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Myth busting: Asari Justicar Adept viability on Gold without biotic support


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#26
Omega-202

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Is nobody going to comment about how there was a Human Sentinel on the team? The OP said "without biotic support" and yet they were comboing with the best biotic versus Reapers.

How does the OP's score or story about the mission disprove the myth in the thread title?

#27
Nickle

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Micah3sixty wrote...

Nickle wrote...

I like how you cut out the 28+ minutes on the time, from the screenshot.
You generally cannot score that highly unless your team is really slow.


Wasn't intentional actually.  The time was in the 30 minute range.  

fair enough :)

#28
Achossa

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Best justicar support are AA/HV/KV, however she can benefit much from techs spamming overload/ED enabling pull on most targets.
Further more, having a team that uses high damage weapons is great for the justicar spamming reave.

On smaller maps like Glacier, the use of the offensive sphere can great.

#29
A Wild Snorlax

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Nickle wrote...

I like how you cut out the 28+ minutes on the time, from the screenshot.
You generally cannot score that highly unless your team is really slow.


When I play gold on anything other than FB white geth the scoreboard looks like that at least 50% of the time, probably more like 2/3 times.

Most randoms you'll find in gold are generally not very good.

#30
coinop25

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Huh, didn't realize people were knocking this class. I've been using it just fine. Was the first class I tried for Operation Exorcist this weekend (where we had a painless match vs. Cerberus Gold, with extraction).

That said, I am finding that the common wisdom I'm reading elsewhere – that the secret to this class is in rushing forward for multiple Sphere/Reave explosions – isn't really as awesome as I expected. Because the bubble won't form if your reticle is on an enemy, it's sometimes tough to charge a Brute or Atlas and get this off immediately. I've had some luck letting enemies come to me, but I'm wondering if this class might actually be more fun with a defensively spec'd bubble. I always do appreciate Geth Engineers who spec their turrets to heal us, after all....

#31
Micah3sixty

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Omega-202 wrote...

Is nobody going to comment about how there was a Human Sentinel on the team? The OP said "without biotic support" and yet they were comboing with the best biotic versus Reapers.

How does the OP's score or story about the mission disprove the myth in the thread title?


I did mention that in my OP and pointed out that the HS was not spamming power combos with any regularity with my Reaves/Bubble-warp.   

#32
Brizcar

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coinop25 wrote...

Huh, didn't realize people were knocking this class. I've been using it just fine. Was the first class I tried for Operation Exorcist this weekend (where we had a painless match vs. Cerberus Gold, with extraction).

That said, I am finding that the common wisdom I'm reading elsewhere – that the secret to this class is in rushing forward for multiple Sphere/Reave explosions – isn't really as awesome as I expected. Because the bubble won't form if your reticle is on an enemy, it's sometimes tough to charge a Brute or Atlas and get this off immediately. I've had some luck letting enemies come to me, but I'm wondering if this class might actually be more fun with a defensively spec'd bubble. I always do appreciate Geth Engineers who spec their turrets to heal us, after all....


I've played it both ways and for me defensive is better but it just depends on your playstyle . My only real problem with the warp upgrade is getting enemies in it .

#33
Micah3sixty

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edit: double post

Modifié par Micah3sixty, 30 avril 2012 - 05:30 .


#34
LiquidFooFoo

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Good job!

My build is exactly like yours (wielding Carnifex 10). Love the Justicar, 2nd only to AA. The only thing I've considered changing would be rank 5 Reave, to recharge. Of course with most pugs your Reaves will go undetonated, so it really only becomes an advantage when Reaving for 2 other adepts (who are playing as a team), which happens rarely for me.

Yesterday I played with an AA (N7 700's) who didn't set off one BE in 3 matches. I had to switch to a different character after the 1st match to keep from pulling my hair out. They were usually near the top in score due to all their headshots, which is really all they cared about.

#35
Axialbloom

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I never saw anyone say the class was not viable, even without biotic support. That said, you actually DID have biotic support, and you even said he fought alongside them.

#36
Micah3sixty

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Axialbloom wrote...

I never saw anyone say the class was not viable, even without biotic support. That said, you actually DID have biotic support, and you even said he fought alongside them.


