Isn't it funny how we almost all hate the store random system but BW does nothing to change it?
#176
Posté 01 mai 2012 - 03:48
Quit whining about the random lottery. It's there by design, and it's not going away. Ever.
#177
Posté 01 mai 2012 - 03:51
FlyinElk212 wrote...
Eh, it's alright. I just wish the character XP cards would stop popping up once maxed out.
I maxed out every rare then played for a week getting nothing but character cards.
I quit shortly thereafter and am just waiting for Diablo 3.
#178
Posté 01 mai 2012 - 03:59
bclagge wrote...
I don't hate it. I'm indifferent.
this, but the system is still flawed
#179
Posté 01 mai 2012 - 07:22
#180
Posté 01 mai 2012 - 07:28
#181
Posté 01 mai 2012 - 10:12
Thank you for thatThe Protheans wrote...
I don't think you understand the
example he made fully which is sad because I thought it was a good point
which should've set the conditions for you guys to further this
discussion into something emotionally productive for everyone iinvolved.
CapnManx wrote...
It's not just the rise of MMOs, but the rise of the internet and gaming communities. Making games used to be a fire and forget process (unless you wanted to make expansion packs or sequels, and that really only happened if the game was a success); but these days, there is a great deal of demand for support of a game post-launch. Meeting that demand takes extra money, that simply wasn't available under the old system.
Excellent point CapnManx, it's true that game creation today is much more expensive before and after launch date. And I'm not against some of the great things that have come out of it. Easy patching is a good thing, even if it encourages premature releases to some degree. So is the easy acquisition of content. I like DLC - it's the modern equivalent to expansion packs. Bite size expantion packs. It's good. Microtransactions are not good, IMO, because they are designed to prevent you from realizing how much money you're spending over time. If they offered X amount of content for $50, less people might buy it, but if you offer it in little pieces for $2 a pop, some people might spend waaaay more than $50 over time. As I'm sure happens.gaminazn wrote...
Everquest was the first large MMO charging a
subscription fee.... At least blame the right game if your going to be
tongue in cheek. DLC's & micro transactions is just a natural
evolution of the gaming industry.
The major downside to this evolution is that people are given the option of jump in or lose out. I can't make a $50 purchase up front - I have to either join in the fiesta or choose not to participate. So far I'm not participating and in the case of ME3 MP I'm not really losing out. The packs are random and you get them anyway just from playing. But what's next? Some games are basically Pay 2 Win, which I'm sure you've heard of. NFS World, as an example. The amount of grinding required to achieve the upper level equipment was absolutely absurd. But if you'll just shell out $20....
Ikagawa wrote...
bclagge wrote...
Why the
vitriol? I don't hate WoW, I've never even played it. I certainly
don't hate Blizzard. The comment was tongue in cheek. And you seem to
have misunderstood my point.
Games used to be pay once - play
forever. Expansions were a set price and added a set amount of content -
roughly the same value as the original game. Then Blizzard created WoW
which they charge a fee to play over time. They make so much money
hand over fist that every other game company in existence said, "Holy
smokes! We've been doing it wrong all along! How can we make
MORE money off each customer?" It's the same question every corporation
on the planet asks because customers are just numbers to them. How do
you get each person involved to spend more money? It's why they have an
impulse buy section at the drug store. You were only going to buy
diapers, but you saw the candy and bought that too. Instead of spending
$10, you spend $12. Over millions of transactions that adds up to a
substantial amount of money.
Now many game companies seek ways to
milk MORE money out of each customer. $60 now instead of $50 original
purchase price. $10 day 1 DLC. Multiplayer microtransactions. Not
only that, you might be able to get the game on sale in year, but the
price of the DLC doesn't seem to ever change. I know because I paid $35
for most of the ME2 DLC. So they're trying to squeeze more money out
of each customer for content that used to come with the game when you
bought it. I pointed to WoW because they were the catalyst that made
game companies realize that people were willing to spend more money. They were the first dominoe.
All you've done is reinforce the main point: You're an idiot.
WoW
was not the first game to charge a subscription. If you're going to use
something as an example in your argument, you should probably do some
fact checking to substantiate your claims.
I quoted my post so you'll have an easy reference. I don't usually respond to people like you more than I have to, but I feel the need to for some reason. I'm going to break this down into two separate points for you:
1. My actual point
2. What you're arguing
1. The actual point is that the gaming industry is researching and testing new ways to get full paying customers to pay more money than ever before and to get on-the-fence and sideline customers to pay some money. This is indisputable. Which is amusing because you declare it to be untrue because you don't agree with my joking comment. Which leads me to my second point for you.
