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Best class for ME-ME3 playthrough


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32 réponses à ce sujet

#1
Iron_Sheik

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Hi everyone, looking for some opinions.

I want to do a brand new ME-ME3 playthrough. The only "mod" I will be using is for Mass Effect 2 to crank up my resources (I HATE SCANNING) and enable full weapon use from the start (much like ME3)

The problem I am having is what class to use for this. Here are my opinions on all 6.

First off, these 2 classes I will not touch.
SOLDIER - No...no and no. For my default cannon character I was always a soldier, I've overdone and overplayed it. Plus I find it very boring overall.

INFILTRATOR - This is the only class I have never tried, and probably never will. I suck with a sniper riffle, and in ME2 and 3 I feel the cloaking would go to waste as that is not my play style.

Now, the other 4 classes
VANGUARD - My personal favorite. Shockwave is a blast and in ME3 suspending targets in the air once you hit level 6 is fun target shooting. My problem with this...most of my Sheps have been Vanguards, so I am getting tired of it.

ADEPT - Pure Biotic power...I love Biotics. It would be nice to have Singularity all the time too. Plus in 2 and 3 I would get to keep my Shockwave. I like to have one tech power and one armor power too...I can only choose one via bonus powers in this class.

SENTINEL - Overload for shields - check, Warp for Armor/Barriers - check, can choose an ammo power as bonus - check. So what's the problem? Tech armor drives me nuts in ME2...I just don't like how it looks and you cannot detonate it on command like ME3. Also Cryo Blast is useless to me.

ENGINEER - Overload for sheilds, Incinerate for Armor, can choose an ammo power, combat drones are a blast. In ME3 I feel like Sabotage goes to waste as you don't fight many geth and no mechs. Plus no biotic Shockwave :(

As you can see I am in a dilema. (First World Problems...) I know I focused more on ME2 and 3 and kind of left ME1 out, but ME1 is so different I think I can adapt with any class in that game.

Something else to consider - I want my bonus power in ME2 and ME3 to be the same thing. Reave is my favorite, but for some reason in ME3, even though I tried talking to Kaidan numerous times it never unlocked. Any save editors unlock bonus powers?

Right now I am leaning towards Engineer with an ammo power as the bonus in ME2 and 3. I NEED OPINIONS PLEASE!!! Thanks in advance!

Iron_Sheik

PS - anyone gets smart or lips off I suplex them, put them in the camel clutch, break their backs, make them humble :D

#2
goofyomnivore

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You can unlock Reave with Gibbed Save Editor. I don't recall the exact plot ID, but all you do is go to the plot tab, type the id in the INT section, search for it and click the box to true and reset it. Then save your save and load it up.

I'd vote Sentinel. You can use Stasis throughout all three games to keep continuity. The Sentinel can be played as a caster or tank -- or a hybrid battlemage style. I share you opinion on how ridiculous Tech Armor looks in ME2. At least it isn't on during cut scenes. As for ME3 you can completely ignore it.

Another option is playing an Adept as a pseudo Sentinel. Grab Electronics in ME, Energy Drain in ME2 and 3.You're essentially caster Sentinel with more biotic options.

If you want to use Reave my favorite Reave build was a Reave Engineer

Modifié par strive, 01 mai 2012 - 01:22 .


#3
Jestina

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Sentinel is still fun if you just play it like a caster. I usually just reset to take any points out of tech armor and go all warp, throw, overload. I like the lift grenades as well. My sentinels are usually a hybrid soldier/adept. Bonus power for me is almost always warp ammo. Combine sentinel with Liara, Javik, and Kaidan for best results...biotic BOOMs.

Engineer is my other favorite class as they are not as squadmate dependent and the class has been solid through all three games.

#4
Jog0907

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engineer is a considerably different experience from soldier and vanguards so you could like that, its rather consistent in power trough all games as well so that's a plus as well.

btw sabotage in me3 is quite good for improving tech dmg, making tech bursts and beating the crap out of cerberus and geth though its better if you use Tali for the set up.

#5
Iron_Sheik

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I picked Engineer. So far I'm having a lot of fun with him in ME1. Thanks guys!!

#6
KotorEffect3

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vanguard is my favorite in all three games.

