I tend to play my female Hawke as sarcastic or
about 50/50 sarcastic/diplomatic (which is probably what a lot of people saw on
YouTube). I tried being entirely diplomatic, but that is waaaaaaaaaaay too
soft-spoken for me. And even though the comments are "snarky," there
is no reason to assume that Hawke does not feel inclined to do what needs to be
done. Just because you laugh at your **** brother doesn't mean you'll leave
him to die of Darkspawn taint, now does it?
When Warden left Lothering, it burned and although
many defended it (including bandits) and sacrificed themselves to allow the
refugees to escape, no one really asked "what happened to them?" And
Bioware answered. In historical context, the story they told couldn't be truer
- people escaping the war seldom find open arms and friendly faces in countries
that chose to take them in. DA2 is the story of one person crawling out of the
gutter for 10 years only to lose everything once again.
But is Warden any less a victim of circumstance? I
sometimes think that people either don't listen to the game dialogue or do not
bother to do every quest and area in the game and then go and post in the
forums.
There are 6 potential Wardens. Out of those
candidates, FIVE WILL DIE. That's right! The "hand of fate" begins
its work the minute the player decides his/her class and race. And so, by
stroke of luck, Duncan happens to be at the right place at the right time to
save the sorry ass of YOUR character, but the other five do not exist in
separate dimensions. They will die. And you will hear about it.
It gets better. The Warden, like the Hawke, would
have died not an hour into the game had it not been for Flemeth and her agenda.
The all-powerful abomination saves both Warden and Hawke. Why? Because she
needs them to live. Do people really not notice that both basically dance to
Flemeth's tune and do exactly as she expects them to and as she knows they will
- if she thought otherwise, she would have let them die like she let many
others.
Now, is anything within Warden's control? No. He
or she is out fighting a losing war and the deck was stacked against him/her by
betrayal and intrigue within the royal court. He has no more choice in the
matter than Hawke the refugee. You either sink or swim. As The Warden travels
to different lands, he/she is made to deal with problems that were not of
his/her creation. Like Hawke, The Warden cleans up the doo-doo's other people
have left because his/her survival depends on it. The only difference is, if
The Warden makes ******-poor choices, he/she is still the hero. Hawke, on the
other hand, will be attacked, will see a mother commit suicide, will be
declared an oppressor, etc. So, no, I do not get the "no consequence"
part. If anything, DAO: Awakening, NOT!!! DAO first introduced the idea of
long-standing consequence for one's actions. Anyone ever notice how no matter
what you did in Awakening, you were still ****ed? That same idea is carried
over to DA2. There is no option to do right by everybody because everybody is
really prone to being a ********** - the way people generally tend to be.
I tried playing an aggressive Warden. No one
really minds. Hell, even if The Warden does something the party disagrees with,
you can "coerce" them most of the time (defiling Andraste's ashes
being one notable exception with respect to Leliana and Wayne, which parallels
what happens if you chose to let Anders live and side with Templars). That
being said, aggressive Warden is a dick. Try being an aggressive Hawke. Varic
will hate your guts.
As for being "too self-important for being a
hero in 'only' one city," go tell that to Batman.
Yeah, that's what I thought too.