Paulus magintie wrote...
"shrug"
I don't see the point in sticking to just one weapons, there have been many situations 2 weapons have saved my ass. (Basically anything with armour) which pull does nothing against and only reave is effective.
I know people would prefer me to "specialize" but I like to play to deal with any situation. All I can do is reave on brutes and things if I did what you told me to do, well I like to shoot back and something trying to kill me.
Thanks for the advice though but this load out works great for me.
Even if you want to stick with your existing build;
All you can do now is just spam reave on brutes, anyway - yes, pull can hit some 'things', but you're basically investing in neither reave nor pull. If you wanted to use both, drop the points from training to get reave and or pull up higher; since you're using them to do biotics, you're going to benefit from using the improvement.
Regardless of the above to specialize further into biotics, lift damage is still inferior to expose, because of how little time things spend in the air and how quickly they can become resistant to it, so there's no reason to not just make them take more damage while lifted. You will never kill anything on gold through the tick damage, and you will never weaken then more than the 25% damage taken from the debuff.
You're already using a low ranked phaeston, so your power cooldown is suffering; throw away the SMG, and just learn the best way to hit up ammo boxes or when to use your own ammo consumables. The weight from the SMG is totally not worth the benefit - the only SMGs worth using for a damage sidearm are the Hurricane, the Hornet and maybe the Tempest - and none of them actually benefit from Ultralight Materials, the cooldown screen lies. The only weapon that (currently) benefits from ULM is the Geth SMG, and it's still not that great for a damage dealer.
If you really want to use an AR, and you're committed to the weight class, you may as well consider switching to either the Vindicator or the Mattock, with the Mattock heavily preferred. The Vindicator's lighter, but the Mattock has much better damage for the punch - regardless of which you pick, they're doing more damage for firing cycles against enemies than the Phaeston, because the Phaeston's fully automatic damage gets heavily punished for hitting anything with armor. Even if you slap an AP mod or AP Ammo on it, it's not going to compare to the same as using either of the other burst-fire ARs for damage per firing cycle.
There's lots of small adjustments you could make within your own existing spec distribution even if you are absolutely 100% committed to not readjusting point distributions that will improve your ability to get by.





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