bclagge wrote...
Ikagawa wrote...
bclagge wrote...
Utopianus wrote...
I understand the idea behind it, having played F2P games before, so I'm just thankful that I do have an alternate way in obtaining the same equips, however longer that is, as those who pay real cash.
Just a quick point - ME3 MP is most certainly not Free 2 Play. Everyone here paid cash money for it. This is a way for them to milk even more money out of the player base. The system doesn't bother me as a player, but as a gamer the trend in the industry is disturbing to say the least. Thanks WoW, this is all your fault.
Just a quick point: You're an idiot. This isn't the fault of Blizzard. Blizzard didn't invent microtransactions. They didn't invent expansions to games either. Just because you dislike the company or the game does not make them the root of all evil.
Why the vitriol? I don't hate WoW, I've never even played it. I certainly don't hate Blizzard. The comment was tongue in cheek. And you seem to have misunderstood my point.
Games used to be pay once - play forever. Expansions were a set price and added a set amount of content - roughly the same value as the original game. Then Blizzard created WoW which they charge a fee to play over time. They make so much money hand over fist that every other game company in existence said, "Holy smokes! We've been doing it wrong all along! How can we make MORE money off each customer?" It's the same question every corporation on the planet asks because customers are just numbers to them. How do you get each person involved to spend more money? It's why they have an impulse buy section at the drug store. You were only going to buy diapers, but you saw the candy and bought that too. Instead of spending $10, you spend $12. Over millions of transactions that adds up to a substantial amount of money.
Now many game companies seek ways to milk MORE money out of each customer. $60 now instead of $50 original purchase price. $10 day 1 DLC. Multiplayer microtransactions. Not only that, you might be able to get the game on sale in year, but the price of the DLC doesn't seem to ever change. I know because I paid $35 for most of the ME2 DLC. So they're trying to squeeze more money out of each customer for content that used to come with the game when you bought it. I pointed to WoW because they were the catalyst that made game companies realize that people were willing to spend more money. They were the first dominoe.
It's not just the rise of MMOs, but the rise of the internet and gaming communities. Making games used to be a fire and forget process (unless you wanted to make expansion packs or sequels, and that really only happened if the game was a success); but these days, there is a great deal of demand for support of a game post-launch. Meeting that demand takes extra money, that simply wasn't available under the old system.





Retour en haut






