Yesterday in a random Gold PuG for Unknown/Unknown, my Justicar Adept landed on a team with a lv 20 Geth Infiltrator, a lv 19 Salarian Engineer, and a lv 18 Human Sentinel. After ready-ing up, we ended up with Reapers on Dagger. While the Human Sentinel is basically an Asari Adept lacking Stasis, we didn't combo off each other all that much.
That match started off a little rough with the Salarian Engineer armed with a Widow going off by himself near the lower LZ-pickup by the ammo crate, to end up going down several times in the early waves. The Geth Infiltrator also went around doing his own thing first several waves. Granted, for waves 1 and 2 that isn't much of a problem since there aren't any heavies (Banshees, Ravagers etc). However, near the end of Wave 4, both of them went down on opposite sides of the map while the Sentinel and I were taking out heavies in the tower and couldn't get to either of them before they bled out. One of them raged over the mic about us being dumb #@cks for not reviving them and that "it was no wonder you never extract on Gold!" Me and the Sent stayed quiet and dualled the rest of that wave in short order.
Our squad stuck together a lot better after that wave, successfully hacking the open platform point outside the long hall for wave 6 and taking down 4 Banshee "targets of interest" for wave 10. All said and done, we had 3/4 partial extraction since the LZ was overrun with 2 brutes and 2 banshees taking me down and time running out half way through being revived. The viability of the Justicar Adept on Gold with none to minor biotic support showed up strong on the end score board:

I had a very similarly scoring match on Geth/Gold/Glacier with a squad comprised of two Salarian Engineers, a Geth infiltrator and my Justicar Adept, and a final score for my Justicar again nearly double the 2nd place Infiltrator. Justicars are very viable, high damage death dealers on Gold whether being the lone biotic or on a full team of biotics.
My build over this weekend:
Biotic Sphere: Radius (4), Enemy Weakness (5), Warp (6)
Reave: Radius (4), Damage Reduction (5), Damage, Reduction, Duration (6)
Pull: Radius (4)
Justicar: Damage & Capacity (4)
Fitness: Durability (4), Shield Recharge (5), Fitness Expert (6)
Weapon: Talon III with AP and EB mods
Equipment: AP ammo III, Pistol Amp III, Power Modulator III
Edit to add image:
Modifié par Micah3sixty, 30 avril 2012 - 04:31 .





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