Amioran wrote...
I replied to this already, but I will reply the same from another angle.
I make you an example: if Bioware was going to insert an option you absolutely care nothing about and on the contrary you find completely wrong and stupid in your opinion, it would be fine for you that they would lose time to add it while they could, with that same time, make something completely different and that you like or that at last you could?
Reply sincerely. Again, we come to the "tolerance" point. The fact is, many of those that don't like the ending are not tolerant vs. the others that like it, but this is the same also for the other end. An individual cares most, usually, to his/her other end of the bargain. And since those people are not more important than you, they have the same weight for what it concerns the choice of Bioware on the matter.
As a matter of fact, yes I would want them to implement it.
A roleplaying game lives off choices; EVERY choice improves my game, even if I would never take it because I see it as wrong.
An example from the (imo) best BioWare game, Dragon Age Origins, can be found below.
Having more options doesnt hurt me either. By your logic, I could demand that BioWare remove the Renegade path from the game because I think it is wrong and prefer Paragon.
However, you playing Renegade (if you do at all, but that is irrelevant) does not make my Paragon path any less valid. In fact, it even makes my way more distinct because it is an active choice rather than watching a script play out.
And similary, if BioWare were to add another, 4th, option at the end, this would not make those who liked the endings inferior. In fact, it would IMPROVE their games because they could make the choice they think best because they WANT to rather than because they have no other way.
(Warning, DAO spoilers ahead)In DAO, Loghain took actions that many, me included, saw as treason and we agreed with Alistar that he deserves to be executed as a traitor for these deeds.
Towards the end of the game, in the Landsmeet, Alistar and Loghain confront, and it falls to us, the player, to decide their fate: We can let Alistar kill the traitor, or we can spare him and make him a warden. If we choose the latter, we may even have Alistar executed to make Anora uncontested ruler.
Personally, I found this a cruel, unnecessary, and wrong thing and thus never did it. However, the mere CHANCE to do so made my own course of action, killing Loghain and instituting listar as king, much more meaningful.
If it had been the only, predetermined, course, it would have not changed my game at all.
HOWEVER, it would still have weakened the impact because it would not have been my choice but those of others.