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Diplomatic tone


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#26
Guest_PurebredCorn_*

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Polite is overrated but can be useful sometimes. Playing a character that may not be that into social graces but tries to do the right thing would be kind of fun, but then why not just select the more agressive response when it presents itself?

Modifié par PurebredCorn, 01 mai 2012 - 08:08 .


#27
FieryDove

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BigBad wrote...

None of the options are consistently good.

Diplomatic: P---y
Sarcastic: D--k
Aggressive: A-s


I would like a neutral option. Sometimes the diplomatic sounded that way, more often than not only the investigate/weird extra symbols turned sarcastic/aggressive Hawke into a neutral tone.

#28
JustifiablyDefenestrated

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I agree with the op. Although I enjoyed my first play-through, it got a bit tiresome when you could only sound like 1) a fruitcake, 2) an insensitive jerk, or 3) an aggressive, insensitive jerk.

In real life, people react in different ways to different experiences or environments. I felt like that was missing in DA2. If you tried to switch tones depending on the situation, Hawke mostly just came across as bipolar.

#29
brushyourteeth

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JustifiablyDefenestrated wrote...

If you tried to switch tones depending on the situation, Hawke mostly just came across as bipolar.

Yup.

Understandable from a writing/voice acting standpoint, but not very good for player agency.

#30
LolaLei

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Maybe they could adopt a dialogue wheel similar to Mass Effect, where you have two or three different ways of saying things that change dependant on the situation but also have an investigation option that opens up new dialogue conversations, some that include persuasion/charm/intimidate options that would either be successful or unsuccessful based on skill or chosen talent (like blood Mage or bard etc.)

#31
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JustifiablyDefenestrated wrote...

I agree with the op. Although I enjoyed my first play-through, it got a bit tiresome when you could only sound like 1) a fruitcake, 2) an insensitive jerk, or 3) an aggressive, insensitive jerk.

In real life, people react in different ways to different experiences or environments. I felt like that was missing in DA2. If you tried to switch tones depending on the situation, Hawke mostly just came across as bipolar.


Exactly.Although I got the same feeling with Shepard sometimes,even in ME1.Choosing renegade options in certain circumstances often made me sound like an insensitive,self-absorbed jerk (there were exceptions),when I only wanted to be more assertive / sarcastic / sarcastically diplomatic,if there is such a thing lol.

Likewise,being a paragon sometimes made me feel like a magnanimous jerk.A walking oxymoron.

I feel the tones should be more nuanced,not only representing extremes. Of course,in ME paragon / renegade do mean "extremes",but you know what I am getting at. It is just not very immersive.

Modifié par Begemotka, 02 mai 2012 - 09:41 .


#32
fchopin

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Throw the tone icons out and just show us what our character will say instead, that is my opinion.

#33
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fchopin wrote...

Throw the tone icons out and just show us what our character will say instead, that is my opinion.


The Deus EX:HR wheel,IIRC,showed intent and had text box support,and I thought it was brilliant.There is a thread about it somewhere on the forums,too. Would be great,imho.

#34
AkiKishi

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harkness72 wrote...

Since the VPC and personality tones are staying (though will likely be tweaked), I thought I'd bring something up that irritated me with the diplomatic tone: It was too cheesy, too wimpy, and...well, this sums up my feelings towards some of the responses (not to be immature, that really does express tmy sentiments best). 

I found that the only tone I really liked in DAII (apart from the sarcastic one for my snarky character) was the aggressive tone. However, I like playing good guys, and the diplomatic tone would be my primary choice. So, a request: make the diplomatic option more realistic, less cheesey, and less cringey. 


Diplomacy is telling people what they want to hear.

The major problems I have with tones is because of the inflection the VA's put on the various tones, flicking between options makes the character appear to have multiple personalities, rather than a single individual taking a slightly different approach.

#35
AkiKishi

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Begemotka wrote...

fchopin wrote...

Throw the tone icons out and just show us what our character will say instead, that is my opinion.


The Deus EX:HR wheel,IIRC,showed intent and had text box support,and I thought it was brilliant.There is a thread about it somewhere on the forums,too. Would be great,imho.


You could do a lot worse than copy DX:HR... I could make a snarky comment here about ME3 but I won't Image IPB

#36
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BobSmith101 wrote...

Diplomacy is telling people what they want to hear.


Could mean that.One of its definitions is,however : 

diplomacy : skill in handling affairs without arousing hostility : tact

This is the meaning I normally assign to the word when I think of "diplomatic tone",but that is,of course only my interpretation. A tactful approach to disagreeing lol.After all,you do not need to be diplomatic,if you agree.

But diplomacy could also mean telling people what you want to say and having them believe this is what they wanted to hear :D

Edit: I mentioned a saying about diplomacy on page 1,but could not remember who said it.
Found it - here is one way of looking at it:

"A diplomat is a person who can tell you to go to hell in such a way that you actually look forward to the trip."
(Caskie Stinnett)

Modifié par Begemotka, 02 mai 2012 - 10:36 .


#37
Eudaemonium

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I played Aggressive Hawke with a side of snark on my first playthrough and I always felt like the good guy. Granted I used diplomatic sometimes, but the entire system was designed so that you could switch tones on the fly and still maintain an overall sense fo a coherent voiced character (hence dominant tone). I don't get these people who think they have to stick to one tone, it makes no sense to me.