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Would you have liked the option to support Anders and take part in the rebellion?


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37 réponses à ce sujet

#1
Guest_BrotherWarth_*

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A complaint many, including myself have of the ending is that no matter what you choose at the end it's the same. You can let Anders flee, but that has no visible impact. Siding with the Templars or mages proves irrelevent since you kill Orsino and Meredith in the same way, regardless. I know this is likely because of the ridiculous time constraints and lack of resources, but I would have loved the option to fully side with Anders(instead of being forced into outrage) and lead the rebellion with him. Rallying mages to your side, likely killing your companions that don't/wouldn't fall in line, slaying the Templars before they can kill innocent mages, etc. The choice would have several benefits.
One, it would make the ending have actual differences based on your choices. And two it would actually make Hawke relevant. Anders is obviously more important to what happens than Hawke is, but they just lazily give Hawke credit for the whole thing.

Anyone like the idea?

#2
TEWR

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yes. I've often suggested it in the past.

Act II was the perfect opportunity for a pro-mage Hawke to assist the Mage Underground and undermine Templar authority in Kirkwall. Specifically Meredith's, but it would undermine all Templar authority.

#3
HTTP 404

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sure except I hate Anders.

#4
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HTTP 404 wrote...

sure except I hate Anders.


I hated him in DA2 as well, but he was pretty much undeniably more important to Thedas/history than Hawke, so I kind of feel like this option would have made the game a lot better.

#5
Urzon

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The only part i want in the rebellion is my PC (with master coercion) handling the negotioation of the treaty at the end of it.

No matter what actions I would take to try and help them, I can see the most change happening depending on how the treaty turns out.

#6
Kahninovre

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If it would keep Anders from talking about opression then yes i would

#7
Dwarva

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Yep. I think it would have been a nice touch for him to let you in on it if you were at 100% friendmance. My mageHawke wasn't pissed that he did it, she was pissed that he didn't tell her and allow her to shoulder some of the burden.

Modifié par Staarbux, 01 mai 2012 - 10:53 .


#8
Sacred_Fantasy

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No. I'm not a mage. I'm a lawful warrior. I have no business with mage-chantry-templar conflict. But I do not support chaos. Law and order must prevailed. The innocents must be protected.

Even if I'm a mage, I'll stand behind First Enchanter Irving to make the Circle a better world for mages without bloodshed. My Amell had already done that with the Independence of the Circle from Templar Order in Ferelden. The mages in Ferelden are Free Mages lawfully governed by the Circle.

#9
jsadalia

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It would have been nice to have that freedom. I'd have still ended the little terrorist brat, but I didn't like the way the overarching plot narrowed to the same point at the end.

#10
Cantina

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BrotherWarth wrote...

A complaint many, including myself have of the ending is that no matter what you choose at the end it's the same. You can let Anders flee, but that has no visible impact. Siding with the Templars or mages proves irrelevent since you kill Orsino and Meredith in the same way, regardless. I know this is likely because of the ridiculous time constraints and lack of resources, but I would have loved the option to fully side with Anders(instead of being forced into outrage) and lead the rebellion with him. Rallying mages to your side, likely killing your companions that don't/wouldn't fall in line, slaying the Templars before they can kill innocent mages, etc. The choice would have several benefits.
One, it would make the ending have actual differences based on your choices. And two it would actually make Hawke relevant. Anders is obviously more important to what happens than Hawke is, but they just lazily give Hawke credit for the whole thing.

Anyone like the idea?



Dear Maker, YES!

I am and always been on board with the Mage Rebellion. I wish I could have involved myself more over the course of the game. Maybe during points in Act 2 find a random mage in Kirkwall who needs help escaping. You led him/her through the Mage Underground. If you have Anders with you he makes comments on it.

If Anders had told me his plan, I would have gladly helped him. Hell, if asked my she Hawke would have strapped the damn thing to her.

I was so sad that I could not do more for the mages and rebellion. :(

Modifié par Cantina, 01 mai 2012 - 03:20 .


