.

Modifié par Geist.H, 30 avril 2012 - 09:21 .


#63
Stardusk

Stardusk
  • Members
  • 6 353 messages

RamsenC wrote...

If you use the Falcon on the Batarian Soldier going for pure damage works out really well since you don't need the extra CC. Your melee will be weaker, but the Falcon sets up melee kills better than any weapon. Even against Phantoms you can just chain stagger and finish them off with a punch.


I prefer maxing out weapon damage.

#64
Geist.H

Geist.H
  • Members
  • 1 216 messages

I prefer maxing out weapon damage.


I find weapon damage redundant, everything dies with a single headshot after BB, bodyshots are enough for Troopers.

Thread updated with feedback received so far.

Modifié par Geist.H, 30 avril 2012 - 09:32 .


#65
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
Well it seems like a lot of people jumped on board now so it would just get redundant to reiterate what I said before like I planned to, but I do just wanna say it seems like you and I think alike, Geist (in spite of butting heads on a few topics today). I really did have the same mindset as you again, thinking that since BBlades is such a high damage power, why not focus on making its damage astronomical and just aim better?

Playtesting revealed otherwise though (and this being my favorite class, I playtested the **** out out of it) and you just come to realize that no amount of godlike aiming with BBlades can make up for the amount of enemies you can hit with Cone, Range and Explosion.
We're talking enemies behind you, down the hall, even vacationing in Aruba. You hit everyone. Range is just as important as Cone too because 18 meters is ridiculous. You can hit enemies on balconies, even shoot Blades off as you approach and have another one cocked and ready to shoot into their eye-sockets by the time you get to them with that upgrade.

And another reason Explosion then becomes the clear winner, aside from just D&B not stacking up when you opt for Cone, is that the initial damage is range-dependent, whereas that explosion amount is static and staggers, even if you just barely nip them with the edge of a blade. That stagger on people that far away just sets up more BBlades chaining that the other route doesn't allow.

Try it. Bet you'll be surprised at just who explodes unexpectedly from far enough away to make you say damn.

Modifié par No Snakes Alive, 30 avril 2012 - 10:32 .


#66
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
Oh and just another thing to throw out there, I don't think either Inferno Grenades or Ballistic Blades are that worth it with just 3 points in them. I actually think the two best Batarian Builds are the one that packs light (Hornet X is good, Talon X = perfect) and spams Blades and Nades for massive group damage (check vids on YouTube by jumpinproductions) and the pure melee/no nades build (check posts/vids by Stardusk and Zenning).

You really have to make the hard choice which SUCKS but I just haven't been able to replicate the success of either with a hybrid build yet. I'm gonna keep trying though!

I love your idea of going melee, shields, shields in Fitness though because I've really been trying to find the perfect balance between the two and I've been toying with the idea of stacking both shield regen upgrades from Fitness and Blade Armor for that 30% faster godliness. Another thing that's awesome is, with a light enough weapon, you don't need Power Recharge at all on Blade Armor and you can spec to take a whooping.

I really wish my Talon was above I. :(

#67
Geist.H

Geist.H
  • Members
  • 1 216 messages
Well I have been testing Cone&Range, it is indeed stupidly broken, but for the same reason that I do not use reload cancelling, I'm not going to use the Cone perk. The game is already easily broken (Overload, Falcon, Tactical Cloak, Claymore/GPS...).

I do not feel "in control" or rewarded for "smart play" when my BB kills an enemy that should have flanked me because I was careless, meanwhile, damage/cooldown/D&B rewards me for managing to land point-blank attacks and surviving, I have to pay attention and watch my timing/estimate my ability to shrug off the retaliation correctly.

I simply do not wish to base my experience of the Batarian Soldier on bugged content, its bioware's fault, people can use it if they want, I'm going to put the information in my guide but I won't use it personally.

I love your idea of going melee, shields, shields in Fitness though because I've really been trying to find the perfect balance between the two and I've been toying with the idea of stacking both shield regen upgrades from Fitness and Blade Armor for that 30% faster godliness. Another thing that's awesome is, with a light enough weapon, you don't need Power Recharge at all on Blade Armor and you can spec to take a whooping.

