"I've seen some things man." (Thoughts on dark endings)
#151
Posté 30 avril 2012 - 07:08
I'll be back...
#152
Posté 30 avril 2012 - 07:10
Klijpope wrote...
Dammit, these threads are great, but I have Game of Thrones to watch.
I'll be back...
And I'll be here. But I don't know what thread I should create next.
I HAVE SO MANY NOTES.
#153
Posté 30 avril 2012 - 07:10
I don't really think it's that big of a deal. Some plot holes should be very easy to address and explain. If the Catalyst gets some more dialogue, I'm sure the consequences of the endings can be explained way easier than by showing some non-connected cut scenes after another.Taboo-XX wrote...
I pity the writing staff. What a horrible ****ing mess. It can be fixed but my God.......the requirements........
#154
Posté 30 avril 2012 - 07:12
StrelokCH wrote...
I don't really think it's that big of a deal. Some plot holes should be very easy to address and explain. If the Catalyst gets some more dialogue, I'm sure the consequences of the endings can be explained way easier than by showing some non-connected cut scenes after another.Taboo-XX wrote...
I pity the writing staff. What a horrible ****ing mess. It can be fixed but my God.......the requirements........
By mess I mean addressing as many concerns as possible.
It's a terrible ****ing mess.
I'm not angry about the Catalyst or Crucible, just the dismissal of thematic material in whatever attempt at philosophy Bioware was trying to make.
#155
Posté 30 avril 2012 - 07:18
Taboo-XX wrote...
Cimino ruined an entire film movement. An ENTIRE movement. Bioware has created the largest movement in any art form I've ever seen. One that will never be forgotten. It's not the same as Heaven's Gate but the intial cause seems to be hubris.
I've read the history of Heaven's Gate and it's production a while ago. I weep for the film movement that died at that time.
Still the Mass Effect 3 issue is not as bad as Heaven's Gate, but I cannot helped but worried that history might repeat itself again. I've seen a few distinctive pattens that BioWare did recently that reminded me a bit too much of Squaresoft and it's downfall a few years back, but that's another story.
Still, I wonder why Mr. Gamble would green light this ending. I don't think he suffered from the same hubris as Casey and Walter, but from what I learnt in class, isn't the producer's job to be rational and place their foot down if the designer add certain elements of the game seemed to be out of place, not possible to due to contraints or it might affect the quarlity of the game?
I'll check back later. For now I gotta head to bed. It's 5am...
Modifié par Evil_Nerjuna, 30 avril 2012 - 07:20 .
#156
Posté 30 avril 2012 - 07:21
Taboo-XX wrote...
By mess I mean addressing as many concerns as possible.
It's a terrible ****ing mess.
I'm not angry about the Catalyst or Crucible, just the dismissal of thematic material in whatever attempt at philosophy Bioware was trying to make.
You really think so much got lost? I mean it's obvious some subplots should have developed more, but as long as the main theme wrappes up nicely at the end it's not that bad.
#157
Posté 30 avril 2012 - 07:21
Evil_Nerjuna wrote...
Taboo-XX wrote...
Cimino ruined an entire film movement. An ENTIRE movement. Bioware has created the largest movement in any art form I've ever seen. One that will never be forgotten. It's not the same as Heaven's Gate but the intial cause seems to be hubris.
I've read the history of Heaven's Gate and it's production a while ago. I weep for the film movement that died at that time.
Still the Mass Effect 3 issue is not as bad as Heaven's Gate, but I cannot helped but worried that history might repeat itself again. I've seen a few distinctive pattens that BioWare did recently that reminded me a bit too much of Squaresoft and it's downfall a few years back, but that's another story.
Still, I wonder why Mr. Gamble would green light this ending. I don't think he suffered from the same hubris as Casey and Walter, but from what I learnt in class, isn't the producer's job to be rational and place their foot down if the designer add certain elements of the game seemed to be out of place, not possible to due to contraints or it might affect the quarlity of the game?
I'll check back later. For now I gotta head to bed. It's 5am...
This is the first thing they teach you in film school. Know your audience. I have no idea what the hell happened and it really bothers me that this got out the door. I can't even fathom the comment Mr. Gamble made about people not wanting closure. I'm still literally in awe of that comment.
Someone, somewhere made a grievous error is now paying for it.
#158
Posté 30 avril 2012 - 07:23
StrelokCH wrote...
Taboo-XX wrote...
By mess I mean addressing as many concerns as possible.
It's a terrible ****ing mess.
I'm not angry about the Catalyst or Crucible, just the dismissal of thematic material in whatever attempt at philosophy Bioware was trying to make.
