Amioran wrote...
You say I don't try to comprehend but then you simply sidestep all the points I'm making. I made you examples, reply to them with other examples on the same line, in this way it is more simple to come to a consensus.
No, I was just being cute. Also: you don't tell people how they have to behave. Ok? You don't tell me how I have to respond to your posts. You can make a
suggestion (which I assume you just did...)
I made you an example about the "swordplay DLC" that you completely ignored.
Yes, I ignored it because it is irelevant

And I gave you a better example: non-ending SP side-mission dlc (e.g. Omega 4) vs. ending dlc
Those who like it already, since they will know what the DLC will be about (i.e. changing the same) would have basis to consider the DLC a waste of time.
What you are saying is that you couldn't possibly enjoy a SP dlc if its story arc was an alternative ending. Is that what you are saying?
Ok everyone, listen:
This is the only relevant point.
If it was true, I would cease my case. I would not expect Bioware to make a SP dlc that part of the audience couldn't possibly enjoy. But I don't see why this should be so. The question, whether a SP dlc would be a waste of time would be mostly determined by how well it's made. Even if the OP feels that way I have a very hard time believing that there are many others who do (why would they?).
Also: I cannot stress this enough: this is not a linear game or a movie (if it were a linear game or a movie I wouldn't even be here arguing), it is a non-linear RPG. It is
supposed to have multiple endings, each of which may very well have its own philosophy. Get this in your head you
Modifié par CerberusCheerleader, 01 mai 2012 - 06:31 .