#11
caradoc2000

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Of course not. The Maker has said that mages must be kept under lock and key. Only a fool would defy the will of a god.

#12
Cantina

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caradoc2000 wrote...

Of course not. The Maker has said that mages must be kept under lock and key. Only a fool would defy the will of a god.



Hssssssss a templar!

:P

#13
Silfren

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Sacred_Fantasy wrote...

No. I'm not a mage. I'm a lawful warrior. I have no business with mage-chantry-templar conflict. But I do not support chaos. Law and order must prevailed. The innocents must be protected.

Even if I'm a mage, I'll stand behind First Enchanter Irving to make the Circle a better world for mages without bloodshed. My Amell had already done that with the Independence of the Circle from Templar Order in Ferelden. The mages in Ferelden are Free Mages lawfully governed by the Circle.


Aside from the fact that DA2 establishes that the Chantry disregarded the will of the monarch if the Magi Boon was selected, so the mages of Ferelden were never given their autonomy.
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#14
keesio74

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Yes that is a good idea. I would never support him but I can see many who would.

#15
Sacred_Fantasy

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Silfren wrote...

Sacred_Fantasy wrote...

No. I'm not a mage. I'm a lawful warrior. I have no business with mage-chantry-templar conflict. But I do not support chaos. Law and order must prevailed. The innocents must be protected.

Even if I'm a mage, I'll stand behind First Enchanter Irving to make the Circle a better world for mages without bloodshed. My Amell had already done that with the Independence of the Circle from Templar Order in Ferelden. The mages in Ferelden are Free Mages lawfully governed by the Circle.


Aside from the fact that DA2 establishes that the Chantry disregarded the will of the monarch if the Magi Boon was selected, so the mages of Ferelden were never given their autonomy.


Do you have a link to it?
To my knowledge, Magi boon was granted after epilogue. Therefore it was not recorded as import flag. Here's what David Gaider said.

 

David Gaider wrote... 
It does come up, actually.

Keep in mind, however, that the kingdom doesn't control the Circle of Magi. That conversation no doubt went a little like this:

King/Queen: "We would like mages in Ferelden to be free."
Chantry: "No."

That said, the conversation doesn't necessarily stop there-- as you'll see. We can indeed pick up the boons the Origins player was granted and do intend to use them in the future.

 

http://social.biowar...index/4629917/1

Here's the actual dialogue:
King Alistair: How do you properly honor someone like that? a new tower built, with the Chantry's aid. And it will bear the Hero's name. And once the tower is built, Knight-Commander, I am granting the Circle autonomy.

Knight Comander Greagoir : Yes, your majesty. As you say.

The boon was approved by Knight Commander Gregoir and First Enchanter Irving.

Modifié par Sacred_Fantasy, 01 mai 2012 - 07:13 .


#16
TEWR

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Sacred Fantasy wrote...

*snip*


Here it is.

And you already posted the Gaider quote where he says that it was rejected. He says it can still be picked up in the future and that the conversation hasn't truly stopped, but he also says that it's never been authorized as of yet.

#17
Sacred_Fantasy

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The Ethereal Writer Redux wrote...

Sacred Fantasy wrote...

*snip*


Here it is.

And you already posted the Gaider quote where he says that it was rejected. He says it can still be picked up in the future and that the conversation hasn't truly stopped, but he also says that it's never been authorized as of yet.


Meredith: You declare your circle of magi free, as if you have the right to do so. And thus stir up every mages outside your kingdom.

This only meant the circle of magi in Ferelden is indeed free because only mages outside Ferelden were having discontent.

Meredith had no authority over Ferelden's mages. She is no Divine. She has equal rank as Kinght Commander Gregoir. It's not up to her to decide for Ferelden mages. And judging from Alistair expression, it's  obvious she can't rule out Alistair's decision either.

Authorized or no, I'll take Knight Commander Gregore word's regarding Ferelden mages because that's  what granted to my US Amell. Unless BioWare want to declare it as bug and patch it? 

