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Most immersion-breaking piece of auto-dialogue?


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#251
wright1978

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Oldbones2 wrote...

Amioran wrote...

DeinonSlayer wrote...
If you could break up just one piece of auto-dialogue in order to deliver a response more appropriate for your Shepard, what would it be?

(Sorry if this needs to be moved.)


A little off-topic but I think this need to be addressed since people continue to mix things up.

It doesn't exist a thing as your Shepard. Shepard is Shepard.

While you get to control some of Shepard's actions and choices that's a different thing than owning a character, a completely different thing.

The archetype of Shepard is created by the authors. Shepard, at the root, is what the authors want him/her to be, so Shepard will always be him/her as created by the authors fundamentally. You just get to control him/her for a while but s/he will never be yours, just because Shepard is not an archetype created by yourself. You never create the context for the character, you never create Shepard, it already exists as an individual with his/her own characteristics.

The choices you can have etc. will always have boundaries set by the type of archetype the authors decided to create. So when I hear phrases of the kind: "my Shepard would never do a thing as that" or "my Shepard would do otherwise" referred to the way the authors decided to script some parts I cannot but shake my head in disbelief. "Your" Shepard doesn't exist and it is perfectly fitting for the authors to make Shepard consistent with their view of the character they created. Shepard is what the authors wants him/her to be at the root, you just control his/her modus operandi for a while, nothing more.

A total different thing is, instead, when you create an archetype yourself. In that case the character will be yours in the real sense and things as that would be really inappropriate (they happen the same but for motives of resources, but they usually get masked). You get to decide everything about that character because it is your character, starting from the context of the same. Examples of these type of archetypes are characters you can create in games as Baldur's Gate, or Temple of Elemental Evil, Fallout, Skyrim or the old SSI rpgs, etc.

They are totally different in scope than characters that are already formed in the context, that are already archetypes created by the authors. Examples of these types of characters are: Hawke, Shepard (in fact), Geralt, Jensen and so on and so forth. All of them are already what they are at the root and you cannot make that character "yours" no more than you can do that with another real person.

There's a great difference between the two types. For the Shepards' types it doesn't exist an "yours" about them, while for the other kind yes because they don't exist as individuals before you create them (in the way you want).


Well that's... wrong.


Bioware has repeatedly use the phrase, your Shepards.  Or someone's Shepard.

There's also the fact that there is no canon Shepard.

It's not like KoTOR where Revan is basically the same no matter what we do, and there is a set path that he is known to have chosen.

In fact in ME, Bioware basically gives us a template with a small amount of similarity to other Shepards, then lets us go nuts.

Our, Shepards, while we don't OWN them, are still directed and shaped almost entirely by us.  They're still bound to our will (within the context of the game of course).  They're still given shape and form entirely by our actions.

If what you are saying was true, then Bioware would never have made a version of the suicide mission where you can fail and then Shepard dies, and it stands as canon (for you).

Nice try, but don't quit your day job.


Yeah exactly. We don't own them and they are bound by the programming that goes into them from devs but that's no different to a silent RPG game protaganist. They may be more bound because they are voiced but Shep in first 2 games was open to shaping of characterisation via dialogue choice. Difference is Mass Effect 3 changes the rules. There's no longer variation in options of how you can approach characterisation via dialogue as there is little dialogue choice when the dialogue wheel is present(which is rarely) and tons of defined canon autoshep dialogue. This shep also directly conflicts with previous dialogue choices made in the previous games.

#252
DeinonSlayer

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Just because we may like how Autoshepard behaves in a particular situation (post-Thessia towards Joker for you, Girsheliz), doesn't mean everyone ought to have been railroaded down that path. Even if we liked the dialogue, it would mean more if we chose it ourselves. There are plenty of scenes where long minutes of dialogue drag by without player input. It's like they decided to write the third installment as though it were a movie.

Sorry, no. Shepard losing a scripted confrontation via cutscene doesn't make Kai Leng an imposing antagonist.

Modifié par DeinonSlayer, 07 juin 2012 - 05:58 .


#253
Girsheliz

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DeinonSlayer wrote...

Just because we may like how Autoshepard behaves in a particular situation (post-Thessia towards Joker for you, Girsheliz), doesn't mean everyone ought to have been railroaded down that path. Even if we liked the dialogue, it would mean more if we chose it ourselves. There are plenty of scenes where long minutes of dialogue drag by without player input. It's like they decided to write the third installment as though it were a movie.

Sorry, no. Shepard losing a scripted confrontation via cutscene doesn't make Kai Leng an imposing antagonist.



yes I agree, I just said, I didn't have anything against it, actually I quite liked it, though  fact that I got lucky, that devs intention coincided with how my Shepard would react, doesn't make me happy, but it certainly doesn't make me angry. It's just the path Bioware chose, I did my best to adjust, coz I didn't want to ruin my experience in last chapter of my favorite Video Game series, (though ending was too much) I am actually the one who likes ME 1 most, everything went downhill after ME 2 for me, but I tried to ignore and adjust as game had other good things to offer.


About Kai Leng, he was imposing antagonist in retribution and I could easily imagine THAT Kai Leng beating both Shepard and Thane especially after Reaper tech upgrades, but they completely ruined him in ME 3 and execution was also really bad.

