Whoa, lol.....going back to play ME1....well, it's terrible so far.
#51
Posté 01 mai 2012 - 06:32
#52
Posté 01 mai 2012 - 06:40
#53
Posté 01 mai 2012 - 06:50
The combat is terrible. I don't care so much about the gameplay in a story-driven video game as long as it's bearable. It isn't. In any other game, I would have stopped playing after a few of those combats. And way too much micro-management. In every playthrough after my first I practically picked my squad for the whole game, picked a weapon type for each of those squad members and didn't bother about managing anything else. Mass Effect 2 was perfect imo. Nothing special with the gameplay, but did the job.
However, whenever I want to start another Mass Effect playthrough I'd never consider not starting with the first game. It's one part of a whole and can't be missed out on.
#54
Posté 01 mai 2012 - 06:53
#55
Posté 01 mai 2012 - 06:58
MassEffect762 wrote...
ME1= free of EA = ^^
ME2= rpg/story sacrificed = vomit
To me ME2 is kids stuff, I personally can only see youths enjoying that game. The story is bad and the combat is mediocre.
Ok maybe the main story is bad but the game was not about that.
It was about the Characters and their developments.
Looking back the main story is irrelevant.
#56
Posté 01 mai 2012 - 07:00
Dude_in_the_Room wrote...
I mean, theres so many things that are just wrong and don't flow.
I could be on the edge of cover and sometimes I can't repeatedly shoot.
Half the time when I choose a conversation choice theres an uneasy pause between when the NPC finsishes talking and when I begin. It seems so non organic.
Whenever I go to cover thats waist high, Shephard just stand there against it instead of crouching. I know some will say "WELL GOD!!!....do you want the game to play for you too!!!" But the fact is anyone with a decent mental capacity would duck appropriately. I wouldn't think about it in life why would a soldier go "O, hai, I'm getting shot...guess I should duck" >then hit the default button to duck.
Some of the conversations aren't organic either. It's basically NPC asks a question and the different choices start off like a completely new conversation that someone started. It's seems sooo odd.
The scale of ME1 is still there and I the RPG elements are better. But anyone who chooses ME1 over ME2 or ME3.....I dunno....I don't even think it's a matter of opinion. These things in ME1 are not objective.
ME1 is by far the best of the series. It's not perfect and there were technical glitches and game play problems, but it is still the best and will always be the best because it is the most RPG out of all the games.
#57
Posté 01 mai 2012 - 07:01
Luzarius wrote...
You must be the same type of person who failed to understand the end of ME3. Makes perfect sense.
Sorry not really sure what you are getting at there. I understand ME well enough. I just don't think its shakespeare.
There is a difference between Art and Entetainment. Though siblings they are and often mutually inclusive. Art focuses on teaching and enriching you. Whearas entertainment is created to be fun. Art may be the most laudible focus but one of the truths that often escapes people is that entertainment can in fact touch us far more deeply than art. If you associate youre defree of emotional attachment to the characters and the universe with high art then I believe you are mistaken. Mass effect is first class entertainment but high art it is not.
Honestly about the biggest mistake of the ending was suddenly shifting the pace and trying to be Artsy in the last 10 minutes after 3 games of non stop entertainment.
Modifié par Krunjar, 01 mai 2012 - 07:02 .
#58
Posté 01 mai 2012 - 07:08
Still, everytime I play Me1, it brings back that feeling that I had when I was first introduced to the ME universe. That's why I love it so much. It really is a great game.
#59
Posté 01 mai 2012 - 07:19
ME2 was actually good in terms of story and presentation, its just they didn't really give much 'point' to the whole story which meant I had to make my own reason as you why it happened. Combat is much better, but coming from ME3, it feels a lot stiffer.
And then ME3 has a story that goes up and down... with some 'choices oriented moments' not really being much different if you picked a different choice in a previous game. However, it has the strongest combat system: one which I actually enjoy.
#60
Posté 01 mai 2012 - 07:20
Dude_in_the_Room wrote...
I mean, theres so many things that are just wrong and don't flow.
I could be on the edge of cover and sometimes I can't repeatedly shoot.
Half the time when I choose a conversation choice theres an uneasy pause between when the NPC finsishes talking and when I begin. It seems so non organic.
Whenever I go to cover thats waist high, Shephard just stand there against it instead of crouching. I know some will say "WELL GOD!!!....do you want the game to play for you too!!!" But the fact is anyone with a decent mental capacity would duck appropriately. I wouldn't think about it in life why would a soldier go "O, hai, I'm getting shot...guess I should duck" >then hit the default button to duck.
Some of the conversations aren't organic either. It's basically NPC asks a question and the different choices start off like a completely new conversation that someone started. It's seems sooo odd.
The scale of ME1 is still there and I the RPG elements are better. But anyone who chooses ME1 over ME2 or ME3.....I dunno....I don't even think it's a matter of opinion. These things in ME1 are not objective.
In terms of gameplay ME1 is very basic and it's hard to go back playing it after ME2&3.
In terms of rpg it was the best.
I prefer gameplay which ME3 was the best.
The story is amazing through all the series.
Modifié par Grimgaww, 01 mai 2012 - 07:21 .
#61
Posté 01 mai 2012 - 07:22
#62
Posté 01 mai 2012 - 07:22
Me2 and Me3, as good as they are, owe much of their success to what me1 was. They polished it up, cut down tedious and boring gameplay and fleshed out the characters.
#63
Posté 01 mai 2012 - 07:29
http://www.youtube.c...5w_DQGc#t=1m27s
http://www.youtube.c...wtY6ROo#t=3m23s
Modifié par v TricKy v, 01 mai 2012 - 07:31 .
#64
Posté 01 mai 2012 - 08:53
Sauruz wrote...
I started the series with the second game, so the emotional attachment just isn't there for me with the first game. Playing it after Mass Effect 2 felt more like playing a prequel.
The combat is terrible. I don't care so much about the gameplay in a story-driven video game as long as it's bearable. It isn't. In any other game, I would have stopped playing after a few of those combats. And way too much micro-management. In every playthrough after my first I practically picked my squad for the whole game, picked a weapon type for each of those squad members and didn't bother about managing anything else. Mass Effect 2 was perfect imo. Nothing special with the gameplay, but did the job.
However, whenever I want to start another Mass Effect playthrough I'd never consider not starting with the first game. It's one part of a whole and can't be missed out on.
I feel the same way as you do about fighting in ME, and also started my ME-experience with the second game. For me it is a chore to get through the fighting in the first game which is sad because it has many really good moments as vigil. Getting to know the citadel for the first time and all of the people in this universe.
As far as restarting a new game I find it easier for me to do so in ME3, just find the missions more fun overall in that game. And after playing DAII and ME3 I've felt increasingly more and more lonely when playing ME and ME2 just because there is no banter while you are out. But still, even if I prefer the latest one in the series overall there are some things that I miss very much from the previous games.
ME:

