Save Your Money Sell Your Copy
#1
Posté 08 décembre 2009 - 04:27
Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.
#2
Posté 08 décembre 2009 - 04:30
#3
Posté 08 décembre 2009 - 04:33
Sandal disapproves -tent.
#4
Posté 08 décembre 2009 - 04:33
#5
Posté 08 décembre 2009 - 04:34
#6
Posté 08 décembre 2009 - 04:38
Fiodin? Chill out. Take your time and think while playing. I beat the fade on a mage in nightmare mode; I used no cheats, no tricks. Just took my time, read all the info that was available in game, and enjoyed myself. Here's a hint that might allow you to survive (that is, if you're talking about the 2nd time you hit the fade). Mouse gots stealth. 'nuff said. You can figure the rest out, I'm sure.
#7
Posté 08 décembre 2009 - 04:43
If you seek such a moment and your not able to get there on your own go to the spoilers forum and request help.
#8
Posté 08 décembre 2009 - 04:44
#9
Posté 08 décembre 2009 - 04:45
#10
Posté 08 décembre 2009 - 04:48
2/10 for the effort though.
Modifié par Sylixe, 08 décembre 2009 - 05:05 .
#11
Posté 08 décembre 2009 - 04:48
fiodin2 wrote...
Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character? Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup. I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.
Halo was good too. So was pong. Of course, like dungeon siege, they have nothing to do with this game. The circle tower is one f the easiest places in the game, and you don't need some uber strategy to beat a blood mage. You sound like a spoiled kid who cant make his transformer turn into a car because of all the bendy angles.
#12
Posté 08 décembre 2009 - 04:49
#13
Posté 08 décembre 2009 - 04:50
If you would like to discuss specifics then please do.
#14
Posté 08 décembre 2009 - 04:50
Really unless you specced full support with absolutely no offense I don't see how you could lose as a mage. Even then you should have enough support skills to just staff everything down while self buffing. Especially on easy mode, could probably get away with it on hard or even nightmare.
I just remembered, if all your damage is fire based that can seriously cripple a mage in the tower and elsewhere. If that's your problem... well, go get the respec mod?
Modifié par Dhraconus, 08 décembre 2009 - 04:53 .
#15
Posté 08 décembre 2009 - 04:52
I appreciate the comments but most of us do not have the time to read up on the ins and outs of the game. I only have a few hours per day, if I am lucky, and just want to enjoy a good game. For those hard core players with time then maybe the game manfacturers could make the next level above normal the hard core gamers level. I just want a reasonably challanging level after 10 hours of works that is fun.
#16
Posté 08 décembre 2009 - 04:52
This is not a Real Time Strategy game.
This game has a selective pause function and a menu that allows you to input tactics that will implement perfectly into the game, I do not recall that function being part of Dungeon Seige.
Of course DA:O has room for improvement, I mean even the legendary BG saga could of been improved, such as making it longer
I also agree with Sloth Of Doom's comment entirely, it does just sound like you are complaining about the fact you have not got much experience in Strategy RPG's.
If you take some time carefully reading through the manual, talking to many of the nice Players and Moderators (Even the BioWare Staff!) on these forums, you can learn how to be really good at SRPG's like the rest of us (Okay so I'm not that good).
Please enjoy the game though, I would hate to think someone has a copy of DA:O and they aren't enjoying it, because someone else who could be enjoying could of bought it.
#17
Posté 08 décembre 2009 - 04:53
#18
Posté 08 décembre 2009 - 04:53
fiodin2 wrote...
Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character? Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup. I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.
... No, it sounds to me as though you're asking this game to be something it is not. It is not, for example, meant to be played as an ARPG, and pause'n'play is vital.
#19
Posté 08 décembre 2009 - 04:55
#20
Posté 08 décembre 2009 - 04:58
1) Get area of effect spells ASAP.
These are the true power behind the mage and why everyone considers them to be overpowered.
things to aim for: Cone of cold/blizzard, sleep, hex.
2) Don't be afraid to use tactics (yes, there are quite a few ambushes. Get your mage/s and archer/s to safety while your tank taunts. I found a great need for ranged weapons throughout the game.
3)learn the combat tactics. They help a LOT.
4)focus on trees, don't scatter your talent points. A mage, imo, is much more powerful with a full tree rather than 4 separate low level spells.
Cheers and happy gaming. I hope you change your mind. I know I did, after posting a similar rant to yours. Just invest a couple hours into learning the game, then restart with a new character once you understand the game a little more.
You've mentioned d&d a couple times. This is not a d&d game. The best advice I can offer is to stop trying to force this game into your previous rpg experience. It won't work. Instead adapt to the new play style and all should work out. This was my exact problem at first, and now I'm working on my 3rd playthrough with a devastating rogue heavy party.
#21
Posté 08 décembre 2009 - 04:59
#22
Posté 08 décembre 2009 - 05:02
#23
Posté 08 décembre 2009 - 05:03
#24
Posté 08 décembre 2009 - 05:04
fiodin2 wrote...
Come on folks do not defend a game that has basic errors in it setup. Do you not get tired of blood mages killing you just for opening doors without a perfect choice selection on levels and powers for a mage character? Opening cut scenes and having your party surrounded by 10 warriors without the ability to setup a defense and strategy based on the party makeup. I play D&D every week and have for years and know the flow of a game and what makes it fun to play. These folks are not perfect and the general vote from others who I talk with are of the same mindframe. They messed up! Dungeon siege was fun at the normal level, challanging without saving every 15 seconds. Just accept the fact that there is room for improvement in a game that has potential and great graphics.
Those cutscenes show your party walking up to the folks in question, who then attack you. Either their situations where you wouldn't know they were enemy, or they're people you need to talk to first. So, you think they should scream, "KILL THEM!" then stand around patiently waiting for you to get into position?
I think it's obvious you don't want to play this type of game, ie. a role play game. You want to play a game where you're in God Mode all the time. So, as I said before, operator error rears it's ugly head but instead of just admitting that you try and blame the game for your own short commings. And since a vast majority of people (I'd hazard a guess 100% of the respondents) have beaten the place you're having problems with.... hmmmm. Well, some would say that's proof the problem is with you and not the game.
#25
Posté 08 décembre 2009 - 05:06
fiodin2 wrote...
Again your beta play testers use the jump up and down, turn left and sing 'old man river' to beat the levels with something other than a fighter. I am playing a mage and getting my ass kicked in the fade in the mages tower which is stupid. Again the adjustment for player PC is just wrong and makes you save encounter after encounter because you get fried, killed, massacured, dead everytime you open a door. The easy level is moronic and the normal level is unplayable without tricks or stupid actions that are not logical for any game scenerio or D&D type encounters.
Next time use play testers who are not folks who find the seams in the code and instead use folks who just want an enjoyable play at normal level without the stupid tricks to survive. You should have made a single player choice, such as Dungeon Siege or Diablo, instead of the multi-player which bites.
They give you 4 different forms in the Fade for a reason. ABUSE THEM





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