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Isn't it funny how we almost all hate the store random system but BW does nothing to change it?


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#126
CapnManx

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bclagge wrote...

Ikagawa wrote...

bclagge wrote...

Utopianus wrote...

I understand the idea behind it, having played F2P games before, so I'm just thankful that I do have an alternate way in obtaining the same equips, however longer that is, as those who pay real cash.


Just a quick point - ME3 MP is most certainly not Free 2 Play.  Everyone here paid cash money for it.  This is a way for them to milk even more money out of the player base.  The system doesn't bother me as a player, but as a gamer the trend in the industry is disturbing to say the least.  Thanks WoW, this is all your fault.


Just a quick point: You're an idiot. This isn't the fault of Blizzard. Blizzard didn't invent microtransactions. They didn't invent expansions to games either. Just because you dislike the company or the game does not make them the root of all evil.


Why the vitriol?  I don't hate WoW, I've never even played it.  I certainly don't hate Blizzard.  The comment was tongue in cheek.  And you seem to have misunderstood my point.

Games used to be pay once - play forever.  Expansions were a set price and added a set amount of content - roughly the same value as the original game.  Then Blizzard created WoW which they charge a fee to play over time.  They make so much money hand over fist that every other game company in existence said, "Holy smokes!  We've been doing it wrong all along!  How can we make MORE money off each customer?"  It's the same question every corporation on the planet asks because customers are just numbers to them.  How do you get each person involved to spend more money?  It's why they have an impulse buy section at the drug store.  You were only going to buy diapers, but you saw the candy and bought that too.  Instead of spending $10, you spend $12.  Over millions of transactions that adds up to a substantial amount of money.

Now many game companies seek ways to milk MORE money out of each customer.  $60 now instead of $50 original purchase price.  $10 day 1 DLC.  Multiplayer microtransactions.  Not only that, you might be able to get the game on sale in year, but the price of the DLC doesn't seem to ever change.  I know because I paid $35 for most of the ME2 DLC.  So they're trying to squeeze more money out of each customer for content that used to come with the game when you bought it.  I pointed to WoW because they were the catalyst that made game companies realize that people were willing to spend more money.  They were the first dominoe. 


It's not just the rise of MMOs, but the rise of the internet and gaming communities.  Making games used to be a fire and forget process (unless you wanted to make expansion packs or sequels, and that really only happened if the game was a success); but these days, there is a great deal of demand for support of a game post-launch.  Meeting that demand takes extra money, that simply wasn't available under the old system.

#127
Falcyn

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I don't hate it. I don't love some of the things about it (character cards I already have maxed out -- I wish they changed that like they did respec cards), but I don't hate the system.

Modifié par Falcyn, 01 mai 2012 - 04:41 .


#128
Tiamatshade

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stribies wrote...
If wow was run by EA/bioware, your level 80 shadow priest would've gotten exp instead of reign of the unliving.


Nope, I'd just keep getting xp bonuses to other classes on my account. And new hairstyles to those classes.
All the same though, we have the same idea about BW...

#129
Battlepope190

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It's funny how you guys who don't like it ALWAYS say everyone hates it, lol.

#130
Liefglinde

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Lazirus wrote...

Biotic_Warlock wrote...

It's fine as it is.
Stop whining.


This message has been approved by Arnold Schwarzenegger.

Oh how I love the Multiplayer Manifest. It shows that both of you barely have anything unlocked. Once you've unlocked EVERYTHING except the ultra rare weapons, let us know how you feel. I get something new maybe once a week if I'm lucky. An irritating system if I've ever seen one.

#131
Kevlar xD

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The randomness gives the MP replay value.

#132
Elijini

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Isnt it funny how everyone dislikes Stardusk, but he hasnt done anything about it?

#133
Rokayt

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Kevlar xD wrote...

The randomness gives the MP replay value.

Yeah, I just wish that It wouldn't give me turian sentinal class cards without first realizing that I only have half the silver
items from the veteran pack.
Perhaps the packs should only give character cards when they are legitamately rolled, or when an invalid item is rolled on the third reroll (With rerolls one and two giving invalid items as well, naturally.)
AT LEAST, then, I would be able to complete my silver item set.

#134
CenturyCrow

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zeal.assassin wrote...
Random isnt the problem the character cards are. They're pretty useless if you unlock all the appearance and is at level 20. Wish Bioware would allow us to store them like the reset power card.

Agreed

Being able to store the character cards would likely result in more people promoting characters instead of staying safe with the level 20. It would reduce those times you have to start off with a level 1 character.

#135
gaminazn

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Battlepope190 wrote...

It's funny how you guys who don't like it ALWAYS say everyone hates it, lol.


Get your Golds to level 10 and come back.

#136
gaminazn

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spiros9110 wrote...

I like it, I hate getting character cards I already maxed out, that's my only complaint.


Lol, your just a few dozen unlocks away from hating it to death. Or at least the N7 drop rate.

#137
Lukeman1884

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The only thing I hate is the character card thing.

