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[GUIDE] Batarian Soldier, come at me bro.


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#76
greghorvath

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A Wild Snorlax wrote...

How much do you use melee when you use that build? Do you actually use it a decent amount of do you rely mostly on BB + headshots? I do have a wraith VI so I've got that part covered, would be nice to find a use for it other than on vanguards.

On another note, do you know what the criteria is for setting up/detonating fire explosions with incendiary grenades and exploding blades? I assume bb has to explode and kill something on fire, but can incediary grenades set off fire explosions by finishing stuff you've hit with incendiary ammo?


I don't think he actually kills anything with the batarian. He just walks casually around the map and enemies just explode with fear. That is the only explanation I can think of for that 40k difference in score...

#77
Geist.H

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CQC Batarian melee'er is beyond awesome, played with Zenning once. I just followed him around, basically just watching, occasional headshot if anything was behind him and rez when needed.


It's exactly the same for me, my team just follows me as I spear head, I initiate with BB and IG, pop two heads with my Wraith and proceed to CQC whatever is left. With proper support I can charge into a Geth Pyro cluster without problem.

How much do you use melee when you use that build? Do you actually use it a decent amount of do you rely mostly on BB + headshots? I do have a wraith VI so I've got that part covered, would be nice to find a use for it other than on vanguards.


I melee whenever it is worthwhile to do so, that is to say: When charging up my heavy melee is not going to delay my killing (I need to think about what's threatening my team/priority targets first.), when another threat shows up unexpectedly (The damage reduction completely nullifies a Hunter's/Pyro's initial burst for instance.) or when there is only one enemy left and I just feel like showing off.

I always try to melee finish bosses, when it is not suicidal to do so.

On another note, do you know what the criteria is for setting up/detonating fire explosions with incendiary grenades and exploding blades? I assume bb has to explode and kill something on fire, but can incediary grenades set off fire explosions by finishing stuff you've hit with incendiary ammo?


BB with explosion > Inferno Grenade > weaken, but do not kill with shotgun = highest change of Fire Explosion.

If BB or Inferno Grenade's DoT kill a target suffering from Incendiary Ammos effect, it will blow up most of the time.

I don't think he actually kills anything with the batarian. He just
walks casually around the map and enemies just explode with fear. That
is the only explanation I can think of for that 40k difference in
score...


The truth is, I stare at them with my 4 eyes and they commit suicide. 

Modifié par Geist.H, 02 mai 2012 - 11:15 .


#78
greghorvath

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Geist.H wrote...
The truth is, I stare at them with my 4 eyes and they commit suicide. 


Hah! I knew it!

#79
Guest_dd614_*

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Hi, just wanted to say I think this is an excellent guide and I'm testing the builds suggested here as well as the total melee build by Stardusk.

I'm definitely finding the builds that focus on blades/grenades offer way more in terms of survivability. Maybe I'm playing the melee build wrong(likely), but it seems like the margin for error on when to melee and when not to is really small. Being able to lob powered up grenades into a group of guys goes a long way, particularly when combined with a BB explosion burst. I'm running the graal spike thrower in my build but it's only rank 1 due to bad RNG.

I feel really weak in certain situations like against Geth where pyros, primes and hunters/rockets clump together and I simply can't melee. For Reapers when you get Ravagers clumped with other guys melee is tough to use. I can wreck the little guys like nobody's business, but when tougher guys start showing up, the Batarian seems to lose its usefulness and gets squishy. Again, I'm probably doing something wrong and any help would be appreciated. Or it could be randoms not having each others' backs.

It's not that the soldier is weak, it just seems certain situations really nuliffy the effectiveness of the class at least on certain maps.

Modifié par dd614, 02 mai 2012 - 02:50 .


#80
Geist.H

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A full melee build will need a lot of support from your team, you cannot afford to be the focus of attention, I would not recommend it for people playing without a coordinated team of friends on gold.

Because I play mostly solo queue random/random/gold, my guide is aimed at optimizing the compromise between melee damage and survivability.