You really think so much got lost? I mean it's obvious some subplots should have developed more, but as long as the main theme wrappes up nicely at the end it's not that bad.
I don't but quite a few people do. I didn't have any complaints until the Catalyst shows up.
It's a terrible mess because they let the issue go on to long and people have since picked the game apart. That's the issue here. They will have to address quite a few things to make people happy.
#159
Posté 30 avril 2012 - 07:24
StrelokCH wrote...
Or even better, we do a George Lucas and the Council species attacked the Reapers first.
Thanks for the laugh. A prequel is so anticlimatic but it would really be BW jumping the shark.
#160
Posté 30 avril 2012 - 07:25
Kunari801 wrote...
StrelokCH wrote...
Or even better, we do a George Lucas and the Council species attacked the Reapers first....
....
Thanks for the laugh. A prequel is so anticlimatic but it would really be BW jumping the shark.
#161
Posté 30 avril 2012 - 07:26
They actually don't, it's easy to make people happy, it's very easy in fact. Fixing all the little logic holes and unfinished plots is hard, but that's the thing, it's logic. Fixing the "emotional scars" is way easier, just give people what they want to see. As long as the characters they like get the endings they apperently "deserve", nobody will make a big thing of it anymore.Taboo-XX wrote...
I don't but quite a few people do. I didn't have any complaints until the Catalyst shows up.
It's a terrible mess because they let the issue go on to long and people have since picked the game apart. That's the issue here. They will have to address quite a few things to make people happy.
Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
#162
Posté 30 avril 2012 - 07:29
StrelokCH wrote...
They actually don't, it's easy to make people happy, it's very easy in fact. Fixing all the little logic holes and unfinished plots is hard, but that's the thing, it's logic. Fixing the "emotional scars" is way easier, just give people what they want to see. As long as the characters they like get the endings they apperently "deserve", nobody will make a big thing of it anymore.Taboo-XX wrote...
I don't but quite a few people do. I didn't have any complaints until the Catalyst shows up.
It's a terrible mess because they let the issue go on to long and people have since picked the game apart. That's the issue here. They will have to address quite a few things to make people happy.
Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
#163
Posté 30 avril 2012 - 07:31
Exactly, this is what would disappoint me personally, since I see, or pretend to see, a far mor important theme in Mass Effect. But I could deal with it since I know why these things would turn out that way and I can relate to those emotional topics rather well, beeing a squishy human and all.Taboo-XX wrote...
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
#164
Posté 30 avril 2012 - 07:41
Taboo-XX wrote...
StrelokCH wrote...
They actually don't, it's easy to make people happy, it's very easy in fact. Fixing all the little logic holes and unfinished plots is hard, but that's the thing, it's logic. Fixing the "emotional scars" is way easier, just give people what they want to see. As long as the characters they like get the endings they apperently "deserve", nobody will make a big thing of it anymore.Taboo-XX wrote...
I don't but quite a few people do. I didn't have any complaints until the Catalyst shows up.
It's a terrible mess because they let the issue go on to long and people have since picked the game apart. That's the issue here. They will have to address quite a few things to make people happy.
Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
Honestly this is all Im really still holding out for. Id like the other problems with the ending fixed but at this point id like at least SOMETHING to make me feel a sense of closure and less like I got sucker punched out of no where.
Until then though I guess I'll just head cannon that the crucible merely leveled the playing field in the war making conventional victory possible with enough war assets.
#165
Posté 30 avril 2012 - 07:49
Taboo-XX wrote...
StrelokCH wrote...
... Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
1- Make star-brats arguments logical at least (I'd rather him removed totally)
2- Expand and differentiate the endings, what happens in the aftermath, how does the galaxy rebuild.
2a- If Shep can survive Destroy, can the Geth? Can EDI? What does Synthesis really imply? How much control would "Control" really give us? Is is permanent or temporary "control"?
3- Delete the crash scene and give real closure with those my Shepard cared about, LI, Crew, and Friends. What becomes of them? If the crash has to remain: Are they rescued off that plant before they starve? (See the Epilogue thread in the my sig for ideas)
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
Modifié par Kunari801, 30 avril 2012 - 07:50 .
#166
Posté 30 avril 2012 - 08:23
Kunari801 wrote...
Taboo-XX wrote...
StrelokCH wrote...
... Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
1- Make star-brats arguments logical at least (I'd rather him removed totally)
2- Expand and differentiate the endings, what happens in the aftermath, how does the galaxy rebuild.