#7
maxtofunator

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The solider is one of the best in the first game, due to the invincibility ability that he gets, but imo he drops off steadily in the next two, and the adept is really good in all 3 once you get him leveled uup. The engineer is REALLY good in the first one though, and vanguard is crazy good in 3

*edit* just to clarify I knowyou don't like soldier, but I was giving a more general overview of the classes imo, and I don't know if you can grab invicibility on other classes? I've yet to play the solider myself, I've always been more of a caster

Modifié par maxtofunator, 02 mai 2012 - 06:52 .


#8
capn233

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Iron_Sheik wrote...

I picked Engineer. So far I'm having a lot of fun with him in ME1. Thanks guys!!

A lot of people complain about Engineer being the weakest class in ME1.  Good that you are having fun with him.

Engineer is definitely good in ME2 and ME3.

#9
tholloway93

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engineer is one im yet to try but id like to. id say in me2 stick with the engineer or vanguard, and for me3 my personal favourite is sentinel due to having both overload and biotic powers. with liara / javik as squad members its massive biotic explosions with a 2-3 sec cd on throw, while liara has a very short cd on singularity and javik likewise on pull

#10
maxtofunator

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capn233 wrote...

Iron_Sheik wrote...

I picked Engineer. So far I'm having a lot of fun with him in ME1. Thanks guys!!

A lot of people complain about Engineer being the weakest class in ME1.  Good that you are having fun with him.

Engineer is definitely good in ME2 and ME3.


I don't know how the engineer is the WEAKEST in me1, his abilities work on every target and can make it so you're never shot at. He is just more of a support class like the adept is, making him very useful while your squad kills stuff, though he still has a TON of killing potential

#11
Asch Lavigne

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KotorEffect3 wrote...

vanguard is my favorite in all three games.


Ditto.

#12
mitthrawuodo

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maxtofunator wrote...

capn233 wrote...

Iron_Sheik wrote...

I picked Engineer. So far I'm having a lot of fun with him in ME1. Thanks guys!!

A lot of people complain about Engineer being the weakest class in ME1.  Good that you are having fun with him.

Engineer is definitely good in ME2 and ME3.


I don't know how the engineer is the WEAKEST in me1, his abilities work on every target and can make it so you're never shot at. He is just more of a support class like the adept is, making him very useful while your squad kills stuff, though he still has a TON of killing potential


From the mass effect wike

First off, it is not recommended to be an Engineer on your first playthrough. Engineers are somewhat weak compared to the other classes as the amount of damage that they can deal and receive is considerably lower than the other classes

Don't know why but I do that lift made ME1 adept super easy but in ME2 the way that enemies got protection at harder difficulties nerfed the adept

#13
maxtofunator

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I don't think the engineer is really that bad for single player at all, it was my first class that I played.

#14
capn233

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I didn't think engineer was all that bad in ME1 either, but that isn't the community wisdom on this forum.

Then again with how ridiculous biotics were in that game, and how you were unkillable as Soldier or Infiltrator, I can see their point.

Modifié par capn233, 03 mai 2012 - 01:20 .


#15
wizardryforever

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Well in ME1 the Engineer is the only class that lacks an "armor" ability.  All the other classes have either Barrier or Immunity.  The Engineer has neither, and tech skills aren't useful for all situations, so you're stuck spamming Marksman and shooting stuff instead much of the time.  There are some good things about it though, don't get me wrong, but it is definitely the squishiest class in ME1.

It's odd that the OP hates sniping but loves Shockwave.  It's like his priorities are the opposite from everyone else.  Sniping becomes really easy with the Infiltrator's time dilation effect in ME2, but it can be a pain in ME1 before you get a good rifle and level up your skill.  Shockwave is probably the most useless biotic skill in ME2, since about all it does is stagger people on upper difficulties, not to mention that it's rare to have enemies lined up in a row.  Husks on lower difficulties are about the only thing it proves useful on.

I'd say that Infiltrator or Vanguard are the most consistent in terms of abilities in all three games.

#16
Jestina

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Infiltrator has pretty much just devolved into being a sniper now. It's kind of different now than it was in ME1 and 2, which is why I no longer play that class.

#17
Jog0907

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Jestina wrote...

Infiltrator has pretty much just devolved into being a sniper now. It's kind of different now than it was in ME1 and 2, which is why I no longer play that class.


hardly, if anything shotgun inf are much more viable now, especially compared to me1 in which it was coneceived as  a sniper user

#18
Jestina

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Jog0907 wrote...
hardly, if anything shotgun inf are much more viable now, especially compared to me1 in which it was coneceived as  a sniper user


Actually it's a soldier/tech class but has become more of a one dimensional sniper class.

