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Whoa, lol.....going back to play ME1....well, it's terrible so far.


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#101
Dude_in_the_Room

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Mcfly616 wrote...

ME1 had a more immersive world, a better story, better pacing, better music, more conversation options, best boss battle, best music

And yes I even liked the Mako.....I don't understand all the hate for the Mako really....


I flipped it a few times and couldn't get it go back upright.

I hated that thing with a passion.

#102
JBPBRC

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edisnooM wrote...

I liked how in ME1 you could add heatsink mods to your guns that let you pretty much fire endlessly. Running around the battlefield with my non-stop assault rifle. Fond memories.


Yeah. I was so confused when they introduced the thermal clip/ammo concept after I had modded my AR to where it could constantly fire and never be in danger of overheating. MY assault rifle don't need no stinkin' thermal clips!

I realize they did it to make it more action-y and shooter-y , but still. NEVERENDING STREAM OF BULLETS.

#103
Icesong

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AlexXIV wrote...

Mcfly616 wrote...

ME1 had a more immersive world, a better story, better pacing, better music, more conversation options, best boss battle, best music

And yes I even liked the Mako.....I don't understand all the hate for the Mako really....


Honestly, combat with the mako was mostly cheating. Hide in cover, get out of cover, shoot, get back in cover. Just a matter of time to take all enemies down, not skill.


Sounds like you're describing ME combat in general.

#104
AlexXIV

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Dude_in_the_Room wrote...

Mcfly616 wrote...

ME1 had a more immersive world, a better story, better pacing, better music, more conversation options, best boss battle, best music

And yes I even liked the Mako.....I don't understand all the hate for the Mako really....


I flipped it a few times and couldn't get it go back upright.

I hated that thing with a passion.

Thrusters. The funny thing is if you land upside down you can flip it back by 'jumping'.

#105
AlexXIV

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Icesong wrote...

AlexXIV wrote...

Mcfly616 wrote...

ME1 had a more immersive world, a better story, better pacing, better music, more conversation options, best boss battle, best music

And yes I even liked the Mako.....I don't understand all the hate for the Mako really....


Honestly, combat with the mako was mostly cheating. Hide in cover, get out of cover, shoot, get back in cover. Just a matter of time to take all enemies down, not skill.


Sounds like you're describing ME combat in general.

Well to be fair the Mako only had it's canon that really worked well against enemies. In other combat you at least have biotics and tech skills for a tactical change of pace.

#106
N7-RedFox

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I loved ME and ME2. The only thing i hated about ME 1 was the stupid crash to desktop bug which made me constantly have to save game every 2 mins so i wouldn't lose my progress. It never got patched.

My pet hate for ME2 was the stupid walking in the air bug which, again never got patched. Oh and that really irritating bug on illium where if you walked in the corridor under Liara's office you got black screened and crashed game. Those too never got patched.

Wish someone would go back and fix those.

As for ME3... great game just make an alternate ending where our choices allow Shep to survive with his crew. If i make bad choices i should be punished and my Shep should die. If i make good choices he should live. If i make odd choices then something odd should happen in the end.

It's that simple Bioware. You built a series on the theme of 'choice matters and has cause and effect' then in the last 10 mins of ME3 you decided to do a complete U-turn and gave us just 1 ending in 3 different colors. Lazy...

#107
Mcfly616

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"Technically its objectively not the best"?

I don't think I agree

I think ME3 has the best combat of the series....but I don't think its the best....gameplay entails a lot of varying things....so, care to explain? I mean yeah, the combat in ME1 is a bit dated but its not as horrid as you all make it out to be....in fact, besides the absence of detonations, I think biotics are more enjoyable in ME1....use singularity and 8 crates are flying around with any number of bodies in the vicinity...

As I said, its all in the eye of the beholder....for instance, ME2 has so many shortcomings that make it the worst game in the series, yet the overwhelming majority of fans say ME2 is their favorite....a lot of that game is just filler....don't get me wrong, I love the whole series....but when it comes down to it, ME2 was kinda unnecessarily side tracked in every way....at least in my eyes

Each game has its moments....I find that ME2 has the least memorable ones for me

#108
Gruzmog

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ofcourse it is objective which you prefer.

As i prefer control over my character and choise in dialogue above a movie like experience I judge differently. Thinking everyone has the same preferences you have is weird to be honest.

To me it would be:
character control:
ME1 > ME2 > ME3
Dialogue:
ME2> ME1 > ME3
Combat:
ME3> ME 2 > ME1
Ending:
ME2> ME1 > ME3
overall story:
ME1 > ME2 > ME3

The good parts like tuchanka in ME3 don't compensate for the lack of coherence.
I like ME2 and ME1 about equal. 1 for the story, 2 for the game itsself. 3 is a step below that for me.

#109
Dude_in_the_Room

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AlexXIV wrote...

Dude_in_the_Room wrote...

Mcfly616 wrote...

ME1 had a more immersive world, a better story, better pacing, better music, more conversation options, best boss battle, best music

And yes I even liked the Mako.....I don't understand all the hate for the Mako really....