2a- If Shep can survive Destroy, can the Geth? Can EDI? What does Synthesis really imply? How much control would "Control" really give us? Is is permanent or temporary "control"?
3- Delete the crash scene and give real closure with those my Shepard cared about, LI, Crew, and Friends. What becomes of them? If the crash has to remain: Are they rescued off that plant before they starve? (See the Epilogue thread in the my sig for ideas)
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
The crash scene is so innoucuous to the plot it's not even funny. The intention had to be symbolic because if I was supposed to take it literally........
#167
Posté 30 avril 2012 - 08:34
That's exactly my concern and I bet it will happen. Well, who gives a flying f about plot holes as long as there are blue babies. I still have a little hope left that BW doesn't look at it that way... but yeah... I'm used to it somehow.Kunari801 wrote...
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
#168
Posté 30 avril 2012 - 08:38
#169
Posté 30 avril 2012 - 08:39
ShepnTali wrote...
A surfing contest between Shep and Harby would fix everything. Batman and Joker did it in '68. That was AWES.... nevermind.
Still better than the ending we got...
#170
Posté 30 avril 2012 - 08:43
Taboo-XX wrote...
Kunari801 wrote...
Taboo-XX wrote...
StrelokCH wrote...
... Emotion beats logic, always, I've learned that very early in my life and it was always true.
Personally, I just want the main theme adressed properly, at least the one I'm imagining since ME1.
That's a point I've been trying to hammer in for some time. You are quite correct. I think we'll probably see a scene where Shepard reunites with people (LI and Normandy Crew) simply because it is SUCH as easy fix.
1- Make star-brats arguments logical at least (I'd rather him removed totally)
2- Expand and differentiate the endings, what happens in the aftermath, how does the galaxy rebuild.
2a- If Shep can survive Destroy, can the Geth? Can EDI? What does Synthesis really imply? How much control would "Control" really give us? Is is permanent or temporary "control"?
3- Delete the crash scene and give real closure with those my Shepard cared about, LI, Crew, and Friends. What becomes of them? If the crash has to remain: Are they rescued off that plant before they starve? (See the Epilogue thread in the my sig for ideas)
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
The crash scene is so innoucuous to the plot it's not even funny. The intention had to be symbolic because if I was supposed to take it literally........
The only way my mind allows me to reconcile it at all is if I make it part of my Shep's near-death experience. She's hallucinating what she wants for her crew and LI. They're all somewhere well away from danger, safe and happy. And since beaches, tropical places and the like were referenced so often in the game by so many characters, she's conjuring them in a tropical paradise. The only thing that would have made it more obviously a hallucination to me would have been if there was a nice little cabana bar there to serve them all a round of drinks so they could toast the sky ...
#171
Posté 30 avril 2012 - 08:43
StrelokCH wrote...
That's exactly my concern and I bet it will happen. Well, who gives a flying f about plot holes as long as there are blue babies. I still have a little hope left that BW doesn't look at it that way... but yeah... I'm used to it somehow.Kunari801 wrote...
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
Doesn't matter had babies!
But not with Miranda.......
#172
Posté 30 avril 2012 - 08:45
Which isn't bad since the Lawson family tends to be a little crazy. And she has very strange proportions, I never quite get how she can lift anything heavier than a feather with those "arms".Taboo-XX wrote...
Doesn't matter had babies!
But not with Miranda.......
#173
Posté 30 avril 2012 - 08:46
Taboo-XX wrote...
StrelokCH wrote...
That's exactly my concern and I bet it will happen. Well, who gives a flying f about plot holes as long as there are blue babies. I still have a little hope left that BW doesn't look at it that way... but yeah... I'm used to it somehow.Kunari801 wrote...
As it is, I'd take them just fleshing out item 3 then move onto the other if they have time.
Doesn't matter had babies!
But not with Miranda.......
Awww thats so sad
#174
Posté 30 avril 2012 - 08:49
StrelokCH wrote...
Which isn't bad since the Lawson family tends to be a little crazy. And she has very strange proportions, I never quite get how she can lift anything heavier than a feather with those "arms".Taboo-XX wrote...
Doesn't matter had babies!
But not with Miranda.......
I've worked with women like it before. They exist, they are just.......unhealthy. This reminds me of time...........
#175
Posté 30 avril 2012 - 08:50
Everything in life is unhealthy, except in Mass Effect where the average human lifespan is 150 apperently. But I've seen worse in real life, an "advantage" of my job.Taboo-XX wrote...
I've worked with women like it before. They exist, they are just.......unhealthy. This reminds me of time...........
Modifié par StrelokCH, 30 avril 2012 - 08:51 .





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