2. "WoW
was not the first game to charge a subscription. If you're going to use
something as an example in your argument, you should probably do some
fact checking to substantiate your claims."
I never said World of Warcraft was the first game to use that business model. I'll pause for a second so you can go look above at the quote...... back yet? Ok. WoW is/was unique and drew the interest of the entire business world not because it was first one to do something, but because it was insanely successful at it. I will not be responding to you again. Enjoy your day
#182
Posté 01 mai 2012 - 10:13
stindo27 wrote...
we don't all hate it. the people who hate it are just more vocal.
#183
Posté 01 mai 2012 - 10:13
#184
Posté 01 mai 2012 - 10:15
#185
Posté 01 mai 2012 - 10:17
#186
Posté 01 mai 2012 - 10:24
jbadm04 wrote...
bclagge wrote...
I don't hate it. I'm indifferent.
this, but the system is still flawed
I guess you don't know what "indifferent" means, then.
#187
Posté 01 mai 2012 - 10:29
I don't "hate" the store system, but I do hate getting character cards for maxed out level 20 characters. If they would just replace those with consumables, it would really help.
#188
Posté 01 mai 2012 - 10:33
#189
Posté 01 mai 2012 - 10:45
Liefglinde wrote...
Oh how I love the Multiplayer Manifest. It shows that both of you barely have anything unlocked. Once you've unlocked EVERYTHING except the ultra rare weapons, let us know how you feel. I get something new maybe once a week if I'm lucky. An irritating system if I've ever seen one.Lazirus wrote...
Biotic_Warlock wrote...
It's fine as it is.
Stop whining.
This message has been approved by Arnold Schwarzenegger.
I'm Arnold Schwarzenegger now? Freakin' sweet.
Modifié par Lazirus, 01 mai 2012 - 10:59 .
#190
Posté 01 mai 2012 - 10:56
AldarionnEB wrote...
No, it's not funny, and I don't personally hate the system. It gives me a reason to keep playing. If I could just buy everything I wanted I would do that, then put the game down and not play it until they released more DLC. Instead, I play Gold matches over and over to get credits for a chance to get the stuff I want, which improves my skill and gives me a lot more enjoyment than just buying my Black Widow up to level X, then playing a few matches with it and getting bored because there's nothing else to do.
Quit whining about the random lottery. It's there by design, and it's not going away. Ever.
Not going away ever huh? You got some inside information? You do realize EA already lets SIMS3 players buy whatever they want right? They've already ditched the RNG system in SWTOR PVP because it was so hated, and that is a much larger online playerbase. Most players definitely do not like to be forced to grind gear in an RNG system. EA/BioWare has already learned that the hard way in SWTOR.
I find your reason to grind games odd as well. You shouldn't need a random loot system as an insentive. In most multiplayer online games the incentive to keep playing is because the gameplay is fun.
#191
Posté 01 mai 2012 - 11:01
While I do wish they would change the system for ME3, I doubt it. People that have spent money on the current system would then be in an uproar and so forth. And frankly ME3 MP is not likely to have the longevity of Sims or SW:TOR so they might not even be bothered to find out whether there would be an uproar or not.Jangocat wrote...
Not going away ever huh? You got some inside information? You do realize EA already lets SIMS3 players buy whatever they want right? They've already ditched the RNG system in SWTOR PVP because it was so hated, and that is a much larger online playerbase. Most players definitely do not like to be forced to grind gear in an RNG system. EA/BioWare has already learned that the hard way in SWTOR.
I find your reason to grind games odd as well. You shouldn't need a random loot system as an insentive. In most multiplayer online games the incentive to keep playing is because the gameplay is fun.
Still, I suppose it's not impossible. One can always hope... but having already played this so much, personally I'm mostly going to focus on other games anyways, and check back occasionally.
#192
Posté 01 mai 2012 - 11:09
Malkeor wrote...
I like it.
Of course you do - you don't even have all of your uncommons upgraded. It's when you finally get them all upgraded and are waiting to upgrade or get the N7 weapons that you enter Character Card Hell.
When you spend 20 million credits on SPs and get nothing but Character Cards that you do not need or want.....get back to us.





Retour en haut