Along side, yes.  Biotic comboing, not so much.  Not everyone spams their powers as often as (I think) they should.

#37
SeijiTataki

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Paulus magintie wrote...

Sphere: 6 - Allied protection
Reave: 4 - Increase radius
Pull: 5 - Increase radius and damage
AJ: 5- Increase Assualt rifle damg + Power damage
Fitness: 6 - Increase everything to do with sheilds.

Weapon = Phaeston III

Recharge is +63% (I also have an SMG on her but its for back ups only.


This build is suffering from lack of specialization; it's great that you're invested into the bubble, but by failing to take improvements on both reave AND pull, you're cutting out the primary reason for taking both in the first place - the biotic explosions. Your biotic explosions suffer considerably (as do the explosions of anyone you detonate or that detonates for you) because your abilities aren't max rank'd; usually you can get away with 6-4 with a reave-pull beacuse you're still doing the heavy lifting on reave, and you use the detonation from pull just for a ranged quick-detonation for easily killed enemies. You'd normally still have max bubble for warp detonation for close range, big enemies, or for AOE detonation traps (although I'm not totally convinced that Warp-Bubble is doing the damage of a double level-6 detonation, either)

You're basically throwing away too much firepower to specialize into an AR that isn't even over-all worth the performance, because it's a fully automatic rifle, which means you're getting penalized heavily against armor but without a heavy armor-****** one-two combo from a power setup.

If you're going to take pull to level 5, at all, I'd throw away lift damage and go for expose (the net gain of anyone doing any damage to the lifted thing is better than the rather miniscule tick damage from lift damage); and even then, I'd rather actually take either the cooldown reduction or damage reduction on Reave, instead. The later because any extra bit of survival, even if it comes down to a tiny sliver of health it matters because of shield gating, and the former because you're still way under 200% cooldown bonus with a Phaeston 3, and being able to spam Reave more often is always going to help you. (I know; the time is 'insignificant'. I will regularly advocate anything 170%-ish, but with the Justicar, reave even a split second sooner really is all the difference on gold in many situations)

#38
jonal11

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High score, yet only one dead on extract. The irony.

#39
Micah3sixty

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jonal11 wrote...

High score, yet only one dead on extract. The irony.


Two brutes charging the LZ simultaneously tends to do that to just about any class.  I was half revived when time ran out.

#40
count_4

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Now I want the Asari Justicar even more. :/
Well, on to some more credit farming I guess...

#41
TODave

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So what strategy or tactics do you use with AJA then? Is it a matter of finding a nearby chokepoint, dropping the bubble, then doing a stakeout? Seems to me mobility would be hampered in that case. Or is it a case of engaging in CQC and then bubbling before backing away while shooting?

#42
Kenaras

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SeijiTataki wrote...

Paulus magintie wrote...

Sphere: 6 - Allied protection
Reave: 4 - Increase radius
Pull: 5 - Increase radius and damage
AJ: 5- Increase Assualt rifle damg + Power damage
Fitness: 6 - Increase everything to do with sheilds.

Weapon = Phaeston III

Recharge is +63% (I also have an SMG on her but its for back ups only.


This build is suffering from lack of specialization; it's great that you're invested into the bubble, but by failing to take improvements on both reave AND pull, you're cutting out the primary reason for taking both in the first place - the biotic explosions. Your biotic explosions suffer considerably (as do the explosions of anyone you detonate or that detonates for you) because your abilities aren't max rank'd; usually you can get away with 6-4 with a reave-pull beacuse you're still doing the heavy lifting on reave, and you use the detonation from pull just for a ranged quick-detonation for easily killed enemies. You'd normally still have max bubble for warp detonation for close range, big enemies, or for AOE detonation traps (although I'm not totally convinced that Warp-Bubble is doing the damage of a double level-6 detonation, either)

You're basically throwing away too much firepower to specialize into an AR that isn't even over-all worth the performance, because it's a fully automatic rifle, which means you're getting penalized heavily against armor but without a heavy armor-****** one-two combo from a power setup.

