Amioran wrote...
Ah, so now motivation is unimportant. Guess you should that to a lawyer defending a killer. I'm sure he have something to disagree concerning this, since motivations matters a lot for the time his client can spend in jail.
The lawyer [ideally] is concerned with justice and order, two concepts on which motivation is pretty important. Killing someone out of greed or self-defense is pretty critical in such an example.
On the other hand, motivation is unimportant from the perspective of entertainment. I don't purchase products on the basis of motivation, but on the title on the shelf. If a developer makes a fantastic game, I'm not really concerned with whether he did out of a love for game-making or simple greed; on my end, assuming the product is equally good in both cases.
Examples?
Any instance where fan complaint has either resulted in a feature being removed or redesigned? Whether Bioware chooses to make this alteration on future products or the current one isn't all that important. I outline romances because those tend to be the best instances where outcry results in one character being favored over another (See Jacob compared to Liara).
Bioware has chosen nobody on keeping the ending. That's the product they have made. I cannot understand how can you make that "jump".
Well, that was more to demonstrate how [as a consumer] I'm not interested in why they've chosen me or not. If Bioware gave me a thorough analysis on why they think the ending is good, I would certainly appreciate it. Now, if they also told me that the majority of fans actually like the ending, so they're keeping it, I would still be left in the exact same boat, since I would still disagree with them and the fans.
Like I said, in the consumer market, your opinion is always invalidated before the masses. I don't see why I, as a consumer, should take exceptional offense to Bioware operating according to that principle.
So, if you would be a pro-ender it would no matter at all to you if they change the ending based on others opinon, isn't it? It would be the same exact thing as if they changed the same because the developers understood that there was somthing wrong in it, isn't it?
You would care only about the change, not for the fact that in one case they did it for no motive at all (but a purely arbitrary motive) while in the other at last there's a motive to do so.
I would be concerned most with one thing: my satisfaction. Many decisions of fan outcry at their source (see the Mako). Do you really know in that instance with ME2 that Bioware did understand the ouctry against exploration? Or did they do it merely as a result of popular opinion? Sure, they might claim X, but it's difficult to sift through BS at times.
I can't really know why Bioware made any particular decision. And in the end, should I be concerned if it results in a product I'm interested in buying?
I guess in the same way you don't care at all if your girlfriend leaves you because she is about to die, to not make suffer you, it would have the same meaning as her leaving you because she doesn't love you no more, isn't it?
See the above example. Entertainment functions in an entirely different way than the examples you list. My goal in entertainment is singular: satisfaction. My girlfriend's decision to leave me might affect how I go about handling the emptiness. If she's about to die, I would probably be interested in easing her suffering.
Maybe a better way to phrase it is not that motivation is unimportant, since that can lead to increasingly extreme examples, but that in this case the motivation you pose (choosing one fan over another) isn't altogether a foreign or horrible concept, especially in the market/entertainment medium.
In fact I continue repeating that since Bioware cannot know the TRUE picture, a move as a total change of the ending would be an hazardous route. Just because you don't knwo the hard facts behind the picture presented, for a company that want to make money from the products it is a risky move to choose a side.
Ah, but they can approximate. I don't know the full facts, but I assume Bioware's resources and resource-gathering is more efffective than I have. Companies make risky decisions everytime they rely on fan outcry as judgment. Again, see the Mako example. Choosing a side in any conflict is always risky, but they still do it at some point, based on the best approximation they can make. Luckily in this case, the download is ultimately optional.
Modifié par Il Divo, 01 mai 2012 - 05:04 .