A full melee build will need a lot of support from your team, you cannot afford to be the focus of attention, I would not recommend it for people playing without a coordinated team of friends on gold.
Because I play mostly solo queue random/random/gold, my guide is aimed at optimizing the compromise between melee damage and survivability.
Doubled melee damages in exchange of 100ish points of health&shield and 5% less damage protection offers the best in this regard.
I feel really weak in certain situations like against Geth where pyros,
primes and hunters/rockets clump together and I simply can't melee.
Pyro clusters are really good, you simply have to proceed in logical order, here is my modus operandi to engage them:
1) Make sure they are looking for me, I'm spearheading, I don't want my team to be targeted.
2) BB, let them eat the explosion/bleeding while your cooldown wears off
3) BB again move in while throwing IG, all shields should now be destroyed, blast heads with your shotgun.
4a) If more than two enemies are still up, BB once and use "normal melee" combo.
4b) If only one-two are left, heavy melee.
If you have a prime, you cannot melee until he is taken care of, just spam BB/IG and shotgun, most of the time I will circle around the Prime to BB/IG in his back and make him turn around so my team can focus fire, if nothing else is attacking you, you can tank a prime by timing your heavy melee charge up to coincide with his 3-shots burst and nullify his damage output.
I'm running the graal spike thrower in my build but it's only rank 1 due to bad RNG.
A shotgun with no charging up time and several ammo in each magazine really helps a lot when it comes to surviving through "hot spots"... That's why the Wraith is such a good weapon on the Batarian Soldier, it has it all, two high powered shots, high stopping power, extremely fast reload.
Modifié par Geist.H, 02 mai 2012 - 03:05 .