#138
gaminazn

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bclagge wrote...

Ikagawa wrote...

bclagge wrote...

Utopianus wrote...

I understand the idea behind it, having played F2P games before, so I'm just thankful that I do have an alternate way in obtaining the same equips, however longer that is, as those who pay real cash.


Just a quick point - ME3 MP is most certainly not Free 2 Play.  Everyone here paid cash money for it.  This is a way for them to milk even more money out of the player base.  The system doesn't bother me as a player, but as a gamer the trend in the industry is disturbing to say the least.  Thanks WoW, this is all your fault.


Just a quick point: You're an idiot. This isn't the fault of Blizzard. Blizzard didn't invent microtransactions. They didn't invent expansions to games either. Just because you dislike the company or the game does not make them the root of all evil.


Why the vitriol?  I don't hate WoW, I've never even played it.  I certainly don't hate Blizzard.  The comment was tongue in cheek.  And you seem to have misunderstood my point.

Games used to be pay once - play forever.  Expansions were a set price and added a set amount of content - roughly the same value as the original game.  Then Blizzard created WoW which they charge a fee to play over time.  They make so much money hand over fist that every other game company in existence said, "Holy smokes!  We've been doing it wrong all along!  How can we make MORE money off each customer?"  It's the same question every corporation on the planet asks because customers are just numbers to them.  How do you get each person involved to spend more money?  It's why they have an impulse buy section at the drug store.  You were only going to buy diapers, but you saw the candy and bought that too.  Instead of spending $10, you spend $12.  Over millions of transactions that adds up to a substantial amount of money.

Now many game companies seek ways to milk MORE money out of each customer.  $60 now instead of $50 original purchase price.  $10 day 1 DLC.  Multiplayer microtransactions.  Not only that, you might be able to get the game on sale in year, but the price of the DLC doesn't seem to ever change.  I know because I paid $35 for most of the ME2 DLC.  So they're trying to squeeze more money out of each customer for content that used to come with the game when you bought it.  I pointed to WoW because they were the catalyst that made game companies realize that people were willing to spend more money.  They were the first dominoe. 


Everquest was the first large MMO charging a subscription fee.... At least blame the right game if your going to be tongue in cheek. DLC's & micro transactions is just a natural evolution of the gaming industry.

#139
KiraTsukasa

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I think it's funny that everyone complains about it and demands and petitions to get it changed when BioWare clearly stated halfway through the demo that it would NOT BE CHANGING.

#140
Elcor Pride

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Cyonan wrote...

ArtGerhardt wrote...

Bioware could make ONE SIMPLE CHANGE, the random drop system would be just fine. No more character cards for characters you already have maxxed out. That's it. That's f*cking it. They wouldn't loose any more either. They'd probably make more because people wouldnt be risking getting pointless character cards.


Well they aren't going to give out N7 cards after that, and there isn't any other gold cards.

I mean, would you really be happy about getting 5 more thermal clips for your 20-60 minutes of play instead of a character card that didn't do anything?


But then theres still a chance of medi-gel or rockets or (slightly less) survival packs, the character card repeats are very annoying, especially when I've maxed out my Drells, Turians, Asaris, and want to get the appearance unlocks for the Krogan, and resurgence characters, its a bloody ****** take. 

#141
RazRei

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Elcor Pride wrote...

Cyonan wrote...

ArtGerhardt wrote...

Bioware could make ONE SIMPLE CHANGE, the random drop system would be just fine. No more character cards for characters you already have maxxed out. That's it. That's f*cking it. They wouldn't loose any more either. They'd probably make more because people wouldnt be risking getting pointless character cards.


Well they aren't going to give out N7 cards after that, and there isn't any other gold cards.

I mean, would you really be happy about getting 5 more thermal clips for your 20-60 minutes of play instead of a character card that didn't do anything?


But then theres still a chance of medi-gel or rockets or (slightly less) survival packs, the character card repeats are very annoying, especially when I've maxed out my Drells, Turians, Asaris, and want to get the appearance unlocks for the Krogan, and resurgence characters, its a bloody ****** take. 


This.  Its a kick in the face everytime I get a damn Toon card.  I RATHER have another missle card, medigel and or equpement card.  Its annoying as **** having Toon cards when you've maxed them all out and you're just getting repeat after repeat of the useless thing when having equpement can be a god send for some.

#142
iplay222

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stribies wrote...

The people that don't hate it are the ones that don't have all their weapons at level 10 yet. The ones that do hate it have discovered just how terrible it is when they spend 20-25mins to get absolutely nothing in return.


Ive got all weapons rank X and all characters maxed out bar the justicar(just one card off max appearance), and i like the random store system, keeps the game alive. Now maybe if they were to do somethiing for slightly increased chance once you have everything maxed i dunno, but im fine with how it is. So...yeah, your wrong.

#143
ArkkAngel007

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The only thing that needs to be fixed are the toon cards. The past two days are the first time this has been an issue, and it has already worn out its welcome. Consumables are fine, as I go through them like wild fire, just as long as I'm guaranteed one or two constants (weapon/character/upgrade that isn't already owned).