Doubled melee damages in exchange of 100ish points of health&shield and 5% less damage protection offers the best in this regard.

I feel really weak in certain situations like against Geth where pyros,
primes and hunters/rockets clump together and I simply can't melee.


Pyro clusters are really good, you simply have to proceed in logical order, here is my modus operandi to engage them:

1) Make sure they are looking for me, I'm spearheading, I don't want my team to be targeted.
2) BB, let them eat the explosion/bleeding while your cooldown wears off
3) BB again move in while throwing IG, all shields should now be destroyed, blast heads with your shotgun.
4a) If more than two enemies are still up, BB once and use "normal melee" combo.
4b) If only one-two are left, heavy melee.

If you have a prime, you cannot melee until he is taken care of, just spam BB/IG and shotgun, most of the time I will circle around the Prime to BB/IG in his back and make him turn around so my team can focus fire, if nothing else is attacking you, you can tank a prime by timing your heavy melee charge up to coincide with his 3-shots burst and nullify his damage output.

I'm running the graal spike thrower in my build but it's only rank 1 due to bad RNG.


A shotgun with no charging up time and several ammo in each magazine really helps a lot when it comes to surviving through "hot spots"... That's why the Wraith is such a good weapon on the Batarian Soldier, it has it all, two high powered shots, high stopping power, extremely fast reload.

Modifié par Geist.H, 02 mai 2012 - 03:05 .


#81
Guest_dd614_*

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Geist.H wrote...

A full melee build will need a lot of support from your team, you cannot afford to be the focus of attention, I would not recommend it for people playing without a coordinated team of friends on gold.

Because I play mostly solo queue random/random/gold, my guide is aimed at optimizing the compromise between melee damage and survivability.

Doubled melee damages in exchange of 100ish points of health&shield and 5% less damage protection offers the best in this regard.


Awesome reply, thanks very much Geist.

I'm curious if you recommend a 6/0/6/6/6 survivability-control oriented build for randoms. Right now I'm running cone/range/explosion for control purposes, grenades are specced fully for damage, racial passive specced for power/force damage and health passives for health/shield survivability.

You're obviously a better player than I am, so I'm curious what you think of a control build such as this, seeing as I mainly play with randoms of varying skill level. Would you recommend taking the decreased weight to shotgun/snipers or would it be useless once I'm able to upgrade the graals some more? Would you recommend the 3pts in blade armor as opposed to rank 6 in grenade/batarian enforcer/fitness?

Again, great guide!

edit: Just saw you updated with info on handling geth packs, thanks!

Modifié par dd614, 02 mai 2012 - 03:14 .


#82
Catastrophy

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That raised my appetite for the four eyed guys. Nice read OP.

#83
Geist.H

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You're obviously a better player than I am, so I'm curious what you think of a control build such as this, seeing as I mainly play with randoms of varying skill level. Would you recommend taking the decreased weight to shotgun/snipers or would it be useless once I'm able to upgrade the graals some more? Would you recommend the 3pts in blade armor as opposed to rank 6 in grenade/batarian enforcer/fitness?


Blade armor improves your survivability a lot, 25% damage reduction and 30% faster shield recovery are just that strong. With a Cyclonic modulator, it will take a full Prime burst to take down your shield, which you will start recovering before he can shoot again.

The Lightning Bruiser build is awesome to initiate and shrug off punishment, especially when you start timing your heavy melee correctly.

If you want to play grenadier, Cone/Range is probably the way to go seeing how broken the Cone perk is, even though I do not use it myself, for reasons stated in a previous post.

With inferno grenades, you are looking for 1200 damages over 8 seconds at rank 3 with the racial Power perks instead of 1800/2k+ against armor at level 6, the difference is not that big, considering a single of your AoE melee swing does 400 damages with 95% melee bonus (you will "only" have 80% with BA 3.)