I really wish my Talon was above I. :(


The Wraith is amazing for my Batarian, it starts out very "weak" but evolves very quickly. I'm currently sitting at 167% weight bonus which should end up around 185% at rank X, it hits like a truck (no-shield = instant kill on headshots, shielded = instant-kill after BB, bosses = 3-4 bars for two shots. You can even be lazy and just body shot enemies struck by BB.)

The lightning fast reloading speed is a godsend even though I end up reload cancelling "accidentally" a lot =/, with 30 ammo in reserve, it never runs out and two shots per magazine is perfect : BB hits 3 enemies, 2 headshots, falcon punch the last one, shotgun reloaded and BB ready again, rinse and repeat.

I think that BA recovery perk + fitness going melee/recovery/health is the best compromise.

#68
Jeisu

Jeisu
  • Members
  • 1 messages
Nice guide, but I think you are mistaken on the shield recovery part.

The fitness evo decreases shield recharge delay (how long before shields START regenerating) by 15%, while the blade armor evo increases shield recharge rate (how long it takes shield to regenerate after the regeneration has begun) by 15%.

I could be mistaken, but that was my understanding other the tooltips. They are both still awesome evo choices regardless.

#69
greghorvath

greghorvath
  • Members
  • 2 295 messages
is there a forum-option where you can auto subscribe to someone's threads? :)

#70
Dr.Sid

Dr.Sid
  • Members
  • 255 messages
I usually go only with pistol and without BA. Just shooting BB as fast as possible.

#71
Killahead

Killahead
  • Members
  • 2 444 messages

Dr.Sid wrote...

I usually go only with pistol and without BA. Just shooting BB as fast as possible.


Usually I roll with the Kishock or the Graal, but I tried a pistol on the batarian soldier for the first time the other day and was pleasantly surprised when I discovered that it gives you a different melee animation. He actually performs an uppercut. Looks cool.

#72
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages

Geist.H wrote...

Melee evolution are not wasted, I simply like to Falcon punch Atlases for two bar and one shot infantry alone. You only lose 100ish HP and 100ish Shield, which are nothing on gold.

Image IPB

Game with buddies on glacier, cerberus.

7 atlas killed finished with melee, no synch kill by phantom, we never took cover, pure search&destroy everything.


What build were you using here?

I actually beat reapers on gold on glacier playing as a batarian with probably the worst team setup for reapers ever yesterday, still I feel like my batarian is kind of lacking and could use a respec.

#73
Geist.H

Geist.H
  • Members
  • 1 216 messages

What build were you using here?

I actually beat reapers on gold on glacier playing as a batarian with probably the worst team setup for reapers ever yesterday, still I feel like my batarian is kind of lacking and could use a respec.


Lightning bruiser build with AoE nuke, true close quarter specialist.

6/6/3/5/6

1) Ballistic Blade with Damages/Cooldown/Damages&Bleed -or- Explosion(1)
2) Blade Armor with Melee(4)/Recovery(2)/Protection.
3) 3 points in Inferno Grenade.
4) Racial passive with Power&Capacity/Power(3).
5) Fitness with Melee(4)/Recovery/Shield&Health.

Wraith VII - VIII back when I played this game. Barrel/Bayonet.

Arpen Ammo + Cyclonic Modulator + Shotgun Rail.

Incendiary ammos are cool against reapers and geth to trigger fire explosions from Incendiary grenades/BB.

I do not use cone even though it's broken as hell because it feels cheap and prefer to "control" what I am doing.

The Batarian Soldier is very good against reapers, you have tools to deal with armor (grenade, shotgun, BB.), against banshees, wait for them to lose their "blue aura", then you can melee them. Just keep baiting them and melting their face with BB/Shotgun till you can Melee finish, they drop real fast. Geth are far more annoying with Hunter/Prime stun.

Modifié par Geist.H, 02 mai 2012 - 10:53 .


#74
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
CQC Batarian melee'er is beyond awesome, played with Zenning once. I just followed him around, basically just watching, occasional headshot if anything was behind him and rez when needed.

#75
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
How much do you use melee when you use that build? Do you actually use it a decent amount of do you rely mostly on BB + headshots? I do have a wraith VI so I've got that part covered, would be nice to find a use for it other than on vanguards.

On another note, do you know what the criteria is for setting up/detonating fire explosions with incendiary grenades and exploding blades? I assume bb has to explode and kill something on fire, but can incediary grenades set off fire explosions by finishing stuff you've hit with incendiary ammo?