Aller au contenu

(REQEST) Complete Star Wars equipment mod


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
Guest_Legacy_QuEsT_*

Guest_Legacy_QuEsT_*
  • Guests
don't let this die. i wanna get this badly

#27
Guest_Legacy_QuEsT_*

Guest_Legacy_QuEsT_*
  • Guests
hey, do u have the addon for that saber/sword (the last pic)? I wouldn't mind getting my hands on it

#28
cw8

cw8
  • Members
  • 63 messages
Yea, but for some reason, when you create a longsword custom model, it overrides the Starfang 1H model. If you assign another integer to the custom model in the 2da file, it doesn't work and just shows the Starfang model. No idea how to solve that except to put it as a 1H Axe.

#29
cw8

cw8
  • Members
  • 63 messages

steelfire_dragon wrote...

looks good

as for the glow, have you considered multiple shades of said color to acquire the glow?


Tried, didn't really work. The Emissive material totally overrides everything else.

#30
FictionalBreger

FictionalBreger
  • Members
  • 211 messages
What is the name of your model file? is it w_lsw_ls07a_0? Change 07 to 08 or 09, then do the same in the 2da file, and it should work. It did for me when I created a "custom" weapon, and added it to the game.

Make sure that the 2da is modified correctly. You might've forgotten something. I did the first time. Forgot to change the fields for the model variation name to look for the new one.