Batarian Enforcer last perk is definitely not worth the points for me, you are using high-damage weapons that mostly insta-kill when used properly on a Batarian Soldier, the extra weapon damage is irrelevant. 25% less shotgun weight also makes to little difference to be worth being taken over 15% damage reduction, 75% melee damage reflect and 25% extra melee damage.

If you do not have a Claymore/Wraith at decent level, I suggest trying with the Eviscerator or Katana X.

Just remember the Bayonet/Arpen Ammo/Shotgun Rails holy trinity.

Modifié par Geist.H, 02 mai 2012 - 03:46 .


#84
Guest_dd614_*

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With the recent change to inferno grenade, would it be better to take the max grenades(gives 2 now instead of 1) over damage? Seems like more potential damage, but a lot of running to ammo boxes lol.

#85
Geist.H

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I don't know, I feel fine with 2 grenades, more damages is still better, I use my Thermal pack most of the time anyway.

#86
ZombieGambit

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I just started using 6/5/6/6/3 and it's fantastic, but it's not great for melee. It's more of a run and gunner.

#87
mrcanada

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I just think the only/best way to spec BB's are cone/range/exploding.  

#88
GGW KillerTiger

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 I stopped trying the batarian soldier because my silly spike launching ability seems to just vanish even against an enemy that is forcing me to deeep throat them .... .Like why do I have exploding balasitc blades coming out of my wrist to do absolutly nothing but vanish?

#89
Geist.H

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I just think the only/best way to spec BB's are cone/range/exploding.


For now the Cone perk is hilariously broken (360° firing arc ftw.) so... Indeed. Otherwise it would definitely not be the case.

#90
Guest_dd614_*

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Geist.H wrote...

I don't know, I feel fine with 2 grenades, more damages is still better, I use my Thermal pack most of the time anyway.


I ended up taking the extra damage like you said, it's definitely the better choice. There's normally an ammo box nearby.

#91
Guest_dd614_*

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GGW KillerTiger wrote...

 I stopped trying the batarian soldier because my silly spike launching ability seems to just vanish even against an enemy that is forcing me to deeep throat them .... .Like why do I have exploding balasitc blades coming out of my wrist to do absolutly nothing but vanish?


They only seem to vanish for me at times when I use them from cover. Since the multiplayer downtime of the past day or two, I've noticed it sometimes works and sometimes doesn't, as opposed to never working.

#92
Poison_Berrie

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So I'm looking for some advice on my current build and this thread seems like a good place.

I'm wondering whether I should max Inferno Grenade or Enforcer or neither and put an extra 5% DR on Blade armor.
And on Inferno Grenade, since I'm going with BB for main offensive ability do I want to max the damage or get 4 total grenades? With 4 you could stand to throw them a bit more, but It's seem like it would be hard to get them all refilled. Anyone played around with that?
Also what's the extra shrapnel doing on radius & shrapnel and is it worth taking over armor damage?

#93
Tankcommander

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I've been using 6/6/3/6/5 and been very happy with it. I like explosive blades as the constant staggering prevents anyone from hitting you, and the damage almost equals out. I have yet to try the cone, but from reading previous posts I think I want to try it.

BTW I am fairly certain blades are bugged...shooting from cover or shooting an enemy behind cover (even if they are out of it) won't result in a hit. Another reason to go with explosive, because if you want your hits you have to be out in the open, and open means you need staggers.

As for you Berrie, I would skimp on Inferno since the upgrades dont help a whole lot. You'd be much better off going with Blade Armor or Enforcer, since their health upgrades will help you a lot. (I'm assuming Gold here).

Now I have a question. Should I sport my Claymore X or my GPS X? I like the damage of the Claymore (except against big enemies, it seems to suck for me), but I want to spam my BB more. What is the best choice?

Modifié par Tankcommander, 04 mai 2012 - 11:20 .


#94
Poison_Berrie

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I find that a Batarian Soldier is better of being able to shooting more than one time before reloading slowly. Since you'll often go into the fray and face multiple enemies.
But if the recharge stays at about 4 or 5 seconds you can successfully keep using it. Since by that time the first BB should have exploded and staggered.