I flipped it a few times and couldn't get it go back upright.

I hated that thing with a passion.

Thrusters. The funny thing is if you land upside down you can flip it back by 'jumping'.


I just remember trying everything and couldn't get it to flip back over.  I personally don't think it should flip in the first place.  I  just don't think it's needed.

#110
Joe Del Toro

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I just adjust myself when I go back to play ME1. There's limitations for sure, but I just focus on the good in it. One thing I particularly liked was plotting routes and plans of action when doing the Mako missions on unexplored planets. It gave a sense of imagination and that I was in charge of where we went next. Only problem I have with the game is it can be a bit of a drag getting everything done with Shepard being so slow getting anywhere.

Saying that I still think ME2 is the best. The main plotline isn't anything special, but that's why the characters are there to make you care. And by god they do

#111
Pelle6666

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It still has the best story.

#112
MakeMineMako

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The only thing really bad with ME1 was inventory management. Other than that, it was an all around great game.

#113
AlexXIV

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Mcfly616 wrote...

"Technically its objectively not the best"?

I don't think I agree

I think ME3 has the best combat of the series....but I don't think its the best....gameplay entails a lot of varying things....so, care to explain? I mean yeah, the combat in ME1 is a bit dated but its not as horrid as you all make it out to be....in fact, besides the absence of detonations, I think biotics are more enjoyable in ME1....use singularity and 8 crates are flying around with any number of bodies in the vicinity...

As I said, its all in the eye of the beholder....for instance, ME2 has so many shortcomings that make it the worst game in the series, yet the overwhelming majority of fans say ME2 is their favorite....a lot of that game is just filler....don't get me wrong, I love the whole series....but when it comes down to it, ME2 was kinda unnecessarily side tracked in every way....at least in my eyes

Each game has its moments....I find that ME2 has the least memorable ones for me

Well the biotics were overpowered. You describe it yourself. Use a singularity and kill everyone. It's basically unbalanced. Then all the running around, the invulnerability, etc. It was at best chaotic and at worst total crap. Well at least it let you finish your enemies quickly if you had the right setup. What ME2 is better is that the combat is more of a challenge. The dialogues in ME2 are also better, also the cutscenes. Most sidemissions in ME1 were cut and paste. In ME2 you had different looks to almost any of it. Since side missions were actually an important part of the story, since you recruited people. Then graphically better texures, character looks etc. More companion dialogues. Mind you ME2 was more streamlined, but in ME1 you only had a choice when to do what, not really any alternative to doing a mission or not doing it. Same as ME2. Even though people see ME1 more 'open world'. But mostly only because you could take the mako to explore planet sites. Other than that you're as streamlined in the mainplot as in all Bioware RPGs. I couldn't really name one thing ME1 did better than ME2 aside from atmosphere and a plot that makes sense. ME2 main plot was weak and then gets completely nullified by ME3. That's the bad thing about ME2.

#114
Leem_0001

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ME1 remains solidly my fav of the series. All the points of gameplay etc are valid, and I would never agrue against them, but I was never drawn to the ME series for the shooter element, it was always the overall story, the characters, and the places the story took us. I have replayed ME1 as recently as december (wont be able to touch it now, because of the ME3 ending), and followed straight on to ME2.

Even thought ME2 handles much better (as it would, being a follow up), I still prefer the first. Don't get me wring though, I love ME2 to bits as well.

#115
Missy_MI

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Combat has its flaws for sure. I still remember getting boxed in by debris after using biotics in battle and having to reload the game.

It's impressive how much the combat improved from 1 to 2. But then, I enjoyed the story elements of both games.

#116
Lyrebon

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I thought that when I began replaying ME1 last week (still on that same playthrough) but I've since accepted it, even grown to like it all over again. Sure it's not the best and I miss biotic charge but the RPG elements that have translated over into the combat (sniper rifle shakiness, effectiveness with weapons, cooldown ratios, talent trees, etc.) are markedly better than their successors.

One thing I disliked immediately about ME2 was the simplifying of the RPG elements, getting rid of ammo variations in place of power functions and limited customizability. I enjoyed being able to select the type of armour I wore and the upgrades for it, I enjoyed having to choose from a wider array of weaponry that were nicely balanced between accuracy and damage that, sometimes, you needed to choose the weapon with more accuracy, despite it not being the most damaging in your inventory.

I liked the dialogue interrupts in ME2 but since then and through ME3 the dialogue interaction became stagnant and dichotomous. There were multitudes (possibly hundreds) of paragon/renegade dialogue choices in ME1 reduced to a mere half-dozen to a dozen in ME3.

ME1 felt like a true RPG; it had the exploration of hub worlds that captivated my wonder and clocked in several play-throughs, 30 hours a time, and had me eagerly anticipating the sequel. ME3 had one hub world, the Citadel. There was nothing of an RPG left by the time ME3 came out, it is simply a third-person shooter sold as such to pander to a wider audience, when Bioware seem to have forgotten their original fanbase who adored them for their talent in RPG's.

tl;dr or QED: ME1 is my favourite in the franchise.

