Taboo-XX wrote...
Yes..........you can.
Social commentary doesn't always have to be about darkness. Satire is just as important. Lampooning things is far more effective if done correctly.
Death and Destruction is not a form of social commentary. It is a narrative technique that was literally the entire game and in the end there is nothing but a deep black pit.
Regardless of by
what method a given topic is approached, that science fiction is social commentary itself is rather beyond reproach -- which is my goal. You can't avoid "the **** we deal with in our everyday lives", because that is the very core of science fiction.
How that core is handled is the question.
The question you must ask yourself here, is what techniques are appropriate for the resolution of the trilogy itself. I would argue "death and destruction" are the core of the trilogy's climax and sparing that is nothing short of a complete betrayal of every theme present in the game. If after two games of establishing the scope and depth of the dramatic question, if you didn't think ME3 would go to some
very dark places I'd call you a damned fool. Something I mentioned earlier was the imagery present in the prothean beacon vision, and how that from the earliest-possible point in the trilogy's narrative structure the grotesque was ingrained into the player's mind; if that hadn't come to fruition, it would have been a narrative failure of almost a higher order than failing to resolve the trilogy in a remotely positive light.
The problem is what comes
after said death and destruction. In this case, all the audience gets are ambiguous glimpses of some things that
could be considered positive. Needless to say, that's a bad thing and what this conversation has been about from the beginning. Even within ME3 itself there is the coupling of destruction and sacrifice with rebirth and hope: the genophage cure, the geth/quarian conflict, even the Citadel coup carries shades of this as the rescue of the Council is the final catalysis for uniting the galaxy at last. Yes, the player
has the choice to resolve these questions without the "rebirth" part of the equation as well they should, but that doesn't change the fact it does in fact exist and is a consistent theme throughout the game.
Well, until Thessia anyhow; though, the revelation and abyss are so ingrained in narrative structure that it's a part of the monomyth. Qualitative analysis of whether Thessia
works as the revelation and abyss, and whether Horizon and Cronos Station
works as the transformation and atonement, and Priority: Earth
works as the return, notwithstanding. That's doubtlessly (in my mind, at least) the intent of the writers. In short, my opinion is they don't and for that failure Priority: Earth
itself feels like the revelation and abyss and the audience is flatly denied transformation, atonement and return. That is, if we're looking at Mass Effect through the lens of a monomyth, which I'll admit is a rather dodgy affair.
Modifié par humes spork, 01 mai 2012 - 12:16 .