Modifié par Sacred_Fantasy, 01 mai 2012 - 08:22 .


#18
ReallyRue

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I think it would make sense. He doesn't survive on many of my playthroughs, but obviously a mage rebellion still goes ahead. So if he survives, he could be one of the major figures in it (with his own supporters and detractors within the mage group) alongside other leaders of the rebellion. If he doesn't, then the other major leaders in the rebellion will proceed, but without Anders' influence in the rebellion (for better or worse).

It would give an interesting opportunity for roleplaying too. You could support all the mages, including Anders. You could support the mages on the whole, but not Anders. You could support templars and work against all the mages in the rebellion. Maybe you could even support the templars and still help Anders (if his influence is detrimental to the mage cause).

#19
Ash Wind

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That's one of a number of areas where the Devs missed the boat and could have added some real player agency. It would have been nice if Hawke could have actually sparked the war by being pro-mage or pro-templar, and forcing the other side to react. Anders' action could have been used if the PC tried to remain neutral. Unfortunately, the way it was done, Hawke can only observe and deal with the consequence of Anders action.

#20
Massakkolia

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Definitely. I only have one Hawke who would have supported him wholeheartedly (a foolish mage lass, idolised Anders blindly and wanted to take part in his activism) but the option should have been there, regardless of how popular it would have been. Overall the ending was too inflexible. The Anders case was just one of the many points where options were seemingly obvious but for whatever reason the devs chose not to implement them. Too bad.

#21
Cantina

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Well the over all problem with the ending was the fact that no matter what you did the Chantry went sky high. There was nothing you could do to prevent it or take part in it. So they people who approve of the action felt left out and those who disapprove could not stop it.

I can sit here and on one hand alone count different ways the ending could have happened but in different directions. I think if the game was given at least six more months or even a year more of time, we probably would have had such different endings.

Be interesting to see if Dragon Age 3 brings the return of different endings like in Origins or sticks to Dragon Age 2 style.

#22
ThePhoenixKing

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I definitely think they could have done more with the player aiding the Mage Underground/Templars in Act II, through Mistress Selbie's job board and the Chanter's Board respectively. Engaging in acts of sabotage against the Templars for the Underground would have been cool little quests, as would perhaps leaning on a noble family that's speaking out against Meredith for the Templars, there was a lot of potential that could have been exploited.

#23
Karlone123

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Sacred_Fantasy wrote...

No. I'm not a mage. I'm a lawful warrior. I have no business with mage-chantry-templar conflict. But I do not support chaos. Law and order must prevailed. The innocents must be protected.

Even if I'm a mage, I'll stand behind First Enchanter Irving to make the Circle a better world for mages without bloodshed. My Amell had already done that with the Independence of the Circle from Templar Order in Ferelden. The mages in Ferelden are Free Mages lawfully governed by the Circle.


That's sounds like a Tevinter in the making.

#24
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I would highly enjoy that.
hell that could have been an expansion for DAII, but im sure itll be huge part of DAIII

#25
Dabrikishaw

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BrotherWarth wrote...

A complaint many, including myself have of the ending is that no matter what you choose at the end it's the same. You can let Anders flee, but that has no visible impact. Siding with the Templars or mages proves irrelevent since you kill Orsino and Meredith in the same way, regardless. I know this is likely because of the ridiculous time constraints and lack of resources, but I would have loved the option to fully side with Anders(instead of being forced into outrage) and lead the rebellion with him. Rallying mages to your side, likely killing your companions that don't/wouldn't fall in line, slaying the Templars before they can kill innocent mages, etc. The choice would have several benefits.
One, it would make the ending have actual differences based on your choices. And two it would actually make Hawke relevant. Anders is obviously more important to what happens than Hawke is, but they just lazily give Hawke credit for the whole thing.

Anyone like the idea?


Oh yes, I really do. The only problem I had with Ander's plan was that he didn't tell me about it.