Terraflare wrote...
Hi everyone. Over the past month I have noticed many threads created by players who are frustrated after having been kicked from a Gold lobby, seemingly for no reason, equally by hostile/non-hostile hosts/groups. While I don't advocate senseless and most importantly, misinformed kicking, I'd like to share some of the lessons behind why this occurs, and hopefully if you feel wronged about a kick, you might feel better.
For any Economics graduate, there are 2 key forces at play here. 1) Asymmetric Information and 2) Adverse selection. Briefly speaking, 1) revolves around the fact that a private agent (referred to as "the seller" possesses unobservable qualities that the "buyer", (in this case, the host) is unaware of. In the real world, these are your individual qualities - your intelligence, willingness to put in effort, trusthworthiness, responsibility, creativity etc. In a coop shooter like ME3, these will comprise of qualities such as your skill, experience with other FPSes, willingness to cooperate, winning mindset, and in general efficiency/capability at this game.
How is this relevant? Think about a job interview session. There are 2 candidates - one who walks into the room, with a polished resume, with a 1st class degree from a top university, has represented his school at 4 international sporting events, and started that hedge fund society. The other is what one might call an oddball - on paper, not too bad, a decent degree from a middle university, decent grades, participated but doesn't have anything particularly stellar down on paper. Let's say the 1st guy actually has an IQ of 150, and the 2nd guy has an IQ of 3000.
The interviewer has 10 minutes to decide who is best suited for the job, and who gets the "thank you, please try again next year" formality. Why does the 1st person get picked, even if his inate ability (his IQ), is far surpassed by the 2nd guy? The answer is clear, because IQ/ability is always a hidden piece of information, the employer will never find out the true quality of a person until the person is hired. In the eyes of the interviewer, the choice is clear - the first guy has "jumped through the hoops", however meaningless they might be. He has put in enough effort in life to achieve the achievements/accolades (albeit, paper), in order to 'prove' that he is capable. All this effort is not costless - it takes time, patience and determination. While the interviewer cannot observe the candidates' raw IQ/ability, he can, via his resume, observe exactly the qualities he would like - the determination and responsibility to get something done.
Relate this back to your game. When you enter a lobby with a low N7 rating, a "suboptimal" build (whether or not some of the builds are indeed suboptimal, is another story), and a low character level, you signal undesirable characteristics. Never mind if you are actually SpawN / cooler behind that keyboard. From the rank of your weapon, I can tell how much/how little you have played and bought packs. From your character level, I can tell whether YOU think a level 5 character will do just as well as a 20 because you think "you are good". From your N7, I can tell whether youve been sitting behind that keyboard playing for 200 hours instead of 20. Hell, even from the numbers in your nickname, I can tell your age (MrDog94 vs MrCat85) These are all imperfect approximations of what I wish I could observe (your true ability), but it's all I have.
A high N7 rating doesn't mean a player is better, it simply signals to me that this person has been playing longer, and is thus more likely to have run gold matches multiple times/know what's going on. Underpinning this is the fact that gaining character levels/upgrading weapons/getting a high N7 is a COSTLY signal that cannot be FAKED. This is the core concept underlying why lobbies kick - I would rather pick a guy who has ticked all the checkboxes (mundane and imperfect though they may be), rather than risk a terrible game with a person who might have simply found a way to shine and "make things work" despite not ticking the boxes. The act of ticking the checkboxes signals desirable characteristics in itself.
This brings me to 2) Adverse selection. Robert Akerlof won a Nobel Prize for illustrating this concept, underpinning used car markets and pricing. He observed that a brand new car (peach) straight out of the showroom, will see its price plummet when it is immediately put on the used car (Lemon) market, the day after it was bought. Why? To summarise and put it simply, this is because that the very fact that it is in the used car market signals to potential buyers, that on average, it is a lemon (bad car) as opposed to being a peach (good car), and is thus worth a lemon's price, not a peach. The market collapses, because potential peach sellers (people who want to get rid of good cars for legitimate reasons, such as moving out of the country), will refuse to sell their cars at lemon prices (they know its worth more). This is a self-fulfilling cycle - in the end, the only cars left in the market, traded and sold, MUST be lemons, and such, any car that enters the market must be a lemon.
Again, how does this relate? Think of there being 2 types of players - peach and lemon-types. Peach types know the game, know how to make things work, know which combos work, which dont, what class synergies are good. Lemons don't, they are bad at this game. The peach player will never choose to use a poor loadout/character/equipment/mods (on average). Why would I use a BW + a claymore on an Asari? If I want to use a claymore, ill pick a good class with it. If I want to snipe, doing it with an Infiltrator is most efficient. What this implies is that anyone who is using a poor/inappropriate loadout is automatically categorising himself into the market for lemons - ie. he is poor player. Whether or not this is fair is another issue, because again, rational agents (the host), are not willing to risk a bad game for the offchance that you can make that Avenger IV loadout work in ways he/she has never thought possible. As such, they get the boot. Notice this, similar to Akerlof's lemons vs peaches, is a self fulfilling cycle. Poorer players cant join Gold - cant farm credits fast enough - cant buy packs - cant upgrade weapons - automatically enter the lemon market by having lower leveled equpiment. The only way to break out of the lemon market is to again, jump through the hoops - farm enough credits on lower levels until you have enough credits to eventually distinguish yourself as NOT being a lemon.
So well I am done, I hope this has been interesting for at least a few readers out there. Kicking is an unpleasant business (sometimes for the kickER too!) - just as job interviews are. You have a very limited time to convey as much information as you can about your worthiness as a player, and sometimes you will get the boot when you dont deserve it.
Do feel free to give your comments!
Interesting read, although I don't think I took away the lesson you intended to teach with it...all I got out of it was more distaste for modern economic systems.