Sense of exploration. That there were so many planets to land on, I loved that. But then, not all of them were terribly fun. Have a memory of sitting half an evening trying to get the Mako over a particularly evil mountain. But I also have such memories of just having an entire galaxy out there to experience. So, that is something I really miss from ME. Finding that prothean beacon by chance and so forth.

When the protheans were still those mythological beings that we knew nothing about. I love the Indiana-Jones-feeling I get when trying to find out what happened before. It is something I truly enjoy. Which is one of the reasons why the mission on Thessia is one of my fav's in ME3. For me it brings back that feeling of mystery and seeking of hidden answers. The derelict reaper in ME2 when you find out that the Collectors are actually the protheans was also a big moment for me. I am not as engaged in the synthetics-organics-divide.
ME2:

I miss my crew. We spent so much time getting to know them better, helping them move on with the things that they needed in life. I find the individual missions to be more fun in ME3, but I miss them incredibly much. Seeing them develop and how they work together, well sometimes under protest, means a lot to me. Haven't meet all of them in ME3 yet, different Shepard's have different people alive but Jack for example. Her mission was great and I truly enjoyed seeing how she moved forward with her life. But, I wish I could see more of them than their one mission no matter how good the specific mission was.
More hub-worlds would also be much appriciated. Illium, Omega and the Citadel did much for making the ME2-universe feel alive and big.
So, even if I really enjoy ME3, and at the moment find it easier to restart a new FemShep in this game than starting a new PT in ME or ME2 there are still things from the previous games that I miss a lot. If I could get a bit more exploration and a second hub-world, and more involvement with my ME2 crew it would go a long way for me.
#65
Posté 01 mai 2012 - 09:08
#66
Posté 01 mai 2012 - 09:10
Each has its own charm.
#67
Posté 01 mai 2012 - 09:11
AlexXIV wrote...
This belongs to the ME1 forum. If you think you can elevate ME3 by bashing ME1, think again.
If you read the thread you would find that it's elevating ME2.
Just saying how far we've come.
THINK AGAIN!!!!!
#68
Posté 01 mai 2012 - 09:14
ME3 Forum.Not ME1 or ME2. You're just trolling like in your other thread about how people who compain are just bored. Do you think you are so smart that nobody notices what you are doing here? Yeah, ME3 ending sucks. You can make 100 threads and change nothing about it.Dude_in_the_Room wrote...
AlexXIV wrote...
This belongs to the ME1 forum. If you think you can elevate ME3 by bashing ME1, think again.
If you read the thread you would find that it's elevating ME2.
Just saying how far we've come.
THINK AGAIN!!!!!
#69
Posté 01 mai 2012 - 09:18
Love the galaxy map so much too - hate flying around the little Normandy on the screen.
#70
Posté 01 mai 2012 - 09:22
Only thing I skipped out on were a lot of planetary explorations. Sticked to those planets with sidemissions whose effects you would notice in the sequels.
#71
Posté 01 mai 2012 - 09:23
ME1 conversations were like ME2 conversations, and ME3 conversations are more "organic" because they're more scripted. If you think gaining that was worth what was sacrificed to attain it then I honestly think you need to rethink what an RPG is.
ME1 was the better experience at the time but it doesn't age well going back to it. ME2 was the better game.
#72
Posté 01 mai 2012 - 09:24
#73
Posté 01 mai 2012 - 09:24
Tietj wrote...
My biggest problem with ME1 was my absolute inability to create a male character that didn't look ridiculous. Possibly my own fault. Gameplay-wise, it's the weakest of the three but it succeeds more than the other two in creating a really fantastic, mysterious villain. The presentation of the story was better in the second but the plot, while well-written, was very static. Not too much actually happened, and very little of the main plot really affected much, in my opinion. And if I had to resolve one more father issue (mother in Samara's case) in a side quest... that was just silly.
You just ruined ....
Tali's loyality quest
Thane's loyalty quest
Miranda's loyalty quest
Jacob's loyalty quest
Samara's loyalty quest
for me. Thank you.
#74
Posté 01 mai 2012 - 09:25
Isichar wrote...
At least the inventory was well handled
Don't forget the Mako!
#75
Posté 01 mai 2012 - 09:26
Optimystic_X wrote...
Isichar wrote...
At least the inventory was well handled
Don't forget the Mako!
At least there was an inventory. Scratch the mako though^^





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