[quote]Amioran wrote...
Now that the flaming is a little subsided and maybe we can start debating seriously about things, I decided to post this thread, that explains why Bioware cannot change the ending as it is.
(
This post is NOT about "Artistic Integrity", nor it tries to propose another angle from which to see the current ending. It is only about common sense and logic and it goes beyond different opinions, so we can come to a consensus; you are more then welcome to post your replies and discuss what you think about this, and I will try to reply in detail to every concern etc. but please try to be civil and respectful or I will simply ignore you).
[/quote]
Here we go again!
[QuoteBioware has shipped ME3. The game has been played by many, many people and it will continue to be played (no matter what) by many others to come. Many of these same people have already finished the game and have their opinions on it, whatever it is. Some don't like the ending, some like it, some hate it, some love it. It doesn't matter where the majority stands, there are different opinions on the same, as it's perfectly fine this to happen.[/quote]
<sigh>
No. Every single poll is about the same. About 83% hate it outright. Less then 5% have any kind of Positive feedback. Many of these polls are on This Very Forum.
[quote]Now while some of you, as individuals, can also not care about the others' opinions and would like the story to end as you prefer, Bioware
cannot do the same.[/quote]
For the love of pete. NO! We want the story to make SENSE. We do not want a Deux Ex Mechania in the last five minutes of "Story". Bioware CAN do this. There are several ways they can do this.
They may choose *Not* to do this; but there is nothing stopping them.
[quote] You, as individuals, have all the right if you want to complain and either do what in your power to have Bioware listen to your opinion, also if this opinion goes against the one of the others in practice, but Bioware (as a company that has to care for ALL of its fans, and not just some of them) cannot. [/quote]
Whether or not you arge the duty is to their investors or their fans; I'm not sure it matters. If they wish to sell more games in the future, they need to provide quality content when that is purchased.
In any event, with such a strong majority, you are choosing to alienate the majority of fans to appease the smaller portion.
You really think this a good idea?
[Qupte]As I said, Bioware cannot. That would be like admitting that one part of the audience (those that don't like the ending) have an opinion that matters more than those that like it. It would be like admitting one part of the audience better than the other. [/quote]
It's bigger. A lot bigger. Don't try to deny that. Again.
In general, I would argue it's almost certainly more passionate. We are the ones that, until this debacle, showed up at midnight to buy games, sight and reviews unseen. We are the ones that promoted their games on websites like Fark.
Unless something is done, we're going to be the ones reminding people about the new awfulness of their storytelling, and urging people to stay away.
[quote]Morover this decision will be based on purely arbritary parameters; if there would be reliable and fool-proof statistics (admitting they would ever exists) of what kind of people like/dislike the ending, either if morally questionable, they could base the decision on some kind of basis (as for example if those that don't like the ending are of a certain kind of demographic, or they have an higher IQ or similar idiocies). It would be still completely inappropriate and bad, but as it is now it's even worse, because the decision would be done on completely arbitrary parameters, i.e. they would have to base who is "better" and who is "right" based only on the kind of opinon they have, a purely arbitrary decision, since opinion is purely subjective. [/quote]
Come one. Stop talking down to us.
[quote]Either if the ending was really "badly written" (questionable, but whatever) this is not, by this point, anymore a plausible parameter (as explained before) on which to base the decision, because also if it is really so, some that now like the ending as it is are tied emotionally to the same, no matter what.[/quote]
(^--- This is one sentence. I should try to diagram this.

)
[quote] Just like if you have a dog from an year and you then discover that it has a genetic disease, a dog breeder cannot propose to change the dog to you just because it has a problem; you would obviously react not too well to the thing. [/quote]
A dog is not a video game. A video game is not a living person, and no number of synthesis beams can make it one.
[quote] Given this, it is obvious that by this point Bioware cannot change the ending
for purely objective motives. You, as an individual can also not show tolerance versus others, but Bioware has to consider all the users as having the same importance one another.
[/quote]
Given what? Poorly argued motives?
Bioware not only should not consider all users of the same importance, but they should also consider the sheer quantity of users on both sides. Scales are tipped, here, sir.
[/b][quote]
EDIT: The thing, then, doesn't work in both ways. Some of you (usually the most determined on disliking the ending) can think that not changing the ending would be anyway frustrating a part of the audience, but the two arguments are completely different. The product shipped in a certain way, the ending is already as it is. In the case of changing an ending now that would mean doing an action that (alienates) a part of the audience, that's completely different than simply having people dislike what you did to begin with. The product of Bioware at the moment of shipping already generated a shift in opinion, what would create an arbitrary decision on that same different opinion would be doing an active action that prefers one point of view to the other, that's completely different from having people like/dislike the product you produced from the start. If you dislike a product it doesn't mean that the authors are actively frustrating your opinion, it just means that they produced something you don't like. A thing completely different is, instead, if the authors do an active action to frustrate what you think.[/quote]
Would you like to see any of the creative team actively try to defend their product?