If you're going to take pull to level 5, at all, I'd throw away lift damage and go for expose (the net gain of anyone doing any damage to the lifted thing is better than the rather miniscule tick damage from lift damage); and even then, I'd rather actually take either the cooldown reduction or damage reduction on Reave, instead. The later because any extra bit of survival, even if it comes down to a tiny sliver of health it matters because of shield gating, and the former because you're still way under 200% cooldown bonus with a Phaeston 3, and being able to spam Reave more often is always going to help you. (I know; the time is 'insignificant'. I will regularly advocate anything 170%-ish, but with the Justicar, reave even a split second sooner really is all the difference on gold in many situations)


Agreed with most of what you wrote, but you left out the biggest problem with the spec: Power Damage at rank 5 Asari Justicar.  That evolution is broken and does absolutely nothing.  My preferred spec: 6/6/4/4/6.

#43
Robbiesan

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Totally_Mad_Rat wrote...

AJA is awesome, especially against Reapers. I use 6/6/6/5/3 build. I'm very used to DA gold runs so I didn't need more fitness. Pull detonation bonus is something I can't skip.


word!

#44
FiGhTiNCoWBoY

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I think one of the big things people always forget is especially in the case of an offensive build for biotic sphere, that warp effect is epic for setting up tech bursts as well. If I could have 1 teammate when I'm playing as my Justicar, I'd take a Sal Engineer anyday over another biotics user. With the warp from Sphere I'm getting biotic explosions on most my Reaves and if the Warp affect hasn't yet applied to the target, we just end up trigering a Tech Burst instead. Not to mention if I need to run to get ammo or something the Engineer can just trigger tech bursts on his own off the warp effect of the bubble.

A nicely played Decoy thats slightly past the bubble entices enemies to walk into it 1 after another. Add in the fact that they can cast Incinerate as well, and you end up getting tons of Fire Explosions since enemies will end up melting inside the sphere from the Incinerate and the spheres own DoTs. 

#45
Micah3sixty

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TODave wrote...

So what strategy or tactics do you use with AJA then? Is it a matter of finding a nearby chokepoint, dropping the bubble, then doing a stakeout? Seems to me mobility would be hampered in that case. Or is it a case of engaging in CQC and then bubbling before backing away while shooting?


Depends on the team and the strategy they play or the map we're on.  Long distance tactic is Pull > Reave on anything unshielded or Reave > Reave > Reave on anything shielded/Armored.  Since I use a Talon with no backup weapon, it's mostly useless until < 30 meters.  So that leaves much to CQC tactics.  When heavies are closing in, I drop my bubble at a choke point and retreat back a few meters to get into cover and then reave them as they enter/pass-through the bubble and then unload my Talon between Reave cooldowns.  If they have closed in even further, I drop the bubble on top of them for biotic-explosions and then Asari-dash backward and Reave again for a 2nd biotic explosion, always unloading my Talon III during Reave cooldown.  With 25% damage increase to enemies in my bubble, this works really well and quick on bosses, more so if others are also unloading their weapons/powers on targets within the bubble.  I prefer my AJA over my AA now, and find facing multiple phantoms much more enjoyable.

#46
Achossa

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Micah3sixty wrote...

jonal11 wrote...

High score, yet only one dead on extract. The irony.


Two brutes charging the LZ simultaneously tends to do that to just about any class.  I was half revived when time ran out.

Ten bucks says you defended the LZ for the entire 2 minutes.

#47
Paulus magintie

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SeijiTataki wrote...

Paulus magintie wrote...

Sphere: 6 - Allied protection
Reave: 4 - Increase radius
Pull: 5 - Increase radius and damage
AJ: 5- Increase Assualt rifle damg + Power damage
Fitness: 6 - Increase everything to do with sheilds.

Weapon = Phaeston III

Recharge is +63% (I also have an SMG on her but its for back ups only.