#95
RamsenC

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For anyone thinking of using a 3 rank grenade build.

What you lose:
- 700 less damage per grenade
- 1812 less damage per grenade against armor (ouch)
- 10% weapon damage (I'm assuming this is what you are giving up)

What you retain:
- Empty grenade button is awesome for reload canceling the Claymore.
- Ability to make fire explosions.
- Burning CC effect.

Right now I'm messing with a Armorless Claymore build, still experimenting. Tons of damage and 4 second BB, but the extra protection is missed.

#96
Tankcommander

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That's kind of what I've been leaning towards. GPS allows me constant suppression between it and BB. Thanks for the feedback.

So is the Health and Shield Bonuses really that miniscule? I can't believe I hadn't noticed it before.

RamsenC: True, but you won't be able to use them that much in Gold, and the extra perks from everything helps quite a bit more. I find I do best when I can constantly spam BB, and so anything that helps me towards that is what I spec. With the current state of bugginess, you have to be in centerfield, so you get hit a lot and you are up close and personal. I am curious on people's thoughts with maxed grenades.

Modifié par Tankcommander, 04 mai 2012 - 11:42 .


#97
whateverman7

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i love playing with earl, especially when i just wanna let off steam...he's a damage dealer, which tends to lead to a lot of death lol....it's a great feeling going toe to toe with a prime/atlas/brute, or blading a phantom when she tries to run up on you....or just blading period, especially when they try to hide...

#98
RamsenC

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Tankcommander wrote...

RamsenC: True, but you won't be able to use them that much in Gold, and the extra perks from everything helps quite a bit more. I find I do best when I can constantly spam BB, and so anything that helps me towards that is what I spec. With the current state of bugginess, you have to be in centerfield, so you get hit a lot and you are up close and personal. I am curious on people's thoughts with maxed grenades.


Ever since the grenade buff, I was getting grenades way more often. I know the patch notes didn't mention this, but I was getting 2 per pick up everytime on Gold. Maybe it was a bug as I've only played the class once since Wed., but I made sure it was a Gold game.

BUT I'm not saying it's better to max grenades, I just gave an objective comparison. I don't have a strong opinion on the best Batarian soldier build at the moment. On a side note I don't think you need super fast cooldowns if you have BB set for explosions. The intial blade stagger + explosions stagger = Plenty of time. I don't know how much though, I'll have to time it when I can. 

Modifié par RamsenC, 05 mai 2012 - 12:10 .


#99
Tankcommander

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RamsenC wrote...

Tankcommander wrote...

RamsenC: True, but you won't be able to use them that much in Gold, and the extra perks from everything helps quite a bit more. I find I do best when I can constantly spam BB, and so anything that helps me towards that is what I spec. With the current state of bugginess, you have to be in centerfield, so you get hit a lot and you are up close and personal. I am curious on people's thoughts with maxed grenades.


Ever since the grenade buff, I was getting grenades way more often. I know the patch notes didn't mention this, but I was getting 2 per pick up everytime on Gold. Maybe it was a bug as I've only played the class once since Wed., but I made sure it was a Gold game.

BUT I'm not saying it's better to max grenades, I just gave an objective comparison. I don't have a strong opinion on the best Batarian soldier build at the moment. On a side note I don't think you need super fast cooldowns if you have BB set for explosions. The intial blade stagger + explosions stagger = Plenty of time. I don't know how much though, I'll have to time it when I can. 


I'm glad you pointed that out because I didn't realize nades got buffed so much with higher levels. however, I always have trouble keeping them stocked on Gold, and so I rarely use them anymore (even my beloved stickies for my QI). I think the Lightning Builder from the OP looks to be the one I want to go with, as it makes a bit more sense than the Health and Shields heavy mix I have now.

#100
No Snakes Alive

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As much as I want to try to incorporate more melee into my own Batarian Soldier, the best BS I've seen so far probably has to be JuMpiN's. There's no denying that damage output skipping Blade Armor nets him.