don't let this die. i wanna get this badly
(REQEST) Complete Star Wars equipment mod
Débuté par
Guest_Legacy_QuEsT_*
, déc. 08 2009 04:10
#26
Guest_Legacy_QuEsT_*
Posté 15 décembre 2009 - 03:53
Guest_Legacy_QuEsT_*
#27
Guest_Legacy_QuEsT_*
Posté 16 décembre 2009 - 05:42
Guest_Legacy_QuEsT_*
hey, do u have the addon for that saber/sword (the last pic)? I wouldn't mind getting my hands on it
#28
Posté 17 décembre 2009 - 04:15
Yea, but for some reason, when you create a longsword custom model, it overrides the Starfang 1H model. If you assign another integer to the custom model in the 2da file, it doesn't work and just shows the Starfang model. No idea how to solve that except to put it as a 1H Axe.
#29
Posté 17 décembre 2009 - 04:16
steelfire_dragon wrote...
looks good
as for the glow, have you considered multiple shades of said color to acquire the glow?
Tried, didn't really work. The Emissive material totally overrides everything else.
#30
Posté 18 décembre 2009 - 09:58
What is the name of your model file? is it w_lsw_ls07a_0? Change 07 to 08 or 09, then do the same in the 2da file, and it should work. It did for me when I created a "custom" weapon, and added it to the game.
Make sure that the 2da is modified correctly. You might've forgotten something. I did the first time. Forgot to change the fields for the model variation name to look for the new one.
Make sure that the 2da is modified correctly. You might've forgotten something. I did the first time. Forgot to change the fields for the model variation name to look for the new one.





Retour en haut