#19
Jog0907

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Jestina wrote...

Jog0907 wrote...
hardly, if anything shotgun inf are much more viable now, especially compared to me1 in which it was coneceived as  a sniper user


Actually it's a soldier/tech class but has become more of a one dimensional sniper class.


tech yes but in me1 they were relegated to snipers as the standard weapon (pistol being OP notwithstanding) so they were still designed as a sniper user, becoming a one dimensional sniper class in me3 is bullcrap the class its no more sniper centric now than it was in me1 or 2, even less since the weapon loadout is free from the beginning which permits users to experiment with shotgun inf from far sooner in the game especially ones that are power centered, and in mp many inf can choose to use shotguns and still be competitive.

#20
Jestina

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Sounds like you never played ME1. Handguns were the standard weapons of infiltrators. You didn't get sniper skill until you had five skill in handguns. It is way sniper centric now, more so than it was in ME1. Not that there is any hacking or bypassing to be found in the dumbed down ME3 so I guess that's why it is now just a sniper.

Modifié par Jestina, 03 mai 2012 - 04:02 .


#21
Delta_V2

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Jestina wrote...

Jog0907 wrote...
hardly, if anything shotgun inf are much more viable now, especially compared to me1 in which it was coneceived as  a sniper user


Actually it's a soldier/tech class but has become more of a one dimensional sniper class.


What?  Like Jog0907 just said, shotgun infiltrators are a perfectly viable build.  Not to mention you can set up tech combos with Sabotage (especially when specced for tech damage) or Disruptor Ammo and Incinerate.  And let's not forget Cryo Explosions using Squad Cryo Ammo and Incinerate.

If a class can use either Snipers or Shotguns effectively while also setting up tech combos, I'd hardly call it one dimensional.  By that logic, Vanguards are one dimensional since all they do is Charge/Nova/Shotgun, and Adepts are one dimensional because all they do is set up biotic explosions.

#22
capn233

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Well I agree with the notion that Infiltrators in ME1 were pushed towards rifles. They had the cooldown bonus which made sniper rifles basically semi-autos. I ran the SR basically all the time from mid game onward. It was funny to knockdown enemies at close range with it.

If anything, I would say the mechanics of ME3 push it back to an infiltration specialist, regardless of what weapon you choose. The shield gate does reduce the relative effectiveness of the single shot rifles, even though you can work around it. And with how great Sabotage is, you can play as an invisible caster if you want.

#23
Jog0907

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Jestina wrote...

Sounds like you never played ME1. Handguns were the standard weapons of infiltrators. You didn't get sniper skill until you had five skill in handguns. It is way sniper centric now, more so than it was in ME1. Not that there is any hacking or bypassing to be found in the dumbed down ME3 so I guess that's why it is now just a sniper.


I did, his main weapon was the sniper rifle, they start with pistols but it's snipers the weapon they would truly optimize especially when compared to all other classes, it was me1 that shaped them as the primary sniper class that without it is just a slighlty bulkier engineer. All me3 did is keep snipers but actually freed the inf to pick more options when it came to main guns especially since many besides sr greatly benefit from cloak, shotguns in particular.

#24
Delta_V2

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capn233 wrote...

Well I agree with the notion that Infiltrators in ME1 were pushed towards rifles. They had the cooldown bonus which made sniper rifles basically semi-autos. I ran the SR basically all the time from mid game onward. It was funny to knockdown enemies at close range with it.

If anything, I would say the mechanics of ME3 push it back to an infiltration specialist, regardless of what weapon you choose. The shield gate does reduce the relative effectiveness of the single shot rifles, even though you can work around it. And with how great Sabotage is, you can play as an invisible caster if you want.


I agree that the main draw for the infiltrator in ME1 was combining tech with sniper rifles.  The only problem was the pistols were hilariously overpowered while the low level sniper rifles were quite possibly the most useless weapons ever designed.

I wouldn't know about playing an invisible caster (caster's have just never been my style), but CQC infiltrators are awesome.  Shotgun + Disruptor Ammo + Cloak + Defense Matrix + Sabotage + Incinerate is just loads of fun.

#25
Jestina

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Delta_V2 wrote...
shotgun infiltrators are a perfectly viable build.


So I can play as a wannabe vanguard now, great. They have lost a great deal of their tech side since ME1. It's become too shooter focused.