Yes, eventually, things will run out, but that will probably only happen quickly to those who either splurge real money on packs and those who do nothing outside of biological functions but play the multiplayer. For those such as myself with classes, work, volunteering, and social pursuits, it will take me quite a while, and I'm sure I'm nowhere near the only one who steps outside the house on a daily basis for extended periods.

#144
Kenaras

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Isn't it funny how gamers always think a $60 purchase entitles them to change all of a game's design decisions to better suit themselves?

#145
Ikagawa

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bclagge wrote...

Ikagawa wrote...

bclagge wrote...

Utopianus wrote...

I understand the idea behind it, having played F2P games before, so I'm just thankful that I do have an alternate way in obtaining the same equips, however longer that is, as those who pay real cash.


Just a quick point - ME3 MP is most certainly not Free 2 Play.  Everyone here paid cash money for it.  This is a way for them to milk even more money out of the player base.  The system doesn't bother me as a player, but as a gamer the trend in the industry is disturbing to say the least.  Thanks WoW, this is all your fault.


Just a quick point: You're an idiot. This isn't the fault of Blizzard. Blizzard didn't invent microtransactions. They didn't invent expansions to games either. Just because you dislike the company or the game does not make them the root of all evil.


Why the vitriol?  I don't hate WoW, I've never even played it.  I certainly don't hate Blizzard.  The comment was tongue in cheek.  And you seem to have misunderstood my point.

Games used to be pay once - play forever.  Expansions were a set price and added a set amount of content - roughly the same value as the original game.  Then Blizzard created WoW which they charge a fee to play over time.  They make so much money hand over fist that every other game company in existence said, "Holy smokes!  We've been doing it wrong all along!  How can we make MORE money off each customer?"  It's the same question every corporation on the planet asks because customers are just numbers to them.  How do you get each person involved to spend more money?  It's why they have an impulse buy section at the drug store.  You were only going to buy diapers, but you saw the candy and bought that too.  Instead of spending $10, you spend $12.  Over millions of transactions that adds up to a substantial amount of money.

Now many game companies seek ways to milk MORE money out of each customer.  $60 now instead of $50 original purchase price.  $10 day 1 DLC.  Multiplayer microtransactions.  Not only that, you might be able to get the game on sale in year, but the price of the DLC doesn't seem to ever change.  I know because I paid $35 for most of the ME2 DLC.  So they're trying to squeeze more money out of each customer for content that used to come with the game when you bought it.  I pointed to WoW because they were the catalyst that made game companies realize that people were willing to spend more money.  They were the first dominoe. 


All you've done is reinforce the main point: You're an idiot.

WoW was not the first game to charge a subscription. If you're going to use something as an example in your argument, you should probably do some fact checking to substantiate your claims.

#146
The Protheans

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It is strange, usually when fans have an issue with a certain aspect Bioware deals with.

Fans had an issue with the Mako; Bioware removed it
Fans had an issue with the Hammerhead; Bioware removed it
Fans had an issue with Harbinger; Bioware removed him to a cameo role that lasted less than a 50 seconds.

Fans had an issue with the ending; Bioware........

Maybe they're changing their ways for Artistic Integrity.

#147
The Protheans

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Ikagawa wrote...

All you've done is reinforce the main point: You're an idiot.

WoW was not the first game to charge a subscription. If you're going to use something as an example in your argument, you should probably do some fact checking to substantiate your claims.

I don't think you understand the example he made fully which is sad because I thought it was a good point which should've set the conditions for you guys to further this discussion into something emotionally productive for everyone iinvolved.

Modifié par The Protheans, 01 mai 2012 - 11:29 .


#148
Ikagawa

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The Protheans wrote...

Ikagawa wrote...

All you've done is reinforce the main point: You're an idiot.

WoW was not the first game to charge a subscription. If you're going to use something as an example in your argument, you should probably do some fact checking to substantiate your claims.

I don't think you understand the example he made fully which is sad because I thought it was a good point which should've set the conditions for you guys to further this discussion into something emotionally productive for everyone iinvolved.


When a point is based on ignorance and fabrications, it is invalid.

#149
The Protheans

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Ikagawa wrote...

The Protheans wrote...

Ikagawa wrote...

All you've done is reinforce the main point: You're an idiot.

WoW was not the first game to charge a subscription. If you're going to use something as an example in your argument, you should probably do some fact checking to substantiate your claims.

I don't think you understand the example he made fully which is sad because I thought it was a good point which should've set the conditions for you guys to further this discussion into something emotionally productive for everyone iinvolved.


When a point is based on ignorance and fabrications, it is invalid.


See, I don't get you or where you're coming from.
You think the point is based on something but it actually means something else and I'm not totally sure you get it.

But here's an example "the Iphone"

#150
Killahead

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I like it.

Ultra-rare drop rate needs to stay where it is. Keeps the game fresh and changing it drastically would also be unfair to all those who have spent real money on it.