#254
AdamJenson

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eye basher wrote...

immersion every time i see that word i cringe it's just a game no matter how much you tell yourself it isn't.


No.

A really well done game causes you to lose track of time and actually get INTO the game.  Just like a good book or a good movie.  If you aren't in some way and to some level taken INTO what game, book, movie you are currently messing with, then it sucks and wasn't done properly.  That's immersion.  RPG games and the like are particularly disposed towards immersing the player into the story.  

#255
Aurora313

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What I really wish Bioware did was when Anderson says "I was born in London"
Shepard can get ask what it was like and get a comment based on his origin.

"What was it like?"
Colonist - "Nothing like a remote colonial life, I bet?"
Earthborn - "Not a warzone like the Vancouver slums were, I suppose?"
Spacer - "Not cramped like a space-ship, I gather?"

Or at least something along those lines, Anderson could probably laugh at the comment then offer to show Shepard around 'after a new coat of paint'.

#256
Shepard108278

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Girsheliz wrote...

Actually I was happy how post Thessia scenes played out, I have always been neutral towards Joker, never found his jokes funny and didn't really like him in general, but after that stupid joke I started to like him even less, then he shows up in flashbacks. I was glad how my paragon Shep responded and Mark gave a really good performance there even better than Hale. I don't think agreeing with Joker would be appropriate let alone laugh, joking about people dieing is not funny no matter what.

Agreed.



One scene that really bugs me is paragon speech on Ranoch, to make peace between Geth and Quarians, it really made me cringe especially when Shepard says Keelah'Selai and that awkward smile in the end...

How so?



There were other small scenes aboard Normandy which I would have loved to be played out differently, like for example when EDI talks about parallel universes, I wanted to continue the conversation, but alas Shepard doesn't show any interest, there were many other small scenes like that.

Meh not really big deal IMO.

Still Most immersion breaking was "I'll sleep when I'm dead" and "big stupid jelly fish", my Shepard has never been racist.

Actually I found the "I'll sleep when I'm dead" fitting for a soldier like Shep. When did Shep say the second line though? I only remember that from ME1.

#257
Rustedness

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Shepard108278 wrote...

When did Shep say the second line though? I only remember that from ME1.


During the Hanar Diplomat mission with Kasumi and Jondam Bau (if that's how you spell it).

#258
Repearized Miranda

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FirstBlood XL wrote...

This is a little OT from the discussion ---

But the auto-dialogue that just deflated me was listening to that girl's story in the refugee camp... where she was waiting for her parents, and a Turian worker was keeping an eye on her.

It just got to a point where nothing was resolved yet, but the next time I visited, the 'story' looped back to the beginning. So a gut-wrenching type of story was just degraded to a broken record/video game laziness thing... and I was left thinking "Well, that's what I get for giving a **** about something in a video game"


Maybe someone mentioned this, but when it comes to the NPCs stories (ie: Asari Mental Patient), you have to listen to the entire segment, leave then come back. Do this for every segment (hopefully making mental notes - the last two or so words from each part). In her case, if that is done from start to finish, something happens. Many can guess when you arrive at the last part of the story.

Some also have said to save if you didn't want to do the leave and come back thing; however, you still shouldn't avoid making a mental note of what you heard.

I've always wondered how the NPCs (not squadmates necessarily) had better stories than Shepard. By that, I mean, unless you have one, more than one or even all of Shepard's background stories memorized, they seem to take a backseat - only to be brought up at critical moments.

She's a Sole Survivor from Akuze and while I'm sure there are few times where it is mentioned, there's only one time where it's mentioned with "emphasis." It may be the only time I've decided to pick it out, but it's the only one I could pick out.

Again, it's just something I've wondered about

#259
Rockworm503

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 The stuff after Thessia almost got me to quit on my first playthrough.My badass femshep who takes slack from no one.  Didn't cry over earth, or any other planet.  Says sorry to the asari counciller... the one whose fault this really was!
NO

Modifié par Rockworm503, 08 juin 2012 - 09:31 .


#260
DaJe

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AdamJenson wrote...

eye basher wrote...

immersion every time i see that word i cringe it's just a game no matter how much you tell yourself it isn't.


No.

A really well done game causes you to lose track of time and actually get INTO the game.  Just like a good book or a good movie.  If you aren't in some way and to some level taken INTO what game, book, movie you are currently messing with, then it sucks and wasn't done properly.  That's immersion.  RPG games and the like are particularly disposed towards immersing the player into the story.  


There are always people who can not grasp the concept, probably never experienced it and miss out on a whole world of entertainment. Just sad.

That's why we get cut scenes with the occasional quicktime event while DLC ads flash everywhere these days.

#261
Major Crackhead

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I cringed every time my Paragade Shepard said sh** like "YOU'LL NEVER BE LIKE THE ILLUSIVE MAN" to Liara and "DON'T LISTEN TO HIM" when Mr. Illusive was pointing out EDI chose to "control" the Eva platform.

#262
RPGmom28

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Bad dialogue...When a Jacob-mancing femshep is told that Jacob's new hoochie has been knocked up and that said hoochie wants to name the baby after Shepard, Shepard replying, "That's.. nice."
Nice? NICE? Somehow I think Shepard has more balls than that, even when he's a she.

I didn't read the whole thread, so if someone else posted this, sorry.