I think we may be getting hung up on the word "humility." Why not use the word "meek" instead?
You cannot play a meek Hawke. Just not possible. Every VA is oozing with confidence and tenacity.
To Epler's point a few pages back that it would be bizarre to have a non-voiced PC where NPCs react to what a PC says and have miscommunications abound, I disagree.
In real life, there are breakdowns in communications all of the time.
I can complement someone on their clothes in real life by say "I think those shoes look great." The person, hearing my words, could mistake them as sarcasm, even though it was not my intent to convey that.
BUT... if I chose the silent PC dialogue option "I think those shoes look great" I can project sarcasm, or sincerity, or a freaking Smurf voice if I wanted to. And I can just as easily assume the NPC didn't pick up on my implied sarcasm, or that they mistook what the writer intended as a sarcastic dialogue option, but what I saw as a non-offensive piece of dialogue, in a way my character didn't mean.
Which is to say - its NOT unrealistic for miscommunication and misunderstandings to happen between people. Its not at all unheard of for people to read intent, malice, flirtation, sarcasm, humor or sincerity into any given statement on any given day.
With a VA? This is completely taken away. A diplomatic Hawke will voice the selected line to include all the calm confidence and assurance of a do-gooder. A sarcastic Hawke will answer sarcastically, with all the snark and satire of a... well, snarky person. Sorry, its early here. My brain isn't up to 100% functionality.
Point being, with a character being unvoiced, I can read a line and apply any type of tone, intent or delivery imaginable. And I'm not doing this to role-play in my head... my gut reaction after reading a line may not match up to the NPCs reaction (and, hence, the manner in which the writer intended), but if I can chalk that up to simple human miscommunication, it makes the characters I am dealing with seem more human, not more fake.
But a VA's line is the way it is... the way its delivered, is the only way the line can be said. I can't say it with my own voice in my head, I can't choose one dialogue line and interpret it multiple ways... its what the VA's act out and its what the writer's intend, 100%, no wiggle room.
Essentially, what the Diplomatic/Sarcastic/Aggressive options do is give us three characters to play DA2 with: Captain America, Tony Stark and Wolverine (sorry, got Avengers on the brain). We get a few dozen choices with these characters, but its still those molds we see acted out. With a silent PC, I can imagine any personality imaginable in the text provided. And I can be sarcastic in one reply and serious in another and not have to worry about if my tone is going to sound totally contradicting between the two.
It would be one thing if good AAA RPGs that had sold amazingly well, yet still had a silent PC, hadn't come out in, say, a decade. But Skyrim broke through the roof, as did Fallout: New Vegas. And while Skyrim is all sandbox, little character/story development, F:NV is a great game with deep story, interesting characters and choices that can affect story and gameplay. So why is this item so completely close to discussion?
Modifié par Fast Jimmy, 02 mai 2012 - 12:03 .