incinerator950 wrote...
The Night Mammoth wrote...
incinerator950 wrote...
Roguekad wrote...
ImmortalAegis wrote...
NoirLegend wrote...
No, If i want a FPS i play Cod o Battlefield.
So even if it had excellent story telling you still wouldn't like it?
I think they've shown us they can't do both on their budgets with ME3. In my mind excellent storytelling it dramaticc and dialogue driven like in films. ME1 & 2 did this fantasticly, ME3.... not so much, especially when most of the dialogue was auto. To paraphrase GameInformer to a fan letter when ME2 came out, if I wanted to play a FPS I'd have bought Halo.
Doesn't have to be excellent storytelling. It needs to be good. ME is the Eragon of Sci-fi, its remarkable people still think that the plot skeleton ME 3 uses is completely ignored in that it mimics ME 1 more then ME 2 did.
Yes, it does.
And plot skeleton? I'd like to know two things there.
One, explain the term and then how it applies to ME1-ME3.
Two, explain why that's a good or bad thing.
First you start off on a small mission. Then it accidentally explodes into a severe accident. Then you go to the Citadel to plea a case, which gets ignored. You span around the Galaxy looking for things to help you, futher discovering about your enemy. Then at the end of the game, you find a Prothean VI who tells you everything you need to know about the enemy and an instant win button. Then you stumble onto the Citadel, open the arms, and a cinematic ends the game for you with the variation of the ending being a few things explode more, or not. Then a Bigger explosion happens, followed by more talking that doesn't actually make a difference.
Fair enough, although the route taken and the actual beginning are pretty different, but I can see your point.
The biggest parts being Vigil and Vendetta, giving you everything you need to know well into the late stages of the game and telling you how to win. Only reason why it is overlooked in ME 1 is because you win, you live, everyone is happy (except the corpses, but no one listens to fish heads anyway).
And because it makes sense, was interesting to listen to, and was an actual conversation you could participate in. Oh, and this was only the first game of what was to be continuing story. The building blocks of something much bigger.
Also, its amazing how you think ME 1, the Eragon of Sci-fi, is still amazing in writing and story.
You presume much. ME1 starts off interesting, meanders around not doing anything in a hugely disconnected middle section that only keeps any sort of decent pace if you complete Virmire last, builds up to a pretty explosive finale that to be honest, whilst exciting, feels out of place, and finishes on a terrible boss fight. ME1 was enjoyable for the universe it establishes and how damn open and expansive it was.
ME2 likewise lacked focus around the middle at times, but did a better job by giving you a clear objective interluded with mandatory story missions. It's finale was also incredibly fun, even though its boss battle was lackluster and just outright strange at the time in concept. It kept some of the previous game's expansive nature, giving you a brace of pretty unique hubs, levels, and characters. It sacrificed a lot of that open world feel though, and almost all of its RPG elements
ME3 should have an advantage with an already pre-determined direction: muster the the galaxy, fight the Reapers. But BioWare tried too hard to introduce side elements to this, like Cerberus. Sometimes it works, like early on when the possibility remains for the Illusive Man's lackeys to stay small in number, if highly skilled, only taking on missions of high importance. Tuchanka is a pretty large part of the game, and to me its the pinnacle of Mass Effect. There's nothing lacking in that entire segment. Pointless middle section breaks up until Rannoch, which comes second to Tuchanka, since Legion pretty much has a character reversal at the end. Thessia is a high point, but everything just seems kind of pointless after that, and lets not even get into that deflating baloon pissing around the hallway that is the ending.
So yeah, TL;DR, ME1 doesn't really have a good story for the most part in hindsight, and even though ME3 beats it in that respect, ME2 still comes out trumps overall.