#117
AIR MOORE

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I just started my reply of ME1 a few weeks back and have the exact opposite opinion.


Yes the fighting is fairly clunky, but anyone who has played a decent amount of videogames can overcome it (no matter what level you play it on) with any skill.


Other than that... the game is absolutely amazing, haven't been having any dialogue issues you have been having or anything:


One thing I noticed is that (for some odd reason) ME1 works better when loading it to your HD...


Also the story and RPG elements BLOW ME2/3 out of the water, and for that it is my favorite of the series with ME2 close behind.





My favorites of the Mass Effect trilogy go: ME1 > ME2 > Fallout 3.

(I just substituted my own 3rd game in there since as a conclusion to the series, it makes the exact same amount of sense with the same number of plotholes for the ME trilogy, and I just liked the game more due to its RPG elements.)

Modifié par AIR MOORE, 01 mai 2012 - 12:12 .


#118
Iluvantir

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Playing ME1 on my PC there is no delay in dialogue, so I don't know what that issue is that you're having, OP. As for combat, I really don't mind it. I'm no hard-core FPS player, so... meh. It's the story I love, and the combat flows quick enough to not bog that down too much. The mako missions on those planets are sometimes too long, and usually a little boring, but overall ME1 is my favourite of the three games for story. And as an RPGer, that's what counts for me.

Hope you get the dialogue issue sorted. :)

#119
Cirreus

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Dude_in_the_Room wrote...

I could actually get around the combat, but the conversation part of the story is soooo strange.

ME2 and ME3 both flow like a movie unless you stall when choosing your conversation choice.


Your missing the point ... watch this ... *hint* *hint* it's techy talky

#120
Joccaren

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I don't care about the combat in my Story Driven RPGs/games.

The conversations were better in 2, but in 3 they were non existant. It was auto dialogue. Anyone who thinks the conversations were done better in three... Nope. Cutscenes were ok, but actual conversations: Few and far between, and just as hit or miss as ever.

#121
Joccaren

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Gruzmog wrote...

ofcourse it is objective which you prefer.

As i prefer control over my character and choise in dialogue above a movie like experience I judge differently. Thinking everyone has the same preferences you have is weird to be honest.

To me it would be:
character control:
ME1 > ME2 > ME3
Dialogue:
ME2> ME1 > ME3
Combat:
ME3> ME 2 > ME1
Ending:
ME2> ME1 > ME3
overall story:
ME1 > ME2 > ME3

The good parts like tuchanka in ME3 don't compensate for the lack of coherence.
I like ME2 and ME1 about equal. 1 for the story, 2 for the game itsself. 3 is a step below that for me.

Agreed 100%

#122
Joccaren

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Dude_in_the_Room wrote...

I just remember trying everything and couldn't get it to flip back over.  I personally don't think it should flip in the first place.  I  just don't think it's needed.


The thing flipped... Once? In my most recent playthrough, and that was due to a bug where I hopped into it when it was parked on some item on the ground, and it just flew up, flipped, then landed again.
Sure, the handling is a bit over sensitive, but its not that hard to adjust for. The exploration with the Mako though - totally worth it.

#123
Helmschmied

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ME1 = Broken combat, atrocious inventory, convoluted character system, but great story, atmosphere, tone and characters. Overall, it's the best of the bunch.
ME2 = Nicely flowing combat, no inventory, almost no character system, okay story, good atmosphere, good tone, great characters. Second best.
ME3 = Good combat (Feels a little clunky compared to ME2, I can't put my finger on it). Sort of has an inventory, great character system, good story (save for the ending and parts of Rannoch), great atmosphere, great tone, alright characters. The worst, but not really bad. Just okay.

#124
Superstarsage

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Not gonna lie guys, All throughout ME1 i turned superspeed on and off like a baws. Could not handle slow movement. I wished the same option was available in ME2. XD.

As for the combat system in ME1, i have never really had issues with it. If you weren't fully in cover, you crouched. Problem solved. I found it highly irregular/silly that shooting things with a pistol (with all the buffs) empowered by a polanium mod, pretty much broke the game. Didn't even need a really good pistol, something sub par worked too.

#125
KrazyKiko

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No doubt the game improved visually from ME1...but for me, ME1 will be my favorite - despite the glitchy graphics and the constant need to create Omni Gel from my inventory! It's a game I feel to be most 'authentic' to a sense of immersion and that is something I enjoyed quite a bit. ME2 really killed the immersion for me, especially the lame "mission complete" screens. Thankfully ME3 removed it... To me though, I enjoyed the immersion of elevator rides (made me feel like I was there...with my team), the on/off via the Airlock - including - the "Decontamination in progress"; "XO Pressley stands relieved"; the exploration of a new panets via Mako (despite its love/hate with control); fully customizable armors for squad, plus, at will mods for weapons and implants. So many of these elements are what hooked me into the series. While I still am disappointed that BioW_EA_r lost its way with these little mi-nute/authentic details, its still a series and galaxy for which I'm captivated. That is...if there is anything left now. ha.