nitefyre410 wrote...
They problem being is how much control will Walters and Hudson still have over the creative direction of the EC? This one question has me worried a great deal about the quality of the whole thing.Taboo-XX wrote...
Pretty much. That long walk up to the platform is pretty awesome. You reflect on what has happened before and then the elevator ride occurs and well..........far too many things were cast aside in the favor of whatever the hell Casey Hudson was trying to say.God I hope Weekes is a major player in the Extended Cut. I PRAY that he is.humes spork wrote...
Exactly. Especially when the really good stuff in the endgame shines out and does naught but illustrate the worst of it.Like I mentioned in my post edit, that endgame walk through the Citadel core (sparing silly crap like reusing doodads) was particularly striking for its use of the grotesque to bring full circle the association of that with the Reapers, and to reinforce their ultimate nature. The imagery, symbolism, tonality and atmosphere of that scene was nothing short of spectacular. Yet, it's one thirty-second sequence the player doesn't get the opportunity to appreciate or is allowed the time and exposure to sink in, when that imagery and atmosphere should have been the defining characteristic of the game's end.Taboo-XX wrote...The failure in execution is what bothers me the most. I means it's so bad it's not even funny. I laugh at it because there are things out there that are so much worse. I mean I only highlighted some the nastiest things I could. It's been done before and it's been done better.
this might be the only instance in which EA's greed comes to our aid. If EA sees thiis as a situation in which they might loose to much money they might just force bioware's hand into doing as told.
one can only hope, never thought I'd be praying foe EA's help





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