When I cast Firestorm in a room, why don't the books burn?
#1
Posté 30 avril 2012 - 10:23
#2
Posté 30 avril 2012 - 10:26
There are limits to what you can do with a game's mechanics. Though the God of War series has often had destructible parts of the environment.
#3
Posté 30 avril 2012 - 10:28
I don't know that this would be incredibly difficult or not.
#4
Posté 30 avril 2012 - 10:30
#5
Posté 30 avril 2012 - 10:34
Having a bookcase, that is the actual shape of a bookcase, that could have shelves that could support weight, that is full of more objects called "books" which could fall off or be moved or catch fire or be caught in a gust of wind, introduces gravity elements, weight issues and combustibility settings (since you don't want the walls catching fire if you walk by it with a torch), the whole lot.
If it wasn't incredibly hard to do, game reviewers wouldn't go gaga over such things as "water effects" and "realistic lighting." If water and lights are hard to do, imagine how hard it would be to keep track of a million interactive objects in a library, just so the developer could say "man, if a mage cast a fireball in here, things would go CRAZY."
Not to say it isn't a totally cool idea... but we won't see that level of details until Artificial Intelligence is being used to create video games.
#6
Posté 30 avril 2012 - 10:34
#7
Posté 30 avril 2012 - 10:36
Sejborg wrote...
Magic I guess.
I lol'd. Magic is the reason why magic doesn't destroy the environment, when magic is reputed to be able to destroy the environment very easily.
Modifié par The Ethereal Writer Redux, 30 avril 2012 - 10:41 .
#8
Posté 30 avril 2012 - 10:40
I don't mean physical/particle destruction modeling, like what you see when shooting up a room in an FPS. I mean just that the object disappears.Fast Jimmy wrote...
...
(although, blasting a room to charred splinters would be really cool)
Modifié par the_one_54321, 30 avril 2012 - 10:42 .
#9
Posté 30 avril 2012 - 10:48
#10
Posté 30 avril 2012 - 10:49
#11
Posté 01 mai 2012 - 12:42
Tangentially, a rainstorm in STALKER.
Modifié par Maria Caliban, 01 mai 2012 - 12:43 .
#12
Posté 01 mai 2012 - 01:28
#13
Posté 01 mai 2012 - 01:34
Maria Caliban wrote...
Rain would be nice. So would puddles. I don't need to swim, just let me walk through a puddle.
Tangentially, a rainstorm in STALKER.
This.
#14
Posté 01 mai 2012 - 02:50
#15
Guest_Avejajed_*
Posté 01 mai 2012 - 02:53
Guest_Avejajed_*
#16
Posté 01 mai 2012 - 03:47
Sure Hideo Kojima had fully interactive objects all the way back in metal gear solid 2 where in if you shot an ice bucket the ice would gradualy melt and these same interactive envirements were used in creative relevant ways in game like distracting a guard by shooting a books case sending papers scattering that he'd notice on his passing patrol causing an in game 2nd screen pov noticing it or anything else suspicious adding another leval of tension as the guards more guards were called in and searched the area all the while the 2nd minni screen showed their pov, did i mention mgs2 came out in 2001?
But hey this is 2012, you can't expect THAT kind of envirmental interactivity from bioware! c'mon guy! that's practicly like magic and stuff!
#17
Guest_Puddi III_*
Posté 01 mai 2012 - 04:09
Guest_Puddi III_*
#18
Posté 01 mai 2012 - 04:20
I like to keep my dreams small. Disappearing books is all I'm asking for. Oh, and maybe NPCs that aren't immune to damage.Filament wrote...
If the books burn I'd wonder why the whole building doesn't start burning down. And if they just disappear rather than leaving their charred/broken remains I'd rather they not burn at all, cuz that's lame.
#19
Posté 01 mai 2012 - 05:05
Avejajed wrote...
Because burning books goes against all that is good and holy and wonderful in the world. JS.
THIS.
Also, you might just be kind of a fail mage. JS.
#20
Posté 01 mai 2012 - 05:08
#21
Posté 01 mai 2012 - 05:11
#22
Guest_Puddi III_*
Posté 01 mai 2012 - 05:20
Guest_Puddi III_*
Not that I would ever advocate burning them. :innocent:
#23
Posté 01 mai 2012 - 05:32
#24
Posté 01 mai 2012 - 09:27
I don't see the point of doing it just for the sake of it though. Take weather effects, so you can do rain, who cares ? Does it add anything significant to the game ? In Xenoblade, weather and day/night cycle changes what monsters show up (some don't like rain etc.). Just doing rain so you can say "look at how great our rain effect is" is very shallow and the novelty will wear off .
#25
Posté 01 mai 2012 - 09:35
So why is a book on the table OK to be destroyed, but the table or bookcase itself is not? If you have a raging inferno engulfing the entire room (like with DAO's insane Inferno spell) why wouldn't everything be destroyed? IMO with those types of mechanics it should be all or nothing.the_one_54321 wrote...
You designate the specific objects of note to be destructible or not, by certain kinds of AoE abilities.
I don't know that this would be incredibly difficult or not.





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