Oldbones2 wrote...
Amioran wrote...
DeinonSlayer wrote...
If you could break up just one piece of auto-dialogue in order to deliver a response more appropriate for your Shepard, what would it be?
(Sorry if this needs to be moved.)
A little off-topic but I think this need to be addressed since people continue to mix things up.
It doesn't exist a thing as your Shepard. Shepard is Shepard.
While you get to control some of Shepard's actions and choices that's a different thing than owning a character, a completely different thing.
The archetype of Shepard is created by the authors. Shepard, at the root, is what the authors want him/her to be, so Shepard will always be him/her as created by the authors fundamentally. You just get to control him/her for a while but s/he will never be yours, just because Shepard is not an archetype created by yourself. You never create the context for the character, you never create Shepard, it already exists as an individual with his/her own characteristics.
The choices you can have etc. will always have boundaries set by the type of archetype the authors decided to create. So when I hear phrases of the kind: "my Shepard would never do a thing as that" or "my Shepard would do otherwise" referred to the way the authors decided to script some parts I cannot but shake my head in disbelief. "Your" Shepard doesn't exist and it is perfectly fitting for the authors to make Shepard consistent with their view of the character they created. Shepard is what the authors wants him/her to be at the root, you just control his/her modus operandi for a while, nothing more.
A total different thing is, instead, when you create an archetype yourself. In that case the character will be yours in the real sense and things as that would be really inappropriate (they happen the same but for motives of resources, but they usually get masked). You get to decide everything about that character because it is your character, starting from the context of the same. Examples of these type of archetypes are characters you can create in games as Baldur's Gate, or Temple of Elemental Evil, Fallout, Skyrim or the old SSI rpgs, etc.
They are totally different in scope than characters that are already formed in the context, that are already archetypes created by the authors. Examples of these types of characters are: Hawke, Shepard (in fact), Geralt, Jensen and so on and so forth. All of them are already what they are at the root and you cannot make that character "yours" no more than you can do that with another real person.
There's a great difference between the two types. For the Shepards' types it doesn't exist an "yours" about them, while for the other kind yes because they don't exist as individuals before you create them (in the way you want).
Well that's... wrong.
Bioware has repeatedly use the phrase, your Shepards. Or someone's Shepard.
There's also the fact that there is no canon Shepard.
It's not like KoTOR where Revan is basically the same no matter what we do, and there is a set path that he is known to have chosen.
In fact in ME, Bioware basically gives us a template with a small amount of similarity to other Shepards, then lets us go nuts.
Our, Shepards, while we don't OWN them, are still directed and shaped almost entirely by us. They're still bound to our will (within the context of the game of course). They're still given shape and form entirely by our actions.
If what you are saying was true, then Bioware would never have made a version of the suicide mission where you can fail and then Shepard dies, and it stands as canon (for you).
Nice try, but don't quit your day job.
Yeah exactly. We don't own them and they are bound by the programming that goes into them from devs but that's no different to a silent RPG game protaganist. They may be more bound because they are voiced but Shep in first 2 games was open to shaping of characterisation via dialogue choice. Difference is Mass Effect 3 changes the rules. There's no longer variation in options of how you can approach characterisation via dialogue as there is little dialogue choice when the dialogue wheel is present(which is rarely) and tons of defined canon autoshep dialogue. This shep also directly conflicts with previous dialogue choices made in the previous games.





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