There are elements of Dragon Age: Origins that I found good and bad. There are elements of Dragon Age 2 that I also found good and bad. I think the general consensus among fans is that the third installment should heavily consider blending the more positive elements while weeding out the unsatisfactory ones. Pinpointing which element is most unsatisfactory over another will take some time, but allow me to express the pros and cons for the sake of giving feedback.
Note: In addition, I want to offer some suggestions that step a bit outside of the Dragon Age gameplay. Again, those suggestions are based on my personal gameplay preferences. Please take in stride.
Companions/Interaction: The companion interaction in DA:O was more intricate than in DA2. Conversations weren't as linear or limited, and the player had the freedom to initiate them at any given time. Whether you wanted to "ask something personal" at the party camp or do just the same while questing in the Brecilian Forest, both environments gave the player the option to do so. This was a good thing. However, in DA2, companion interaction wasn't limited to text. Your character was able to verbalize the sentence selected. That feature was preferable over text. In addition, I enjoyed the romancing process better in DA:O than in DA2. I felt it was more involved, and the player had more freedom/opportunities to romantically interact with his/her companions.
Gifts: DA:O had gift giving which I felt trumped DA2's gift giving. Companions enjoyed certain gifts over others - sure - but you could give them most anything and get a little +1 here and there. Also you had the option to sell gifts and bank the money. DA2 gift giving was more controlled and limited. The gifts were specific, in specific locations. There are specific gifts in addition to casual ones (in DA:O) and I liked that feature the best.
Combat: DA:O's combat lacked, mostly because it's an older game. In DA2 the combat greatly improved. I was especially elated when I played a rogue and saw some faster/more acrobatic moves put in there. Since DA isn't a turn-based fighting game, I think smoother/more fluid fighting is crucial. I may even go so far as to suggest combo moves like in Kingdoms of Amalur, and finishing moves like in Skyrim. If you're a fan of real time fighting, like me, those are the icing on the cake. Also keep in mind - I play from the 360. I know combat is a bit of a difference experience on the PC. There could be a choice for combo/finish moves - to satisfy 360/ps3 gamers. (But PC players could opt out, depending on their gameplay preferences.)
In addition to combat, I liked DA2's - what would you call them? ability tree layout? - much better. They were easier to navigate, in my opinion. I think in DA:O just having a straight list of talents, then a straight list of abilities felt a bit overwhelming when trying to sift through it all.
Maps: I'd like to see DA3 become more explorable. Honestly, DA:O was more explorable than DA2 and I found that to my liking. DA:O was also a longer gameplay experience. DA2 was too brief, especially the 3rd Act. I'd like to see more exploration in the third installment, preferably with a not-so-linear map. Like you can jump around a bit more, and provide more towns/dungeons/forests to crawl around in with your friends. Also - a party camp on the map (DA:O) was a great idea. I liked having all my companions together in one place. That was what made the interaction much easier and intricate. I wasn't so keen on having to travel to the Hanged Man (DA2) every time Varric requested my presence. And it could only happen at certain plot points throughout the game. Basically I didn't have as much freedom with my companions. Also - and I know Bioware is painfully aware of this - please don't reuse mini-maps for caves/dungeons/wooded paths/mansions.
Armour/Fashion/Appearance: This is where my estrogen kicks in, but Bioware will want to listen - given that a lot of their DA fans are ladies. Let's see some non DLC armour (meaning what comes with the 60 dollar game you pick up at the store) that comes in a creative variety. Maybe players can customize the armour, whether it be the color of the leather or the length of a robe/skirt. Hairstyles too. I think when customizing one's character at the beginning, there should be a few extra (or different) hairstyle options. Maybe retire a couple and put some new ones in there, unique to the character that no other NPC in the game will have. Also, when playing Kingdoms of Amalur, halfway through the game they allow the player to sit at a vanity and change their hairstyle and face paint. That would be an interesting feature. (What if you just get bored with your hero's look?)
Also, as far as female armour, I understand Bioware doesn't want to offend some ladies, but some of us would really like to look a little sexier. In DA2 the sultryness of Hawke's armour was lacking. Come on! It's fantasy after all. Maybe mix some femme outfits in there with the butch ones.
Houses: I've always liked the option of being able to own a house. In DA:O you don't buy a house, you have a party camp. In DA2 you inherit a house but no companions are there. Blend the two? Maybe, in DA3, a house shouldn't be mandatory, but it's an optional thing you can buy. And maybe you can move companions from a camp to the house, based on your gameplay interaction with them.
Extras: I remember when doing the quest in DA:O I earned a brief, but amazing, shapeshifting ability at the Circle Tower (the one from inside the Fade). I have to admit, those abilities were pretty amazing. I wouldn't say give the player the ability to do those things right away, but what if it were a hard-to-get unlockable ability - no matter what your class? Something to drive player motivation. I know I'd be motivated to get those back, and actually use them in the game. For example, in Skyrim, if you complete the entire main quest, you basically get your own "pet" dragon that will swoop down and attack vast groups of enemies when you call out to it. That's a pretty big perk to completing the entire main quest. If Bioware is interested in making DA3 less linear with its quests, let's see a quest that could lead to some kind of unique/amazing ability that kind of lets the player bully his/her way through the game thereafter.
Pets: I loved my mabari dog in DA:O. Pets are great options for rogues. Or maybe any class.
Finally, I assume the game will be made for 1 player. Hopefully Bioware doesn't go the route of trying to make it be online - or if they do, they would maintain the 1 player option.
Ok, that's all I have.
Modifié par Trista Faux Hawke, 30 avril 2012 - 08:57 .





Guest_Trista Faux Hawke_*
Retour en haut






