Is it worth it? Considering that you have no back up escape, (like the cloak) should I spec any points into hunter mode at all? Even with full fitness, around 650 shields and 400 health isn't a lot to be able to play with on gold.(not talking about FBW/Geth of course.
Hunter Mode on Geth Engineer
Débuté par
DHKany
, mai 01 2012 11:38
#1
Posté 01 mai 2012 - 11:38
#2
Posté 01 mai 2012 - 11:40
Yes it's worth it imo. I take it to level 4 for the power recharge. Remember you dont need to keep it on all the time. If things are getting too heated just turn it off.
#3
Posté 01 mai 2012 - 11:42
You have a healing turret.
Keep it nearby, and watch yourself become the killing machine you born to be.
Keep it nearby, and watch yourself become the killing machine you born to be.
#4
Posté 01 mai 2012 - 11:43
ok thanks.
#5
Posté 01 mai 2012 - 12:02
Def. worth it. I have a level 20 sniper with the turret and hunter mode. Being able to see enemies behind walls and through smoke is great.
#6
Posté 01 mai 2012 - 12:40
Definitely worth it, but considering the geth infiltrator is in fact a geth hunter, I kind of wish the aptly named "Hunter mode" was a GI exclusive power, GE could have maybe geth Shield Boost instead...
#7
Posté 01 mai 2012 - 12:53
it's worth it. it lets you see phantoms and hunters when they cloak. you can also see if you and your squad are walking into a huge cluster of enemies. you can see enemies hiding behind cover and shoot them (with an AP mod on your gun). Level it to at least 4 maybe 5 (for power recharge and damage bonuses).
#8
Posté 01 mai 2012 - 01:18
Its not needed if all you play is Firebase White Geth Gold!!
Otherwise its a useful feature however when I tried it out, only if the enemy get close I am able to see them but by then you might not be able to escape.
Still not sure wheter its a waste putting 6 into Health & Fitness.
Personally the turret is a good indicator to get a rough idea if the enemy is getting close but obviously no idea whats approaching.
Otherwise its a useful feature however when I tried it out, only if the enemy get close I am able to see them but by then you might not be able to escape.
Still not sure wheter its a waste putting 6 into Health & Fitness.
Personally the turret is a good indicator to get a rough idea if the enemy is getting close but obviously no idea whats approaching.
#9
Posté 01 mai 2012 - 01:38
Low Hardware and Hunter mode only works in FBWGG.
If you go random/random Gold with such low shields you will get lots of unexpected deaths.
If you go random/random Gold with such low shields you will get lots of unexpected deaths.
Modifié par Currylaksa, 01 mai 2012 - 01:39 .
#10
Posté 01 mai 2012 - 07:00
so would leveling hunter mode up to 4 and leaving a bit of networked AI work out better?
#11
Posté 01 mai 2012 - 07:45
Im running 64664 at present and doing extremely well with it. Its fragile, but if you continuously check your flanks and use the offenive turret as a distractiont tool, its very easy to avoid trouble. Being able to see through walls and smoke and the massive bonuses to chain overloading are totally worth it.
#12
Posté 01 mai 2012 - 07:50
My friends and I use a support/healing 6/3/6/5/6 build.
The hunter mode is taken as a situational bonus, rather than as something which will be a staple of the build's gameplay.
Being able to see through walls is very beneficial, plus it does provide bonus damage. I could never see myself putting 0 points in it, but don't personally feel it is quite as useful at 6 as it would be on the infiltrator.
I cannot comment about its usefulness for an offensive turret build. If it increases the turret's damage, it might be reasonable at max. For a support turret build, it seems pointless since you can already strip shields very easily using Overload 6 with minimal hunter mode ranks.
The hunter mode is taken as a situational bonus, rather than as something which will be a staple of the build's gameplay.
Being able to see through walls is very beneficial, plus it does provide bonus damage. I could never see myself putting 0 points in it, but don't personally feel it is quite as useful at 6 as it would be on the infiltrator.
I cannot comment about its usefulness for an offensive turret build. If it increases the turret's damage, it might be reasonable at max. For a support turret build, it seems pointless since you can already strip shields very easily using Overload 6 with minimal hunter mode ranks.
Modifié par El-Destructo, 01 mai 2012 - 07:51 .





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