I know I would. It'd be the first time.
If Bioware would like to continue to sell us games, they need to actively repair the brokeness of THIS game.
Or it will be the last time.
[quote] The only thing they can do to try to please those who don't like the ending is what they are doing, i.e. expand the ending there is already to provide more closure (a thing many are complaining about). Expecting something more would just mean that you pretend something that cannot happen, and not only for technical motivations (as it can be "artistic intergrity" or the fact that the ending has a theme behind that many don't know) but, primarily, just for the sake's and respect of the audience in its totality. [/quote]
No! WE DO NOT WANT CLOSURE. The current ending is not in need of POLISHING. It needs to be FIXED. And it's something they CAN do. Fallout 3 did it. Asura's Wrath is doing it.
If they wish to respect the Passionate Majority of their audience, it is something they MUST do. (If they choose not to, then they will not be rejecting the Passionate Majority.)
[quote] I will add another thing about this: also if this solution can seem the best of both worlds given what I said (and so a move of Bioware has done just for their personal end), this move is, in fact, anyway a gamble because it risks in any case to alienate some users that like the ending exactly as it is (without the full closure). So Bioware it is actually risking this to please a part of the audience, and this is not at all "not listening" because, if you think about it, it's always a risky move from their point of view. They can end up not pleasing nor one nor the other spectrums of the audience. So, please, consider what I say here. You insist they don't care but what they are doing shows the exact contrary. [/quote]
They've all ready managed that. They could have released a narrative coherent ending in the first place. We wouldn't be having this discussion. The base is broken. They can salvage it, if they've got the guts.
[quote] [b]To finish I want to reply in detail to some of the most used examples of "Changing the work it has been done before so there's nothing wrong with it" to let you see that the things are not exactly as you put them to be:
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Sherlock Holmes, Doyle: I usually laugh inside myself every time people quote this example because they are actually providing proof of the opposite point they are trying to make. Apart the fact that resurrecting a character is not properly the same thing as changing the ending (because the former ending remains the same, you just add to it; it is true that you indirectly change it but it is different than a direct change in the sense that you can decide if to go a route or the other) then Doyle was harshly criticized by critics and fellow artists for the inconsistency and for alienating a part of the audience in doing this. So much, in fact, that even today his name is not considered well by fellow writers just for what he did, and he is quoted many times just for the contrary evidence of what people want to prove it: i.e. of the BAD it happens when you alienate a part of your readers.[/quote]
(sigh) CITATION NEEDED!
[quote] -
Fallout 3: the ending has NOT changed as people want Bioware to change the ending of ME. It is just a sort of "expansion" as it can be the EC, because the outcomes are exactly the same, you get only to have some more decisions on them. [/quote]
You're missing the point. Fallout 3's original ending was broken in ways that differ from ME3's ending. Why is it dangerous to go in there? Radation. My buddy, a Super Mutant, is immune to the stuff, he's standing RIGHT HERE. Why can't I have HIM go push the button?
Really, that's all it took.
ME3's in a different situation. We've got a sizable majority arguing if the ending sequence is even real! You didn't get that in Fallout 3, and for good reason. The brokenness of character wasn't there, just the missing option.
[quote]The ending has not changed at all, the same things happens in their context, the difference is only on the execution of the same, nothing more.[/quote]
Did... did you even read anything about what was written? The ending changed in exactly the correct amount. If you send in the Super Mutant, you don't get irradiated. It's simple, logical.
[quote]-
Alan Wake: same thing. While many people called the ending a cliff-hanger it has not changed. The authors just expanded on the same and provided more closure, just this. Nothing different than what's happening with the EC for Bioware.[/quote]
Really? Alan Wake?
The original game, without the 2 DLCs, ends on an elipses. "Alan's journey through the night would continue..."
Alan wake was a beginning. Not an ending. (Also, for the record, Alan Wake and Alan Wake's American Nightmare are both excellent and people should go play them.)
[quote]-
Great Expectations, Dickens: he never changed anything at all for the audience. The endings were already decided to be two.[/quote]
It only has one ending in the original publication. Not an example.
The Mystery of Edwin Drood would be a better one.
Modifié par TreguardD, 01 mai 2012 - 11:34 .