This build is suffering from lack of specialization; it's great that you're invested into the bubble, but by failing to take improvements on both reave AND pull, you're cutting out the primary reason for taking both in the first place - the biotic explosions. Your biotic explosions suffer considerably (as do the explosions of anyone you detonate or that detonates for you) because your abilities aren't max rank'd; usually you can get away with 6-4 with a reave-pull beacuse you're still doing the heavy lifting on reave, and you use the detonation from pull just for a ranged quick-detonation for easily killed enemies. You'd normally still have max bubble for warp detonation for close range, big enemies, or for AOE detonation traps (although I'm not totally convinced that Warp-Bubble is doing the damage of a double level-6 detonation, either)

You're basically throwing away too much firepower to specialize into an AR that isn't even over-all worth the performance, because it's a fully automatic rifle, which means you're getting penalized heavily against armor but without a heavy armor-****** one-two combo from a power setup.

If you're going to take pull to level 5, at all, I'd throw away lift damage and go for expose (the net gain of anyone doing any damage to the lifted thing is better than the rather miniscule tick damage from lift damage); and even then, I'd rather actually take either the cooldown reduction or damage reduction on Reave, instead. The later because any extra bit of survival, even if it comes down to a tiny sliver of health it matters because of shield gating, and the former because you're still way under 200% cooldown bonus with a Phaeston 3, and being able to spam Reave more often is always going to help you. (I know; the time is 'insignificant'. I will regularly advocate anything 170%-ish, but with the Justicar, reave even a split second sooner really is all the difference on gold in many situations)

"shrug"

I don't see the point in sticking to just one weapons, there have been many situations 2 weapons have saved my ass. (Basically anything with armour) which pull does nothing against and only reave is effective.

I know people would prefer me to "specialize" but I like to play to deal with any situation. All I can do is reave on brutes and things if I did what you told me to do, well I like to shoot back and something trying to kill me.

Thanks for the advice though but this load out works great for me.

#48
acrb101

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I played a few rounds with my Justicar yesterday without any Biotic support and I did pretty well. I have Biotic Sphere mix spec'd for a best-of-both-worlds effect, but I definitely use it more offensivley by placing it on chokepoints and AoE reaving any enemies around the area.

When coupled with another Biotic, and I use my Biotic Sphere offensively, Biotic explosions destroy everything and anything. Its a very powerful class with a good mix of support and carry abilties.

#49
TheKingBoar

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Micah3sixty wrote...

TheKingBoar wrote...

I would agree, for me the AJA is extrodinarily powerful. I would recommend trying a build spec'd to bubble/reave only and just ignore pull. If you select the warp evolution of bubble you basically never have to worry about priming enemies and can just sit behind cover spamming reave and whatever gun you chose. All that matters is competent bubble placement which generally isn't too hard to figure out.


In previous builds I did leave 0 points in pull, 3 points in pull and now 4 points in pull for Radius.  I can take out unshielded mobs much quicker from distance with area pull and area reave.  Pull > Reave kills much quicker than either a single Reave or a Reave > Reave stack.  Pull also comes in handy to quickly disable a unshielded Centurian, phantom, Trooper, or other threat to avoid being killed, to revive a fallen comrad, or to drop warp bubble for more explosions.  Pull also staggers shielded enemies which can be useful to fire more shots, or get into cover.  The 5th and 6th evolutions of Justicar are all passive since Power Damage bonus is either broke, or doesn't affect Bubble warp, Reave or explosions and headshot damage isn't as useful for CQC (my playstyle anyways) and most high level pistols do more damage with higher cooldowns than any AR with 30% weight reduction, or weapon damage bonus.


The problem with splitting your abilities like that (as others have said) is that you're weakining your BEs. Maybe if you did Bubble/Reave/Pull as 6's but then you're weaker on the other fronts. Not to mention that the bubble can setup 3 BE at a time, plus give you the really useful abilities of warp.

Especially if farming FBW/G/G, better to skip pull, at least 50% of the enemies will come through the bubble and be primed. I'd rather have a10% overall weapon damage boost then waste points on an ability that has limited use.

#50
BYC

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I've been doing a lot of 6/6/6/0/6 builds for a few classes lately, and I've liked the results.

As a caster, the only thing I really want from Asari Justicar skill is the weapon weight, but I rather have spammable Pull so I can explode from a safe distance by myself if I had to.

Mostly I Reave, but if the fighting gets close, I'll start doing combos by myself using the Sphere/Reave combo.

I use my Geth Plasma SMG VIII (197 CC without mods and equipment) to lower shields, and then it's explode time.